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    Posts made by Farlander

    • RE: Let's borrow some ideas from other games!

      I'm not totally versed on the merchant mechanics in Fractured but I'd like to see something more like SWTOR where you upload your items to a central vendor location and everyone can access it easily. Running vendors is my passion in mmos and something like UO is rough. Players don't like spending hours searching every vendor to find the items they want.

      I'm hoping the system here is every town has a central merchant location that you give your items to to sell for you. Players will know where all the items to buy are found quick and easily.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • Founder Chests

      I was wondering if the chests we receive as foundation rewards will be chests we can actually use to decorate our housing?

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Glamour/ Transmog

      Almost every mmo I've played has some kind of paperdoll you can pull up and see details which is mainly so you can check out their gear lol.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Personal home question

      Will towns have an inn or other common location to log out?

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Scroll of teleportation πŸŒ€β³

      @Roccandil UO had recalling and gating and there were rules for pvp so as not to abuse their use. It wouldn't be that hard to incorporate those rules here. Why not take better parts of well established successful games and use them for this?

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What’s the point?

      Hopefully there are server wide events that devs will run with some kind of quest behind it. Events, that depending upon the players' participation as a whole server, could change the environment of the landscape.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What part of the game is most intriguing to you all

      Taking everything off a person you kill.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Glamour/ Transmog

      What about characters themselves? Will all humans look the same? Is there a detailed character creation?

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Fractured Content Pills - Week 20, 2019

      Will housing be regional styles or are players going to be able to mix and match any type they want?

      posted in Minor Releases
      Farlander
      Farlander
    • RE: Scroll of teleportation πŸŒ€β³

      It would be nice to have a fast way to get back to a town or your house for when the wife says get off that computer now or you will be in trouble lol.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What part of the game is most intriguing to you all

      @Xzoviac That's why I said I like the idea that they give you the option to choose πŸ˜‰

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Event Ideas for fractured

      Some of my favorite times in UO were server run events. The huge event leading up to the formation of Trammel was one of the most attended in the game's history. In fact, so many were online most servers couldn't handle the traffic and were crashing.

      Player run events are often mediocre at best. Players do not have access to dev tools. Our guild used to run server events every month but things just never could be pulled off the way we wanted. Hopefully there will be server events that tie in story arcs.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What part of the game is most intriguing to you all

      I do like the idea of being able to choose to pvp or pve at will. One of the worst things in a game is forced pvp. One thing the introduction of Trammel in UO showed is the majority of the players do not wish to pvp 100% of the time.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Progressionsystems

      Have they said if there will be a way to repair items? Hopefully durability isn't lost so fast that you have to reequip every few minutes.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Progressionsystems

      If the top tier stuff is crafted only the economy will be player driven. That doesn't, however, mean you can't drop low end items. I was playing the free UO server Outlands where that is the case. Crafters using the high end materials craft the best items in the game. They also look the best lol. Still other items drop in loot that you are still able to sell to starting out players. Another problem there though is a few players rushed to the top crafting positions. They secured the prime selling spots and basically they control the market on crafted goods.

      I like the idea of dropping cosmetics. That makes looting exciting for the player to see what they might get to keep them going on grinding kills yet not change the idea that players craft the usable items in the game. I played Life is Feudal which is a total player crafted economy. Devs said all along that they would only allow animals to harvest resources for targets to fight. They wanted players to fight each other. Their player base dropped so fast shortly after launch they almost tanked. People got bored not being able to kill anything for loot. I saw recently they added some npcs in the game with their own villages. So much for never doing that. Devs will adjust to their player base if they want to stay in business. So the idea that the economy will never change may or may not happen.

      Another subject the devs will need to consider is durability of items and how their stats are affected. If items do not degrade then the economy will stagnate without a steady influx of new players needing new crafts. If items do not break then players will never replace those items. I hated LIF durability/crafting system. Items degraded every use even tools. So the only 100% item you made was the first item you crafted. You then had to repair/recycle your tools and even the building you used if you wanted to make another 100% item. It was an awful system.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Rare Items?

      Cosmetics, either for their character or their house has always been a huge source of money on my vendors in the past. Isn't it crazy that a game can survive solely on the income pandering to players' vanity? lol

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Rare Items?

      I would like to see rare drops. That way hunting will have some excitement seeing what you get lol. I would rind in UO for hours just to get items to sell on my vendor. Vendoring is one of my favorite things to do in a mmo.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Progressionsystems

      @Tuoni I disagree there are many mmos that have loot drops that still have a fairly lucrative player economy. From what I have seen with games having all player crafted items there end up being a few crafters who dominate the entire economy. Those guys are the ones who rushed to be the top crafters. Since all items will be player crafted then all items will be pretty much be the same unless specific materials alter stats on the items. I'm just saying from a hunting point of view it will become boring if all you get in loot is resources and currency.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Progressionsystems

      @Tuoni It just gets boring hunting when the goal is resource gathering or xps gaining. Missions where you go kill xp number of targets gets old too lol.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Racial languages

      The way it worked was your character had languages they understood and spoke. When you typed out what you wanted to say if those around you didn't understand the language it came up as erratic symbols. If you clicked on a player that spoke a different language you could queue them to teach you. If they accepted then you knew the new language lol. It was that simple.

      With most people being on discord or other such chat programs I would expect most people don't even type in spatial chat as much. In rpgs such as D&D knowing other languages is crucial in some instances when trying to advance a scenario. Not being able to read a letter/book or speak with an npc to obtain information would be some instances where having other languages in the game might be interesting.

      posted in Questions & Answers
      Farlander
      Farlander
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