@logain said in The PvE vs PvP Thread:
You can summon me ;). Everyone is doing so there's no point for you to lose time on edit the name. When I said the "don0t summon me", it was just because I wanted to stay out of discussions.
So, a kill in a MOBA is not rewarding? My point was, the PvP enthusiast would get the same and a better (more) reward, which leaves a lacking experience in your rule-set PvP Fractured and hence likely no Demons (they'd play different games instead, or give them a reason not to?).
Dunno I play MOBA to win the match and scale up the MMR stats/ranking.
That still doesn't display any benefit of choosing to play as demon in your Fracture rule-set? Every other of your suggested races can do the same, but with less risk involved?
PvPers should enjoy the risk is not fair to ask a PvEr to enjoy the same risk if he does not like it. If everyone would go on Arboreus (of my view) well it makes me to be right and that most players want to play safely.
I don't see the solution you're offering for competitive, risk-vs-reward PvP players, that's what I'm trying to point out.
What kind of reward do you want? And I really think that givin free kills everywere is rewarding for many. You are still not suggesting something to play safely.
That entirely depends on what you consider a viable, valid solution. If all Beastman team up and instantly repel any Demon attack, then all Beastman can play safely. The difference is that they have to work for an achievement. And that said, PvE doesn't automatically include absolute PvP safety (I know it does for some people, but not for every 'PvE player'). For a lot of them it's enough if PvP is tricky and infrequent in their 'PvE environment'.
Well you can suggest something and we can discuss.
That's a fair point. But if the game isn't fun for the PvP crowd, you have at least one empty planet as well and I dare not take any forecast on the game's long-term financial stability, since a small indie team has a hard time competing with the triple A companies content and graphic-wise. My point was more like, if you set up rules so that playing a Demon only has drawbacks and no benefits, wouldn't it be better to not have Demons at all and focus on the other content instead?
Why? I don't see why demons can't not go out on Tartaros and keeps killing like a deathmatch FPS. It's time to tell us your benefit thingy.
I certainly would (try). It's a difficult challenge, so if I accomplish that, I get all the 'bragging rights'? A wise man once said, if everybody's a hero, then nobody is. Or in other terms, if you don't have the chance to do something out of the standard, then there's no room for really great experience and story that is going to be remembered (I don't recall how I killed my thousandths dragon, but I certainly recall how I lured a group of murderers into a one way with a point of no return, where they found themselves confronted with a group of people).
The main purpose seems to kill beast.
The point is that it is possible. The difference between unlikely/difficult and flat out impossible can make a world.
Will be hard and not on the whole planet but let's wait for the next spotlight.