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    Posts made by Finland

    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @esher said in Feature Spotlight #6 - PvP, Alignment & Crime:

      TL;DR

      TL;DR short for "too long; didn't read", is Internet slang to say that some text being replied to has been ignored because of its length. In slang it can also stand for "Too lazy; didn't read". It is also used as a signifier for a summary of an online post.

      In case: https://www.urbandictionary.com/define.php?term=tl%3Bdr

      posted in News & Announcements
      Finland
      Finland
    • RE: Becomming an Angel or Abommination

      @tracture I doubt and at the same time I hope not! But I may get you and Devs could add the option to maintain your original skin. This way you can choose if became an angel or stay a demon or if became an abomination or stay a bestman.

      posted in Questions & Answers
      Finland
      Finland
    • RE: New to this!

      @gnomeacid welcome aboard new friend :hugging:

      posted in Welcome to Fractured
      Finland
      Finland
    • RE: Daily Message posting

      Have a nice day fellows :hugging:

      posted in Off Topic
      Finland
      Finland
    • RE: PvP loot

      @trazil You are welcome mate ;). We are a community so we are here to help each other 😉

      posted in Questions & Answers
      Finland
      Finland
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @phaethonas said in Feature Spotlight #6 - PvP, Alignment & Crime:

      You still are arguing at changing Fractured while you keep claiming that you don't! Is it so hard for you to understand that Fractured's devs want to make a niche game?!

      1. I'm just givin my point of view (feedback). I'm allowed to do it. I have not powers to change things.

      devs want

      1. Hard words, I really think that Devs (if they can) would love to make a game more popular as possible. It's everyone's dream to succeed. They are only flying at half height.. luckly. But who knows for the future. The game could please many and soar, consequently be successful. In an early stage LoL was a niche game but look at that now (just an example).

      The whole key concept of three different planets, with three different races, with three different "rulesets", with three different economies is niche!

      1. You are thinking it. A niche game is when it is not very appetizing and there are not many players for that reason. 99% of the times due the Killing Spree/Griefing/Mad Community.

      I have been telling you for quite some time, and I don't mean that as an insult, I mean that as a friendly suggestion; You are following the wrong game.

      1. I don't think. Have you ever stopped to think a second that maybe that's you?
        Quoting @Vengu "Considering how hard you're trying to change Fractured, have you ever considered you might be the one following the wrong game? You're telling people "This is how Fractured should be, and because you don't like it, you should leave". You're literally telling people to stop following Fractured because they don't agree with your suggestions, even though your suggestions are just that, suggestions."
        He's right. That (your) is not a good way to let the community grow (Only because someone got a different point of view)! More players/users = more ideas/suggestions/feedbacks = better game (in most cases). More players/users would also help Devs about finances and could guarantee if not simply give more longevity to the game. I have seen too many games explode due to lack of players with the consequent lack of enough income.

      Fractured is not the game you like, this is why you want it to be something entirely different. Fractured won't be like GW2, ESO, WoW and other games you have said that are "successful" and whose path you want Fractured to follow. Fractured's devs are thinking out of this box and this was clear from day 1.

      1. Really? You have no clue about what I like. I hope that Fractured will not be like GW2 (I really don't like GW2). You are failing hard due Devs said form day 1 that Fractured will be a game for both PvPers and PvErs. I'm only giving a good feedback to make it good/funny/enjoyable for my fellows PvErs.

      So you want to help? Do so within the lines of the game the devs want to make.

      1. You are not the one to tell me what to say or what to do. I give my feedback/suggestion and Devs are smart enough to take their own decisions. Neither me or you have any kind of power here.

      And I told you so many times that with; a) a ton of debuffs on me, b) the "wildlife"/NPCs hunting me and c) the 30 minute restriction, it is impossible for me to go from point A (spawn point) to point B (where I will gather mats), especially since.....I don't know where point B is! Assuming that after 7 times that I tried to go to Arboreus, I finally found where point B is, I will still have to a) go from point A to point B (which may take 10 minutes of "walking"), b) all the while fight the "wildlife"/NPCs that will be attacking me, c) have a ton of debuffs on me and then finally, actually harvesting, and all that in under 30 minutes!

      1. I would like to remember this (your words - Feature Spotlight #6 - PvP, Alignment & Crime - post_23177😞

      can already see ways for my demon horde to bring death and destruction at Arboreus. Sure it will require some real planning and team work, but that challenge is very much welcome 😁

      For example;

      1. I have some members of my guild to achieve neutral alignment (neutral demons have been confirmed). Then I send those ahead of the rest of us. They go and put themselves into key positions of the planet and then....

      2. Evil aligned demons enter Arboreus and start killing and destroying. Sure after 30 minutes those will be kicked out but then.....

      3. the second wave of evil demons will enter and then the third and the fourth and the fifth, all the while group 1 of the neutral demons will turn "aggresive", then group 2, then group 3.

      4. Let's assume that I was in the first wave. Depending how easy and "fast" it is to go to Arboreus and whether I will have a debuff or not, I may return.

      5. Depending the size of my guild or even the alliance of guilds that I am at, demons may have Arboreus at constant siege.


      Yes, it requires planning and co-ordination, yes, I won't be there but for a measly 30 minutes, but my presence will be felt for days.


      To put it simply; I am willing to bet that the aforementioned strong deterrents will create large and strong demon alliances with sole purpose of bypassing these deterrents. We PvPers will enjoy to play the cat and mouse game with the devs, finding legal ways to make our presence felt.


      And now enter evil humans. I will contact large evil human alliances/guild and we will schedule attacks at Arboreus. 01:00 - 04:00 AM I will be sending 8 waves of demons. 04:00 - 08:00 AM the humans will be invading. And thus it is clear that Arboreus is far from safe.


