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    Posts made by Farlander

    • RE: Dual Wield / Fist Weapons

      @Gothix I agree. The weapons should attack as their own speed.

      How will this affect two handed weapons? Will these deal more damage?

      Will weapons be able to block damage? How will that balance will shields if so?

      It was mentioned that you can switch out weapons "at the last second", There should be a delay from drawing a weapon to attacking. UO had that problem where people were hitting with a halberd (slow speed) and then immediately switching to a fast weapon. The timers would be from the time the weapon attacked last to when it attacked again so effectively switching weapons nullified the timers. This was done via macros. I'm not sure if Fractured will have key bindings to include this option or not.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Magic resistance?

      Actually in D&D some fire spells do not start fires. But as was said this is the universe of Fractured and the physics and metaphysics are under the control of the devs. What is possible is totally up to them lol.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Attacks speeds depending on armor ?

      In UO if you cast spells in metal armor your mana would not regen. So your spells became one shots. You had to remove your armor for your mana to begin to regenerate again.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: How should shields work? WoW vs. Vermintide style

      I do believe most rpgs even have mechanics that do not allow shields to block aoe attacks. I do like to hear that shields will have passive mechanics as well as key locking. Key locking is so much easier than trying to hold down a key while moving with the mouse.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Attacks speeds depending on armor ?

      Balancing is the issue on anything added when pvp is involved.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Why Magic users will be OP compared to physical users

      Now there is someone researching the forums 🙂 Nothing wrong with hashing out old topics with new eyes and ideas.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Attacks speeds depending on armor ?

      Hence it is very hard to add realism to a game because a game has different mechanics than real life. Real life has so many factors that can't be realized into a game. Weather, different consistencies in materials, temperature the list can go on and on. Real life doesn't have magic. There comes a point when players have to abandon the idea that a game has to emulate real life. A game has to be fun and for it to be fun for most players there needs balancing. Real life is rarely balanced. Those who win usually have some advantage.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: How should shields work? WoW vs. Vermintide style

      @Xzoviac Life is Feudal has real life physics built into the game and there are also formations groups can employ in combat. I never was able to get into the group combat so I'm not exactly sure how the formations worked. The melee combat was clunky though with real physics. Damage was calculated by how hard you swung and the location of the target. You had stamina and after a few swings were exhausted. When you launched an arrow you actually had to gauge how much you pulled the string back and how you angled the shot.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: How should shields work? WoW vs. Vermintide style

      Hopefully a shield blocking mechanic will be automatic based upon your skill level. I'd hate to have to manage the keyboard while trying to move with the mouse and fight. You only have so many hands and fingers lol.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Subscription

      SWTOR had an optional sub but you got to unlock more of the game having one. You could play free but it was so bad you pretty much had to have a sub if you wanted to enjoy the game.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Character Customization?

      Customization options are in the best interest of the devs for making money. The more they provide the more people will buy from a cash store later lol.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Completionist Titles

      I always liked being able to set a key to flash all the names on the screen.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Attacks speeds depending on armor ?

      If you could do everything in heavy armor there would be no reason to wear anything but heavy armor lol. Only allowing light armor for mages is the standard glass canon. Usually spells do the most damage/attack so there has to be some balance and that is the loss in armor rating.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Completionist Titles

      I think most MMOs these days have them.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Attacks speeds depending on armor ?

      What about movement speeds? Will someone in lighter armor move faster around the screen than someone in heavier armor? Will this affect your mount speed also?

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Guilds?

      Sometimes it's easier to and quicker to post and wait for a reply. As more information is compiled the search becomes harder to find the answer you are looking for. However, those people who have been around on the forums since the beginning usually can post a link to where the information is you are looking for. Plus it does open up more dialogue on the forums lol.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Guilds?

      Hopefully the guild management is better than it was in UO lol. I remember being stuck at the guild stone for 1-2 hours at a time. I hope we get guild options from menus and not from a location. Especially when travel will not be as easy as gating to the stone. I also remember the stone broke after about 100 members. Hopefully they plan for a much larger data base.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Attacks speeds depending on armor ?

      I asked in another armor thread about whether heavier armor was going to lower stats like dexterity or perception while wearing bulky helmets as it does in D&D.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Fog of War

      I like the blank map idea. That way I know where I have been before lol. Hopefully we get the option to pin locations on the map so we can mark stuff for coming back later.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Critical strikes

      So many stats so few points to spread around lol. Even in dnd I've always found it hard to figure out the best setup for stats to build my character.

      posted in Questions & Answers
      Farlander
      Farlander
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