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    Posts made by Farlander

    • RE: Alpha 2

      Shoot by the time they get the game working good they will probably be outdated on their graphics lol. That is what killed UO in my opinion. The game ran so long that people graduated from 2D graphics to 3D. This year I tried a free server but just couldn't get into the old graphics engine. I think the best mmo I've played to this point is SWTOR. I loved that game. The graphics were nice and I loved all the storylines with the cutscenes. I just got tired of the constant leveling. I was trying to maintain too many characters lol. It got to the point that by the time I leveled all 16 toons the next expansion came out and it was time to do it all over again.

      Boy this thread got off topic lol.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Fractured = SAO

      Now I know I saw people posting about gear giving them stat increases. That would imply that as time goes on people will get stronger. Also new skills/abilities can for sure make you more powerful depending upon how much damage they do and what debilitating effects they have.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Alpha 2

      Oh wow is Star Citizen even a thing any more? lol. I remember my buddy telling me about it and I checked it out. First thing that turned me off was all the store grabs for ships. It looked play to win and I'm not a fan of those. Most FB clicky games are like that. I know I'd be mad if I dumped a huge chunk of money into it and now 7 years later it still has no release date. I also bought the Cortex app from steam waiting patiently for Firefly Online. Oh man I was excited about that being a Firefly fan. They even posted videos of working parts of the program. Then they mysteriously vanished with no word. So sad 😞

      Any investment into an unfinished game is a risk.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Alpha 2

      Waiting too long can hurt also. Life is Feudal had a huge hype in the beginning. They had a few unique systems that got some attention. Then the game drug on well past launch. So the devs felt pressured to give everyone something. So they released a system that supported about 50 players in the world before it started crashing. This went on another year or two. They finally released their mmo but by then everyone had moved on. Even their mmo I think is still considered in beta. Alot of games seem to have the everlasting alpha/beta tag on them in steam. Those games get horrible reviews which keeps people from buying them. The devs either do some serious fixing or the game slides into oblivion.

      My buddy plays Atlas. He swears the game is good but yet if you read the reviews it is trashed by about everyone. He says those were primarily from the launch before the big fixes. I still won't buy it simply because I see all those bad reviews.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Fractured = SAO

      I don't even know what SAO stands for. At first I read it as Sons of Anarchy but that would have been dyslexic lol.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Requisite for casting magic

      Usually magical attacks do alot more damage in games than physical attacks that I have played. That is why there are certain restrictions such as what armor you can wear, what weapons you can wield (if any), cooldowns between casts, not being able to move while casting....It's all about having a decent balance with all forms of combat. Every game I have seen eventually some form filters toward the top as everyone starts to play that style. Then the nerf hammer comes and rebalances lol. Mix pvp and pve and now you have a whole new balance issue. It always seems to be a vicious cycle of balancing.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Alpha 2

      Well it's certainly not unusual for games to miss dates. The main thing is the game comes out with few bugs. The biggest source of downvotes on steam is games not running correctly at launch.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Alpha 2

      Sorry, I could have read the roadmap. I finally found it lol. I was looking all over the forums for it.

      Do you think beta will still hit Q1 2020?

      posted in Questions & Answers
      Farlander
      Farlander
    • Alpha 2

      So was alpha test 2 considered alpha 2 or was it alpha 1.2?

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Fractured Content Pills - Week 31, 2019

      I really like the graphics style. I never played WoW specifically because everything looked like a cartoon.

      posted in Minor Releases
      Farlander
      Farlander
    • RE: Opinion on Monsters after the alpha

      That's good to hear because I don't play mmos for pvp. If I wanted to just pvp I'd play a shooter.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Off to GenCon

      It was a good time. Did alot of demos lol. So much so I just about lost my voice.

      posted in Off Topic
      Farlander
      Farlander
    • Off to GenCon

      First time I've been. I'll be working at Catan Studios tables running games. If you are there pop by 🙂

      posted in Off Topic
      Farlander
      Farlander
    • RE: Sparring/Duels

      If I remember right in SWG when you did a duel, once your opponent was defeated they were knocked out. You could deliver a killing blow, but there was really no loss from death in SWG. You simply respawned at the med center.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Emergent NPC AI

      I don't think I have ever seen smart AI in a computer game. Usually you just get overwhelmed by bigger mobs or enemies with overpowered stats. It would be refreshing to fight a npc and not be able to tell if it was another player or not.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: About VIP in-game purchase

      Do you get the carpenter npc through a subscription or ingame purchases? Is it something you get from just hiring them with game currency? I tried to read up on it but couldn't find where you actually get them. I got one in my pledge pack.

      posted in Questions & Answers
      Farlander
      Farlander
    • Sparring/Duels

      The beastlands will have no ability to damage other players. I know from my UO days often players from the same guild would like to spar or practice pvp. Also in SWG there was the option to duel someone. So I was wondering if this option might be considered for Fractured. This would allow players to damage each other by consent in the beastlands safely without interference from outside players. This would also allow organized pvp if groups can wage war on each other for roleplay purposes.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What challenges should guild alliances face?

