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    Posts made by Farlander

    • RE: Cities, Permissions, Griefing

      @GreatValdus Not all citizens of a city may necessarily be working together. I'm sure there will be plenty of people who would take those resources for themselves.

      @Ostaff I'm glad it's a mute topic but I want to make sure I voice my opinion for those who are trying to change that aspect of the game. I was under the impression in this thread others were advocating to make it harder to process materials.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Cities, Permissions, Griefing

      @GreatValdus If the city can say who uses facilities then there is no competition for them. Your argument is invalid. I'd rather the competition be who can make the best items to sell rather than if you are even able to get your resources processed to make items. First time I put my resources into a processing piece of equipment and they get stolen I'm out of this game. In the game world there are no consequences for crimes because true justice doesn't exist. Justice is in the form of time delays and flags for the offender are a joke. Those who have the crimes perpetrated against them get no justice or recompense. They only get grief and frustration. I'm not going to play a game where I'm constantly feeling frustrated.

      Even if your resources could not be accessed, having only a set few processing stations that are public could mean that some players are NEVER able to process their resources depending upon when those timers end. It's not like you can put your stuff into a que so that your stuff eventually goes into production. Why do people constantly feel a game has to be hard and realistic to be fun.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Cities, Permissions, Griefing

      I've said in other posts I think it's a horrible idea that other players can just take your stuff from a processing station that they didn't put in. Any option for griefing that is allowed is a stain on the game imo. Why not instance these crafting stations in the public areas so that only the player who put them in can remove them and the stations are still accessible for other players to use? Are we wanting a situation where a player gets mad and quits the game?

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Tech Tree, Marketplace & Money For Dynamight

      @Prometheus Will there be some kind of ingame auction or auction house?

      posted in News & Announcements
      Farlander
      Farlander
    • RE: Tech Tree, Marketplace & Money For Dynamight

      I saw in the marketplace there is a way to sell buy it now but what about being able to set an auction with a time limit for people to bid stuff up?

      posted in News & Announcements
      Farlander
      Farlander
    • RE: Guild Friendly Fire

      @Ostaff Hopefully they reconsider this option. We used to have alot of fun just sparring.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Guild Friendly Fire

      If you are able to damage other players with your pvp flag popped does this mean if you hit an aoe and hit a player of the same alignment does it affect your karma rating? Or does it only happen if you actually kill someone? I'm hoping that we can turn on the pvp mode to have rp events and spar with mates.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Adding Fractured To Steam In Alpha

      I'm pretty sure this was discussed in another thread awhile back. I personally think it shouldn't goto steam until almost all the bugs are worked out. There is nothing that will kill a game faster than a bad rating on steam. Remember No Man's Sky?

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Do we have any idea of sever localisations?

      I like the idea of one player base together. There is nothing worse than playing a mmo and no one is around you lol.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: FRACTURED - The DETAILED Breakdown of A Full Loot MMO! (MMO Alpha)

      Shared with my community. Hopefully it will cause some interest 🙂

      posted in Creative Corner
      Farlander
      Farlander
    • RE: Combat mode

      @djbaybokchoy Does that mean that you will move toward the clicking all the time since movement is tied to a mouse click as well?

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Spell Tomes/Books?

      I disagree with the loot drops being specific to the creatures ability to possess the item. From a game mechanic system for me personally this makes hunting far less fun because it has always been about the item that may drop. It is like an Easter egg that needs to be found.

      Those who have played D&D should know that loot in that game is not based upon what the creature may be carrying but what may be in that creatures lair.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Why don't you open a test server for the packs

      I buy games on kickstarter all the time I can't play for years to come lol.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What exactly is the purpose and principle of cities and personal lands?

      @d3Sync We may be blowing things out of proportion about something that may not happen but it is best to have the community discuss these what-ifs here and avert them before happening so the devs can so how people would respond. I'm sure there are years of mmo experience floating around the forums, What better the forums if those people share their experiences so that the game can be honed before coding is done and time wasted.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What exactly is the purpose and principle of cities and personal lands?

      There has to be safe storage for things in the game. I've already seen what happens when you can lose everything in a raid. Life is Feudal: YO had that. When they implemented judgment hour whole settlements became scorched earth over night. Something that took days/weeks/months to build. Needless to say many of those players just rage quit and never came back. That game took a major nose dive with the forum activity going from too many daily posts to track to almost nothing going on. When people play a game they expect to have fun. Losing everything only to have to restart is no fun. That is why I don't alpha test any more. Having to constantly rebuild after a wipe just gets to tedious for me.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: First Impressions on the new City System

      I believe the point of allowing people to settle in cities at will is to help solo and small group play. If governors are allowed to turn on/off crafting stations that is in effect creating the same situation that already existed in that these players will be ostracized from the settlements. I'm assuming the pvp option is for the human and demon planets because if this applies to the beast world then again you have the same scenario where the player is forced out of the settlement.

      If a guild wishes to control a city then they plan for all their members to join at the same time or actively recruit the solo players that move in. How about reinforcing cooperation rather than discrimination of the players in the game.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: How will tartaros continents look like?

      I expect it will look like Felucia in UO; scorched Earth lol.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Feudal System could be an option to small group of players

      In SWG our city was the home of several guilds. Since the city system allowed for the election of a player to the town mayor spot each guild ran a player and the winner ran the city until the next election. Usually the larger guild won the race but not always. It depended upon who could get the mot players from their guild to actually vote lol. Point is I don't see how the system in this game could not run the same way. Several guilds could band together to keep a city going since anyone can be a citizen. Am I missing something?

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Year of release

      I was hoping beta would happen this year and then full release next year, but I don't know the time table now. Progress does seem to be taking place so that's a good sign 🙂

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What exactly is the purpose and principle of cities and personal lands?

      Speaking from experience in UO being able to store things in your house as opposed to the city bank, or whatever this game uses, is a personal convenience. Depending upon where your house is located it can save travel time for grabbing items you may need in a hurry. I've also always just liked a private place to craft with all the stuff I need close by for easy access. I'm not sure how everything works so far but those were the reasons for me to have a place of my own in past games.

      posted in Discussions & Feedback
      Farlander
      Farlander
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