Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Finland
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Finland

    • RE: The PvE vs PvP Thread

      @phaethonas said in The PvE vs PvP Thread:

      So, have the devs said that all buildings, everywhere at Arboreus are indestructible? Bring proof of that. Not that I would mind that much, as I could still come to Arboreus, kill you, kill your wife, kill your children, steal your wheat, and any and all other resource you had so much trouble to gather/make, kill and eat all your chickens and spare only your cats.

      So much hatred vs beast I really hope they will protect beasts. Btw I'll be on Syndesia.

      @phaethonas said in The PvE vs PvP Thread:

      To your own admission, you don't like the game

      I have nerver said that! I only don like the full pvp everywhere

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: The PvE vs PvP Thread

      @logain well if you don0t like to risk just play safe like care bears.. none is forcing you to play risky and none wants to force others to play risky.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: The PvE vs PvP Thread

      @logain said in The PvE vs PvP Thread:

      I've got to say that most MOBA players seem to enjoy scoring a kill, judging from what feelings are displayed verbally and visually in streams/videos.

      Every competitive moba players care about MMR/Rank more than get a kill.

      They do, as long as there's a reward to the risk. People wouldn't 'gamble' (poker/betting/...) for money if they could lose money, but never win any and they wouldn't invest in stocks if they could go broke, but never turn in a profit. Being risk adverse doesn't mean you don't want a return.

      You can get your loot in Tartaros and Syndesia. So I don't accept the excuse I can't get a reward.


      Anyway as I said many times and let's see what they plan to do. If will be easy to raid Arboreus I'm pretty sure that the pvers will leave the game and gankers/Pkers will follow later due the emptyness.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: Fog of War

      @jetah I don't want FoW but in case I would like to see Tower Defence.

      posted in Questions & Answers
      Finland
      Finland
    • RE: The PvE vs PvP Thread

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      PvE players will be important. They generally will be the ones crafting weapons and armor, or growing and making food for everyone.
      If PvP like to gank the PvE players the PvE players could use counter attack by just making all their stuff 5 times as expensive for everyone to buy 🙂

      PvE players should not be confused with crafters. Gathering, mining, harvesting, processing, crafting and all those "professions" or however each game calls them are not pve gameplay as there is no "vs" part to begin with.

      Sure, I suppose if someone is making an armor that armor may have an animal skin on it (or be made with it) and this animal skin may come from a boar or a bear that the crafter can kill. But mostly crafting isn't associated with this act, which by the way may be skipped altogether. Also, when we are talking about "pve" we mostly mean dungeons (open world and instanced), raids, open world bosses and the like. Lastly, as a demon pvper nothing stops me from killing a beastkin and raid and pillage his/her farm. Then I get everything I can carry on me and go to the demon planet and sell those for x10 of what they are worth at beast planet.

      All that said, sure I get what you mean; PvE players and crafters don't appreciate being ganked and measures should be implemented from being ganked. But "ganked" has a meaning here and it is not "I killed you once" neither is "I am here now pillaging these farms". The later two are "non-ganked" pvp gameplay that Fractured will have. So, if I am a demon that is invading the beast planet and I am at your farm and I kill you, I am not ganking you. If you know that I am there and you keep coming, and I keep killing you, it still isn't ganking. Ganking would be if I would hunt you, pay no attention at anything else around me, find you everywhere you go (and try to hide) and keep killing you. Ganking would be me spawn camping lowbies and so on. If you want to return to your farm, then wait for me to pillage it and leave. But if you have 20 tons of wheat and I have carried 1 ton with me, be advised that I may return for the remaining 19 tons. So if I find you there when I come again to pick another ton of wheat? I will kill you and it won't be ganking.

      Fractured seems to discourage ganking without discouraging pvp as well, which is what both pvpers and non-pvpers (pvers + crafters) want. It is confirmed that it will be difficult for a demon to invade the beast planet in the first place. It is also confirmed that a demon won't be able to stay indefinitely at the demon planet. It is confirmed that a demon will be weaker at the beast planet and thus an easier target for the non pvper beastkin. And lastly, it has been confirmed that the beast planet will have safe zones, for the beastkin to run to if they don't want to fight.