      Even if we will have a debuff for 30 days that will not allow us to travel to Arboreus, all "evil" players will band together once per month in order to bring chaos to Arboreus for hours, maybe even days, depending how many "evil" demons and humans are in this "unholy alliance". And be absolutely certain, this "unholy alliance" has just been made, regardless if I play the game or not.


      If indeed your goal is to make Arboreus safe, you have only one way to go. Don't allow travel to it for evil and even neutral aligned characters. That of course should be accompanied with Arboreus not having unique resources, in order not to imbalance the economy.


      All things considered though (that you want each planet to have unique resources, that you want Arboreus rather safe etc) I'd suggest lowering the deterrents towards the individual player. The more you are trying to stop the individual player to go, explore, Krash Kill N' Destroy, the more these individuals will want to do so and they will try to circumvent your deterrent systems by banding together.


      You know what will stop demons from entering Arboreus and wreaking havoc? In-fighting. As long as you won't give the players who want to play in a FFA environment a reason to band together, they won't, and as such they won't be able to do much harm, cause most of the action will be at Tartaros. If you incentivise us to band together, then you will have the opposite effect.

      You look so confident when we do not actually have the game to test yet.


      Have you ever played an MMORPG before? Cause if you describe the above to someone who has, he/she will tell you that this is impossible to be done.

      1. I did but prolly different games. I playes as Raid hardcore player on WoW since 2004 to 2014 that just to point out something. To call another game Albion Online. I don't wanna provide list/screenie/acheivements of all games I played.

      Behind the "You can just travel to gather tho" has a context which you are not taking into consideration.

      1. Funny that you said that. You should explain that context you are talking about.

      Said this I'm really happy about what I red on the spotlight. I'm just curious to see how those things will work effectively. Until we can test the game I limit myself to hypothesizing the mechanisms because nobody can really judge something that we do not know how it really works. I love to talk about my point of view, give suggestions and feedback. Someone may like those and others not but never tell me to go away just because of my ideas, netiher to not say things that does not suit your point of view.

      I hope that none of what I have said may have insulted you in some way. If so, I apologize.

      PS: Someone may have enjoyed reading this debate by eating popcorn and others may got bored/annoyed, maybe pissed off to hear us discuss. So I apologize to all of you (Fractured Fellows) for this 🙏

      posted in News & Announcements
      Finland
      Finland
    • RE: PvP loot

      @trazil It's a full loot game. but Arobores has pvp restrinctions (some safe areas) 😉 check all news you will see lot's of good info 😉

      PS: all planets are Full loot just ruled differently for pvp actions.

      posted in Questions & Answers
      Finland
      Finland
    • RE: New here

      @stellalupus welcome aboard new friend :hugging:

      posted in Welcome to Fractured
      Finland
      Finland
    • RE: Crafting and Gear

      @lohen random number generator. So it's related on how you develop it. It could be a % of success/insuccess to craft something or a % to craft a rare piece or a % to craft a thing with better stats than normal. Things like that are defined RNG

      posted in Questions & Answers
      Finland
      Finland
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @prometheus said in Feature Spotlight #6 - PvP, Alignment & Crime:

      mind stopping arguing with each other in half the discussions on the forums?

      Bit hard cause if I get summoned I love to answer.

      posted in News & Announcements
      Finland
      Finland
    • RE: Becomming an Angel or Abommination

      @benseine said in Becomming an Angel or Abommination:

      Well if things for an Angel to live on Aboreus are a bit complex, could an Angel atleast live permanently on the human world?

      Well Syndesia for sure considering that Angels will be treated like Beastmen on Tartaros. About Arboreus or will be permanently or 20/40 hours like for Humans 😉

      posted in Questions & Answers
      Finland
      Finland
    • RE: Daily Message posting

      Have a nice day fellows :hugging:

      posted in Off Topic
      Finland
      Finland
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @jetah EvE is not so niche. That game have enough players as far as I know and almost all are the worst players around (griefers).. btw considering that game a PvE one is a big fail ;). It's just PvP. PvE is when you have to not fight players ;).

      I would prefer to have none from EVE in this game (well the games I play).

      posted in News & Announcements
      Finland
      Finland
    • RE: Becomming an Angel or Abommination

      @jetah You are welcome! we may have different points of view on the gameplay but both of us like to help and explain things around the forum to help out the community 😄

      posted in Questions & Answers
      Finland
      Finland
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @phaethonas said in Feature Spotlight #6 - PvP, Alignment & Crime:

      You have said so yourself!

      That was before read the last spotlight. And when I said I want to change was something more like I want let them avoid to fail. I'm giving good feedback to make a longevity game with a good population. Niche games with your wishes are a good way to kill a game. The is not out we have years to test it and give feedback. I think that we can try to have bot kind of payers playign togeter with the right restrinctions.

      OFC my best wishes would be 2 servers 1 pve (with pvp flag system) and 1 pvp. But i'm not gonna force to change to it so get it. They said that the game would have been for both I'm just defending one side. you cna go for killing spree on Tartaros and go gathering on Arboreus end of the story.

      remove the restrictions at Arboreus, or rather loosen them. Yes, this will drive the care bears away, but as I have said before, not all pvers are care bears.

      a good way to kill the game.

      The need for traveling between the three planets, aka remove the unique economic element of each planet.

      I have never said to remove that needs. You can just travel to gather tho. You are missing the fact that the main purpose is that an not going to arboreus just to kill beasts. Like the purpose to play on Syndesia is the siege. Tartaros is the killing spree.

      posted in News & Announcements
      Finland
      Finland
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