@kairosval said in Will there be a way to change your Attributes?:
However, the overall point of attribute distributions is that they're supposed to be permanent to make your character your character. The attribute distribution should be a decision that has consequences - because in the absence of consequences, the decision is kind of meaningless.
Okay, stop right there. This is a pitfall that has killed a lot of games for me and I'd rather not see it happen here too. That pitfall is when the game is self-contradictory for the sake of some fallacious conceit or another.
The philosophy you just gave us is directly contradicted by every single element of the game that is not the raw character attributes as well as by common sense. Do your Talents not matter because you can respec them easily? Does your gear not matter because you can change your clothes? Does the planet you're on not matter because you can go to another planet more-or-less freely depending on your race and alignment?
Of course that isn't how it works, and it doesn't apply to character attributes either.
The romantic concept of "yours tailored to you" is defined by adjustment over time. Nobody is born out of the womb the exact person they want to be as an adult, and many people make mistakes, scrap ideas and make big changes to their plans.
I guarantee you the attributes I first pick for any character are not going to be the ones I want to keep even if I'm still making new characters years after the game's release, just like the Talents I first pick aren't going to be what I want to go with. It is absolutely necessary that players are able to change their stats just like they can change their Talents, for all of the exact same reasons.
And just like Talents have a limitation on how quick you can learn them, when you can respec, and when you can swap hotbar slots, stats should also have a limitation on when and how they can change so that players aren't ever-shifting slime-demon Mary Sues. But "basically never at all" is completely stupid and bluntly contrary to every other aspect of not only this game's explicit design but good game design in general.