Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Finland
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Finland

    • RE: Hello

      @lori Welcome aboard new friend!

      posted in Welcome to Fractured
      Finland
      Finland
    • RE: New Here

      @matsmsx welcome aboard new friend!

      posted in Welcome to Fractured
      Finland
      Finland
    • RE: Major Milestones Approaching! (Or: Why We've Been So Silent)

      Thank you so much! I can't wait for the next spotlight 😎

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: Daily Message posting

      Have a nice day fellows :hugging:

      posted in Off Topic
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @jetah that's exactly something I want to avoid. People has to travel, explore an discover.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: Daily Message posting

      Have a nice day fellows :hugging:

      posted in Off Topic
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @muker said in πŸ“œScrolls of magic:

      @finland Also needs to be tying(stun, freeze, confusion, etc.) and attack scrolls

      Nope. Consumables should never provide talents/skills/abilities/spells (feel free to call hem as you like). Well this is my point of view.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @muker I think my idea it's pretty clear.

      Incription profession to craft scrolls. (Something like alchemy)
      Scrolls are consumables that buffs. (Something like alchemy potions)
      Buffs can enhance an attribute, speed, school, regen, and so on but a really low amount.

      • buffing an attribute (int/spi/cons/str/dex) by 1 for 10 mins or so
      • buffing move speed by x for x mins
      • buffing mounted speed by x for x mins
      • buffing weapons by x (fire/frost/poison/disease/shadow/light damage) for x mins
      • buffing a shool resistance by x for x mins
      • buffing an healing/shielding schoolo by x for x mins
      • buffing energy/mana/rage regen by x for x mins
      • scroll of ressurrection to ress a player (but limit the use of 1 every x mins for each party)

      No more than one scroll buff up time. (So one buff for each consumable would be nice)
      Everyone can craft or use those consumables.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @muker said in πŸ“œScrolls of magic:

      @finland Or do you suggest finding recipes for the creation of such scrolls?

      I'm lost are you talking about Tomes or your idea of scrolls or my idea of scrolls?

      My idea of scroll is like cooking/alchemy and so on. So give a profession to create scrolls but I don't care the way to find the recipe. I care the purpose of a scroll. Professions should not influence too much the combat (not touching the knowledge system at all) but providing a small benefit like a small buff. Everyone should be able to pick the profession they prefer.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @muker realism? It's a fantasy game. Scroll it's your idea and all role should be able to buff. The game design is supposed to have a warrior casting fireball for example so go out of your point of view. Every char will be a mage in this game also if he will focus on combat schoolo.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @muker I'm talking about the game and not your idea ;). As I said before we should not touch the skill system.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @muker everyone can do it πŸ˜‰ anyway if I'm not wrong you can study to a max of 3 levels per skill. If someone unlocks/discovers more skills than you well I don't see problems.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @kralith I think the idea behind the knowledge system is pretty good. If we want a skill we can follow the tasks that has been developed. Givin a crafted skill will reduce the intrest on travel and exploring planets to discover more skills. The idea behind a scroll should be like every consumable: a buff. Like for foods, drinks, potions.


      If you can craft and sell a scroll that emulate a skill it's like crafting a scroll that gives experience in games like wow where you need exp to level up. I don't want to see things like that.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @muker said in πŸ“œScrolls of magic:

      @finland said in πŸ“œScrolls of magic:

      Yeah maybe something to buff an attribute for a short time. For example:

      • Scroll of Intellect t1 that buffs Int by 1 for 10mins
      • Scroll of Intellect t2 that buffs Int by 1 for 20mins
      • Scroll of Intellect t3 that buffs Int by 1 for 30mins

      I'm still of the opinion that the buffs were in the amount of 2-5 minutes, only for skirmish in one battle, not as a long-lasting buff skills of the players in some MMO
      And yet we still have the ability to attack the enemy with a powerful spell, debuffs(lower defense, attack, speed, etc.) and "fetter" scrolls, which in turn will increase damage, duration, debuff and duration (stun, dimming the mind, freeze etc.) spells

      That's an example. And it's not a big buff like +25%damage for a short time. You have different kind of buffs and usually consumables least longer due they are less powerfull than ability/skill buffs.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      @muker

      So let's give this opportunity only to the pumped mages,

      what are you talking about? I explained the way we are going to discover the skills. Also the way to study them. What are mages supposed to do that others can't do?