      So, unless you are a care bear, Fractured's systems will be just fine for you. If you are a care bear, then Fractured is not the game you are looking for, sorry.

      Ganking in my book means killing anyone you know who can not defend him/her-self.
      They also mentioned the homes on Arboreus can not be pillaged or raided, so you won't be able to take all my stuff.

      And I seen it go wrong in so many games who tried to mix PvE and PvP together in a single world. Pretty much always ended up in the PvP players bullying the PvE players and killing them over and over until the PvE players just stopped playing. Then the PvP players got bored, because they didn't have nice easy targets anymore and an easy way to get resources, so they left too and you have yourself a dead game.
      Would be a shame to see that happen to this game, and reading comments from the PvP players, I fear it's exactly what is going to happen unless the developers put some proper defenses in the game for the PvE players.

      When the demon will be having debuffs and the beastkin won't, when both will be able to carry weapons, your definition of ganking won't apply.

      As simple as that.

      It depends on how big the debuff is going to be. If the evil alignment gives a 10% debuff, it won't matter much at all.
      Even a 25% debuff wouldn't matter much for a battle hardened PvP player attacking a defenseless farmer.

      Who said anything about a defenseless farmer? Beastkin can carry weapons. If they don't like to pvp at all, even in the context of defending themselves, they can run and hide in the safe zones. And if they don't like that either they can log out for a couple of days, during which demons will be in their planet. If they still don't like that? Then they don't like Fractured's concept.

      It is silly to go to a game's forum and ask to make an entirely different game than the one the devs want to make.

      You have not understand how the game is going to be, not us.

      @phaethonas said in The PvE vs PvP Thread:

      @tulukaruk said in The PvE vs PvP Thread:

      @jetah, @Phaethonas, @EvolGrinZ devs are saying that PvE players will be able to enjoy this game. While I have my doubts just like you let's hope for the best 😉 Because just as @Finland said if the game isn't fun for PvE crowd we'll have at least one empty planet and the game will die quickly.

      And I will say for Nth time that the PvE crowd are not consisted of (just) care bears. As such, PvE players may enjoy a demon invasion at the beast planet, whether because they won't mind defending themselves or because after 1-2 days, when the invasion has ended, they will have to rebuilt. Rebuilding their cities will give them a sense of purpose, which otherwise may not exist, cause after you have made an entire city what else is there to do?

      Devs said already that you can't destroy buildings on Arboreus. Accept it.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: Hello, this is an information Board

      @muker I totally agree with you. But I still think that people will reply this post more than concrete threads 😞

      posted in Welcome to Fractured
      Finland
      Finland
    • RE: Fog of War

      @jetah said in Fog of War:

      The towers can be destroyed by invaders that would give away their location but also help them escape.

      Only if the towers can Attack the invaders and the damage/hp of the towers scales with the number of player attaccking or assisting the attackers.

      posted in Questions & Answers
      Finland
      Finland
    • RE: Hello, this is an information Board

      I'll bring the 🍕 to enjoy this post. @muker I think that peaople cares about getting levels on the foundation rather than helping out to make a great game or fantasize on it. But we can enjoy the pizza while watching this post growin.

      posted in Welcome to Fractured
      Finland
      Finland
    • RE: The PvE vs PvP Thread

      @logain said in The PvE vs PvP Thread:
      You can summon me ;). Everyone is doing so there's no point for you to lose time on edit the name. When I said the "don0t summon me", it was just because I wanted to stay out of discussions.

      So, a kill in a MOBA is not rewarding? My point was, the PvP enthusiast would get the same and a better (more) reward, which leaves a lacking experience in your rule-set PvP Fractured and hence likely no Demons (they'd play different games instead, or give them a reason not to?).

      Dunno I play MOBA to win the match and scale up the MMR stats/ranking.

      That still doesn't display any benefit of choosing to play as demon in your Fracture rule-set? Every other of your suggested races can do the same, but with less risk involved?

      PvPers should enjoy the risk is not fair to ask a PvEr to enjoy the same risk if he does not like it. If everyone would go on Arboreus (of my view) well it makes me to be right and that most players want to play safely.

