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    Posts made by Farlander

    • RE: City map and names, choices, etc.

      Hopefully there is a mapping tool once the game releases, either ingame or third party. I didn't run UO without UO Mapper.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Every Ability Detailed!

      I'll be relying heavily on content posted like this and in the wiki because even though I've been here in the forums I have yet to spend any real amount of time in the game. I've never been much of an alpha tester. I just don't have the patience for it lol.

      posted in Creative Corner
      Farlander
      Farlander
    • RE: How will work the repair system?

      No repairs is good for crafters I guess. For those rare items it will hurt to have to find the materials again and I'd make sure to write down quantities for the results I liked.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Interested in having someone join our community with a governor pack

      At one point I think alot of the governor packs were trying to form a huge coalition to take over the world lol.

      posted in Town Planning
      Farlander
      Farlander
    • RE: Makerโ€™s Mark

      I liked it in UO. It's a good advertising tool for crafters ๐Ÿ™‚

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Character progression and power

      @Gothix I would say most players would adapt to the controls within the first week. However, I don't feel someone that has been working a character a year and unlocked alot of knowledge and gathered a decent amount of gear will have much trouble with a character that has been around a month even. My personal feelings though ๐Ÿ˜‰

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Item dropped from mobs

      I'm currently in a dnd campaign. My dm has the same idea it seems. Everything the monsters drop works good enough for them to kill us but doesn't seem to be good enough for us to use lol.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Character progression and power

      @GorTavaro With hard caps at 25 and all stats get something awesome at 20 I do believe that means a character could easily become more powerful using gear and knowledge to advance their skills when compared to a new character. I'm still not convinced on gaps between new and old characters. I'm glad actually because I want to feel I have progressed ๐Ÿ™‚

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Coinage and Monster Gold Loot

      I would like to see both options. As a buyer I like it when the price is listed and I'm able to get my item immediately. However, as a seller I like the option to put an item up for an auction to make sure I get the best price for my item. I usually only do auctions for items I'm either unsure about or it is an expensive rare item.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Item dropped from mobs

      Myself have actually complained about the no loot drop system but alot of people are looking for realism in a game. Myself I'd rather it be more a game than realistic. I get enough of real life living it lol. I'd like to see items drop from creatures as well. For me the majority of enjoyment of killing stuff is "what is it going to drop". That's just not happening here. The best you can expect is some rare crafting material.

      The problem with chests spawning items is people would camp them if they were not randomly generated. It would be nice if mobs randomly generated with a chest spawning near the boss. I would even like to see instanced encounter areas groups can fight through for a reward at the end. But that's just me ๐Ÿ˜‰

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Coinage and Monster Gold Loot

      @Ostaff This is what you hope or something devs have commented upon? I hope you are correct ๐Ÿ™‚

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Character progression and power

      @Gibbx I was under the impression that stats do get modified by knowledge and gear. I haven't actually seen if there are hard caps though.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Coinage and Monster Gold Loot

      I also dislike listing fees as well and prefer the fee coming from the sold item. I don't mind a limit of amount of items listed but I would like an option to easily relist my items for the same price I listed it. One thing I hated about SWG was having to gather all my items off the auction terminal that didn't sell only to spend all that time relisting them. A one button click to relist all items back onto the terminal is much appreciated. I would also like if items are able to be listed at least a week.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Coinage and Monster Gold Loot

      @Ostaff I'm wondering are the auctions listing fees or sales fees? There is a difference. If there is a listing fee the auctions might be deserted because there is no guarantee your item will sell but there is a guarantee your gold will be stolen by the game.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Coinage and Monster Gold Loot

      Are taxes collected from sales going to go to the city treasury? If so how about allowing the city to set their tax rates.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Coinage and Monster Gold Loot

      One thing I liked about SWTOR it forced all players into one "hangout". That is great for a business. All your customers are in one location with easy access to an auction portal that lists all the items that are for sale everywhere. I loved that system as a seller and as a customer.

      Jump to UO and now all the players have several locations to mingle. Eventually players start to gather in one or two major locations to do business. Personal vendor shops are located basically everywhere but the more frequented ones are near moongates and close to towns. Players are seen gating customers to their shops or dropping runes for others to get there recalling. Even out of the way locations were fairly accessible. You could still run a fairly decent business but luckily some third party programs popped up that tried to simplify things to one location. I used UO Auctions for this. Unfortunately that requires people separate from the devs and you can run a risk using it. The nice thing was there wasn't a surcharge and auctions are a good way to make your most money for an item. Still it wasn't used by every player in the game.

      Now here we will have to travel to shops physically and move our goods to the location we wish to sell them from where we made them. I'm hoping we at least can get npc vendors or a npc auction portal in the city where we do business. Hopefully at a reasonable enough overhead charge to make it even worth vendoring. Otherwise connecting with customers will be time consuming to the point I'm thinking only those with the most determination will even be crafters. I expect it will be most will just develop crafters to craft what they need personally. You can have enough characters on your account to do this if you put in enough time to develop those characters to craft everything. Since the only drops for loot will be materials for crafting there really won't be anything to sell that others can't make themselves. There are always those lazy players or those who just don't like to craft, but I expect the serious players will do their own.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Is joining a militia basically โ€œopt inโ€ to pvp in the latest alpha?

      Oh cool. Sounds a bit like the order/chaos factions in UO.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Cleaning up

      Hopefully by release they will implement global commands like /party, /guild, /whisper etc that will let you execute things without seeing the actual player.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Species

      I don't know about a water/air species but I would like to see humans become humanoids myself. that category could have included elves and dwarves ๐Ÿ™‚

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: october when?

      Hopefully soon because it's a ghost town right now on new threads lol.

      posted in Discussions & Feedback
      Farlander
      Farlander
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