@silvermoonlight welcome aboard new friend :hugging:

Posts made by Finland
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RE: Hello to everyone
@gatz welcome aboard new friend :hugging: I'm super hyped and I suppose everyone else here
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RE: Fishing
@meerkhat The trip is not necessary, I just need a good company a few beers and do something relaxing like fishing and why not even organize a nice barbecue. We will surely find someone who brings a bit of bacon, ribs, hamburgers and so on.
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RE: Becomming an Angel or Abommination
@tulukaruk I hope so
Angels should be good only
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RE: First Fractured Gameplay Video Released!
@oobenonioo nice question bro, I hope it too! Shades are way better
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RE: PVE - About Fighting Monsters/Animals
I quote here what i suggested on the immunity thread.
Part 1
@finland said in Enemies with immunity:High resistance shoud be like 95%-99% damage reduction and not capable to crit despite personal crit modifier, mid resistance should be 45% damage reduction with 50% chance to crit of the personal crit modifier, low resistance should be 15%-25% damage reduction with 75% chance to crit of the personal cit mod.
Example you have a personal crit mod to 50% and you are going to fight frost mobs with frost spells:
- if you fight vs high resistance your crit chance will be 0% despite your personal crit mod and your frost damage reduced by 95%-99%
- if you fight vs mid resistance your crit chance will be 25% despite your personal crit mod and your frost damage reduced by 45%
- if you fight vs low resistance your crit chance will be 37,5% despite your personal crit mod and your frost damage reduced by 15%-25%
- if you fight vs non-resistance your crit chance will be 50% and your frost damage reduced by 0%
Having resistance/mitigation make the game more enjoyable and cooperative. For example if you go to a frozen land with mobs that got frost resi just bring mates with electric spells or swap yours. Having all kind of attacks (basic/elemental/magic) that can damage everything in the same way will make the game less interesting and easier. If people wants to play solo they can go for a single player game not a MMO that should entice the cooperative gameplay.
PS. If we get resistance in this way we should add also vulnerability. So every school can suffer/counter others.
Part 2
@finland said in Enemies with immunity:Resistance should be limited to one Element only (for each level). At the same time giving vulenrability to another element.
For example. I have a group facing a Slime Boss. That boss is Vulnerable to Frost damage taking double damage from Frost spell but with high resistance to AA, mid res to Fire, low res to wind. Others (like /electric/shadow/light/blood/..) gets no resist/vulnerability. Keep in mind to use a system like this to manage resistance damage done:
Example if everyone in your party have a personal crit mod to 50%:
- high resistance your AA crit chance will be 0% despite your personal crit mod and your AA damage reduced by 95%-99%
- mid resistance your Fire crit chance will be 25% despite your personal crit mod and your Fire damage reduced by 45%
- low resistance your Wind crit chance will be 37,5% despite your personal crit mod and your Wind damage reduced by 15%-25%
- non-resistance your Other Elem crit chance will be 50% and your Other Elem damage reduced by 0%
- vulnerable your Frost crit change will be 50% and your Frost damage is doubled.
This way you can kill mobs in any case and if you want solo just respecc your build with spells that can kill that kind of mob.
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RE: Hi! I'm new member, nice to met everyone
@tabano welcome aboard new friend :hugging:
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RE: First Fractured Gameplay Video Released!
@jetah dots for me is damage over time spell and I have never said to show it on minimap. Minimap should work as usually if a friendly party member have a vison of enemies thei will be showed on the minimap otherwise not. I don't want to show enemies that are not in a vision range of anyone of you party.
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RE: Greetings!
@frequencyzero welcome aboard new friend :hugging: somehow I'm abit like you that why I asked to implement many things like a a reputation progress system, combat recount meter and more :P. I have big hopes for this game.
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RE: Jobs
@kanaii that's nice but I think i'll keep it as an hobby. I'm more oriented to be a Guardsman/Bodyguard and Adventurer/Relic Hunter.
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RE: Jobs
@rotul I'm gonna contact Sky (Pay TV) for an engagement :P. That's and awesome start.
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RE: Stance on RNG Loot Boxes
@jetah lootbox are not controlled by Countries. If they could have a sales percentage I'm sure they would legalize them.
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RE: Do you have any plans to implement it for mobile?
@jetah that's why people are cheating on Fortnite mobile by playing on PC with an emulator mostly 100% win rate tho take a look there
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RE: PVE - About Fighting Monsters/Animals
@logain Thank you so much it was that thread :P.
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RE: Jobs
@rotul the "Joe Bastianich" of Aroboreus Master Chef! I advise you to learn how to throw and break dishes to make the show more deep and real
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RE: First Fractured Gameplay Video Released!
@jetah I have never said to show Dots on the minimap. But ivi must be countered some how like every other spell or I'll start thinking you don't care to balance spells
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RE: Jobs
@rotul You could lead sessions of "Arboreus Master Chef" a cooking live show for all beastmen
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RE: Hi!
@eradann welcome abaord new friend :hugging: and enjoy our growin community