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      I don't like the idea to buy an ability. Plus I think the meaning of that is that by crafting things you will automatically discover new abilities. This would be different from crafting abilities/skills.

      @Vengu

      cit. STEP #1: DISCOVER & QUEST AROUND
      what are the tasks that have to be performed to be able to start studying it. Some examples of such tasks are:

      • Find, interact with, or kill specific creatures.
      • Kill some specific creatures in a unique way.
      • Find, collect or refine some amount of a specific resource.
      • Consume X units of a specific item.
      • Be hit X times by a specific spell.
      • Perform a specific combat action X times.
      • Explore one or more world locations.
      • Rest in a specific location.
      • Craft X units of a specific item.
      • Die in a specific way.

      The tasks will unlock the skill. Once discovered, that skill can be studied in this way:

      cit. STEP #2: STUDY THE ABILITY
      To start the learning process, all you need are:

      • A sufficient amount of Knowledge Points.
      • A blank tome of the appropriate School of Magic or Fighting.

      Tomes are regular items that can be crafted by players. Tomes of different schools feature different procedures to be created, as some are made of parchment, others of paper, and several require unique resources on top of their basic material. They can be freely traded between players.

      Said this I quote myself:
      @finland said in πŸ“œScrolls of magic:

      Spells will be discovered due the knowledge system. The Scroll could be an interesting feature but without touching the spells. I see craftable scrolls more as timed buffs to increase an attribute, speed, regen, schoolo. I hope to not see a profession that can craft the spells for the knowledge system. Craftable scrolls should be consumable items crafted by an incription profession like potions made by an alchemist.

      @finland said in πŸ“œScrolls of magic:

      Yeah maybe something to buff an attribute for a short time. For example:

      • Scroll of Intellect t1 that buffs Int by 1 for 10mins
      • Scroll of Intellect t2 that buffs Int by 1 for 20mins
      • Scroll of Intellect t3 that buffs Int by 1 for 30mins
      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      Spells will be discovered due the knowledge system. The Scroll could be an interesting feature but without touching the spells. I see craftable scrolls more as timed buffs to increase an attribute, speed, regen, school. I hope to not see a profession that can craft the spells for the knowledge system. Craftable scrolls should be consumable items crafted by an incription profession like potions made by an alchemist.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      Yeah maybe something to buff an attribute for a short time. For example:

      • Scroll of Intellect t1 that buffs Int by 1 for 10mins
      • Scroll of Intellect t2 that buffs Int by 1 for 20mins
      • Scroll of Intellect t3 that buffs Int by 1 for 30mins
      posted in Discussions & Feedback
      Finland
      Finland
    • RE: The PvE vs PvP Thread

      @jetah I hope that will be something with pvp protection (pvp Off) and not access restrinction. My Ideal Arboreus would be something like accessible for all alignments except for cities but every play with pvp off. So also demons can travel/discover and gather. That's why I said that 2 planets are enough for the pvp.

      posted in Discussions & Feedback
      Finland
      Finland
    • RE: The PvE vs PvP Thread

      @jetah I used "" to dampen the word and not to emphasize it. But prolly it's just a mood we have in Italy. But yeah the concept is that we should discover all planets if we want more knowledge. I hope to see it mixed up so all kind of schoolo for all planets.

      posted in Discussions & Feedback
      Finland
      Finland
    • 1
    • 2
    • 137
    • 138
    • 139
    • 140
    • 141
    • 179
    • 180
    • 139 / 180