I can't really vote on this poll as there is no clear cut answer for me with the options provided. I like rpg and immersion and I like when my choices matter. SWTOR has done that option for me the best of any game I have played. I also like sandboxes and exploring. I was kind of hoping for both the options in this game lol.

Posts made by Farlander
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RE: What kind of game do you hope Fractured will be?
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RE: Concerns related to the attributes
@Manaia I'm sorry you feel you have to give in to peer pressure? I'm at an age no one is going to tell me what to do lol. Also no player is going to tell me how to play the game I have paid for. If it is that important to you to join such a guild I guess you will compromise. Otherwise I would have to tell them to take a hike and find another guild to join. Also I apologize I have actually not read every response in the thread. I tried to scan them to get the main points.
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RE: Concerns related to the attributes
@Mindark You have some flaws in your reasons.
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Your account is limited on the number of characters you can build. I do believe they give you the option to buy more slots but there comes a point at which you have too many characters, Are we supposed to buy a new slot every time they roll out new game mechanics that nerfs our character build to the point that your toon is shot?
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it won't be easy to "spin up" a new toon if you mean advance them. The knowledge system, unless it share as across all characters, is going to be a very lengthy process. I akin it to the datacrons in SWTOR. I didn't know any players personally that had everyone of them unlocked and none across all their characters. Knowledge nodes are going to take alot of time and the fact that my character would get nerfed to the point they are no fun to play is a point at which I would have to think about giving up the game if I thought I had to spend weeks rerolling another toon to have fun again.
Respecing, if available to everyone, has absolutely no bearing on another player. Since all characters level horizontally no one will have any advantage respecing. It's a courtesy to players to help them make changes on their characters so that they have more fun with their playing experience. It's in the best interests to the devs to keep players around and enjoying the game rather than quit over their main/favorite character no longer being much fun because of the regrets of a poor decision on a choice they made or because the game changes in such a way decisions they made are no longer valid.
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RE: Concerns related to the attributes
Character rebuilds are important for one reason; the game is going to evolve and the mechanics of the game WILL change. With that in mind players initially built their characters based on one set of mechanics and when (not if) those change players should get an opportunity to reevaluate their character and change them if they desire. SWTOR handles this by every huge update that does major reworking of the game you are allowed one free rework of your skill choices (at least they did when I played). This is not unusual, it's available to everyone and is definitely fair (all these proclamations are made IMO).
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RE: What we could craft from the glass?
@Gothix These all things you know about or things you are projecting?
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RE: What we could craft from the glass?
If they take away from UO it was used in house decorations such as vases.
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RE: Whats the probability this game will actually see beta and a release?
One thing I've seen from kickstarting computer games as opposed to board games is the difference in wait times to receive them is alot longer lol. Hopefully down the road it releases. Life is Feudal was stalled in alpha so long that they lost alot of players just from boredom and frustration.
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RE: Concerns related to the attributes
I've been in games where you could buy a respec with cash. It's not overbalancing because the stats themselves are still balanced with other players and it is a way for the devs to get a cash grab for those wanting to "fix" their character.
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RE: Questions and observation on the lack of depth for people who like crafting to define their character
I know that's what is being said. I'm still not just sure how advancing a character is going to be improvement. If I'm not showing improvement in my build I'm not going to be motivated to do anything to advance my character.
Back to topic on crafting. If I advance my knowledge in crafting and use "better" materials to craft my gear, is my gear not going to be better than basic gear? If it is still going to be "equal" to base gear then why advance my crafting skill if it doesn't actually improve the quality of my crafted stuff? You yourself has talked about that special gear you only bring out for special assignments. What makes it so special if it doesn't do anything more than base gear? You have implied in those words that not all gear will be equal which contradicts the above statement that all will be equal just with different "stuff".
I'm not trying to put you down or argue. I'm just showing that I think alot of us hear the words "equal" and horizontal leveling but I think alot of us think in terms of vertical. I'm going to have a hard time playing the game with no vertical growth. I like rpgs because I get to see my character grow over time, not stagnate. If I can do anything more or better than my original character then theoretically my character is better than my base character. The knowledge system doesn't drop off skills as you add them from learning in the tree. That means there is vertical growth. So hence my confusion.
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RE: Questions and observation on the lack of depth for people who like crafting to define their character
What's an important assignment? I think that usually means walking around the town bank showing everyone how rich you are lol.
If there is crafting and the gear has special mats (both of which we know does exist) how can you not think there is going to be epic gear? Are we now saying all equipment is the same as well? That each piece has the same stats just in different categories?
I'm just still not sold on the whole "all players are equal" idea. If we have advancement what exactly are we advancing toward? Apparently not toward "advancement" because that would mean toward an improvement which means better.
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RE: Mobile Crafting
Humping ore in UO was such a pain. I loved my forge boat.
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RE: Questions and observation on the lack of depth for people who like crafting to define their character
One factor I would have to know about before taking crafting seriously is how the repair/durability system works.
Is it going to repair to the max durability or will it drop the durability each time it is repaired?
Will the effectiveness be lessened as durability drops?
These two questions are important to me. I've played games where both those were yes and it was never worth crafting good gear because in a matter hours you could be making a replacement piece of gear. In fact in Life is Feudal, they went so nuts on the extremes that we literally had to keep building the entire building that you forged in almost daily. You would literally get one use out of an item to drop its durability and its stats. After 20-30 uses with repairs you had to junk the item for scrap and begin again. We literally had to carry about 10 tools on us to get any work done while crafting. They eventually changed this because of the outcry but for a few weeks the game was almost unbearable for the testers.
If durability drops stats and repairing is constant I see no reason to make epic gear. It has already been said that upon death your gear suffers damage as well. I'm wondering if this even includes stuff you are carrying. I've seen that in games as well which I also do not like. So living in pve lands can even be challenging with gear durability.
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RE: Questions and observation on the lack of depth for people who like crafting to define their character
With the game being full loot and losing all your gear upon death, I don't see alot of people investing time into making top end loot for themselves. With the current system for travelling most people will be dying far away from their bodies. I would expect your body to have a small timer to return to it to gather your loot. Even if you do get back to it all the gear is damaged. How much damage I haven't seen. I also haven't seen much on repairing. With all that in consideration I see alot of people dressing like the early days of UO, basic gear that you can throw away. I'm sure there will be those that want the high end stuff and those will be the guys getting chased by the pks lol.
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RE: Your favorite Dailies, or what you would like to see them as.
Daily quests to me have no feeling for a story. Even in SWTOR their events that repeated were fine the first time around. After that it was just a grind to complete everything required to get whatever reward they were giving. I wouldn't have mind if they could have been completed easily enough the first time around and they only appeared again for those who couldn't participate the first time they appeared. I like these story driven events and I love server events. I just don't like when they are near impossible to complete. I also don't really like fetch or bounty missions with no story. I'm sorry but the go kill 100 rats is not something I enjoy.
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RE: Your favorite Dailies, or what you would like to see them as.
I prefer daily quests being login bonuses lol.
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RE: Weekend Feedback for Alpha 2 Test 2
I'm definitely all for ingame knowledge and tool tips. Nothing worse than having to tab out to go read a wiki while trying to play.
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Happy Easter
Hope this message finds everyone healthy and happy, if not there is always hope.
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RE: [FRAC-1893] Tutorial: Gathering process in loop
Is that a bad thing? lol I actually like games that have built in macros to alleviate carpal tunnel
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RE: All-Backers Access & Apr 12 Cities Q&A
Oh good I'm looking forward to hearing about player cities. How they did them in SWG was pretty fun. I hope players have some controls like they did there.