      Wow Gothix I'm not sure whose posts you are reading because I just went and reread mine to see if I had been toxic as you stated. I guess disagreeing with you is toxic. I never called pvp players dickheads, in fact, I never referenced pvp players at all. I did call griefers dickheads. I'm sure you have heard or even said/typed harsher words than those yourself. I already said this in my last post, but here it is again for you personally. Please open your eyes and read the exact words I type so you don't get confused.

      I could care less what happens in the pvp lands.

      That clear enough for you? With that said logic dictates that I'm not, in fact, trying to make sure the rules are meant for every player. Although in reality I guess that's not exactly true because every player is playing the same game so I guess every rule is actually for every player. There really isn't anyway around that argument for me so I guess you got me there.

      I do not want to see rulesets that do carry over to the pve lands. Thankfully Specter hopped in and answered that for me. With that said I'm dropping from this thread because any other replies is not worth my time.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What challenges should guild alliances face?

      I never said that griefing was going to be completely eliminated. I've played online games long enough to know that jerks are going to find a way to be jerks. If I see ways to prevent griefing I'm going to voice my opinions. I've not demanded that the game be my way or no way. I've asked that two game mechanics not be implemented. I've expressed my reasons why. And yes I was told by Gothix on several occasions to go ahead and quit Fractured to play solo games. He's been rude as hell in alot of his posts. He's that typical pvper that wants everything his way and will attack anyone that disagrees with him.

      If friendly fire is turned on it will in fact affect all planets unless it is turned on in certain situations and places. Unless I have missed that point in the many posts then I apologize. The only solution I have seen is to allow sneaking past people. That in it's very nature means death in alot of situations. Speed is important escaping an attack.

      So to clarify when do you see friendly fire being turned on? Where? If it is on all the time then someone could very easily go around towns spamming their AOE to kill everyone. The fact you say friendly fire means they are not going to flag as criminal. Unless you are saying it will flag as an aggressive action. If so AOE attacks will be as useless as they are in Pathfinder Kingmaker. If they don't flag as aggressive then we have a problem because that now enables people to kill in the no pvp zones.

      As for collision mechanics it is an easy way to box players in. Normally when a creature is aggroed on a target they will not switch targets. So someone seeing you are low health just comes up and boxes you in. Happens all the time in games like UO. Again this is something that can happen in the nonpvp zone. I've not at one time talked about changing the pvp zones. I could care less what they do with the pvp planet.

      I don't think I've been rude in my replies. At least that wasn't my intentions. I merely stated my opposition and concerns with the proposed changes. It seems to me that the disagreement is provoking hostility. Also on a few occasions now extrapolations on what I've said have been made. You incorrectly made statements about my posts that weren't there.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What challenges should guild alliances face?

      The reason I'm posting in this thread is because I don't want to see friendly fire and collision. There are too many ways to exploit those game mechanics to grief. I haven't seen much in the way of resolving those problems other than "deal with it this is a hardcore game not meant for carebears". I will push back as well until I see the final product has ruled it out in the release as long as others argue for it.

      The argument that I need to go play some single player game is the same argument used by players for decades in mmos when they want the ability to kill other players willy nilly I will throw this at you, if you want to go grief and kill players at your heart's content go play a free server where like minded players have set up those rulesets for you. I'd suggest UO Outlands. They actually promote reds/greys or at the very least don't impost harsh penalties. I've paid for this game just like everyone. I have as much a right to try to mold it to my liking as anyone else.

      I also don't want to see some 13 yr old decide to go on a town killing spree because he's bored and jeopardize an alliance. Some of you are arguing against alliances and I do agree they can be no fun on the receiving end. I'd rather see caps than rules that make alliances near impossible to maintain.

      posted in Discussions & Feedback
      Farlander
      Farlander
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