      I don't see the solution you're offering for competitive, risk-vs-reward PvP players, that's what I'm trying to point out.

      What kind of reward do you want? And I really think that givin free kills everywere is rewarding for many. You are still not suggesting something to play safely.

      That entirely depends on what you consider a viable, valid solution. If all Beastman team up and instantly repel any Demon attack, then all Beastman can play safely. The difference is that they have to work for an achievement. And that said, PvE doesn't automatically include absolute PvP safety (I know it does for some people, but not for every 'PvE player'). For a lot of them it's enough if PvP is tricky and infrequent in their 'PvE environment'.

      Well you can suggest something and we can discuss.

      That's a fair point. But if the game isn't fun for the PvP crowd, you have at least one empty planet as well and I dare not take any forecast on the game's long-term financial stability, since a small indie team has a hard time competing with the triple A companies content and graphic-wise. My point was more like, if you set up rules so that playing a Demon only has drawbacks and no benefits, wouldn't it be better to not have Demons at all and focus on the other content instead?

      Why? I don't see why demons can't not go out on Tartaros and keeps killing like a deathmatch FPS. It's time to tell us your benefit thingy.

      I certainly would (try). It's a difficult challenge, so if I accomplish that, I get all the 'bragging rights'? A wise man once said, if everybody's a hero, then nobody is. Or in other terms, if you don't have the chance to do something out of the standard, then there's no room for really great experience and story that is going to be remembered (I don't recall how I killed my thousandths dragon, but I certainly recall how I lured a group of murderers into a one way with a point of no return, where they found themselves confronted with a group of people).

      The main purpose seems to kill beast.

      The point is that it is possible. The difference between unlikely/difficult and flat out impossible can make a world.

      Will be hard and not on the whole planet but let's wait for the next spotlight.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: The PvE vs PvP Thread

      @vengu said in The PvE vs PvP Thread:

      Do you really think a Demon is going to chase a Beastman ganker all the way to Arboreus? The Demon would have to find a way to travel to Arboreus, survive the hostile environment on Arboreus and hope that his target isn't hiding in one of the PvE zones just to take revenge on the ganker. I doubt that's something that's going to happen frequently. Maybe if a Beastman guild harasses Demons we will see a counter assault against that guild, but personal vendettas are already pretty much impossible with the current system.

      I think and I hope that killing players will influence the Alignments (escept during wars). If good alignment players will go just for kills thay should drop time by time to evil.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: The PvE vs PvP Thread

      @logain said in The PvE vs PvP Thread:

      But a Beastman, a human, a MOBA player and a FPS player get that reward as well, don't they?

      The purpose of the moba is to win the match and destroy the core. It's not a rush on who get's more kills.

      @logain said in The PvE vs PvP Thread:

      Could you please stop the personal attacks

      I apologize 🙏 that was not to attack you but just that I understood what kind of player you are. Maybe I expressed myself badly. You can get your kills on Tartaros and steal equips there. I don't see the point to focus on Beasts vs Humans vs Demons and so on.. It's not a faction vs faction, or it does not looks so to me. A Demon can kill demons. If you need resources just go on arboreus grind your resources get your gear and then get back on Tartaros. For me that's a better solution than offering a Flag pvp on each planet. But the difference is that i'm suggesting solution for both sides. None of the PvPers suggested something to let PvErs play safely ;). For sure I'll make more players happy. not all but more. Those who likes easy peasy steling thingy will not (But I like the idea to have not that kind of community around)!

      @tulukaruk said in The PvE vs PvP Thread:

      Because just as @Finland said if the game isn't fun for PvE crowd we'll have at least one empty planet and the game will die quickly.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: The PvE vs PvP Thread

      @logain hahahaha don't make me laugh. Your reward is the kill. Beasts has to come there for pking or for resources that are not on arboreus. Anyway I got what kind of player you are.

      posted in Discussions & Feedback
      Finland
      Finland
    • 1
    • 2
    • 140
    • 141
    • 142
    • 143
    • 144
    • 179
    • 180
    • 142 / 180