If we had a cure for assholes the world would be a great place, unfortunately the world is full of them.

Best posts made by Farlander
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RE: How will be decided which group takes a farming spot on Arboreus (animal planet)?
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RE: Give us Attribute Resets please
I fully expect to create my maximum characters it would just be nice if the knowledge tree would be across the account. I realize that circumvents the idea that good characters will have to traverse the evil lands and vice versa. I just don't want to have to spend the time exploring on every character to get my knowledge points. It will end up being a grind that I do believe I'm not going to enjoy. Much like finding holocrons on on my characters in SWTOR.
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RE: Relese date
At least alpha will end. I can't tell you how many games I have bought on steam that are still considered in alpha lol.
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RE: VIDS PLEEEEEZ
Thanks, I'm more of a learn by watching kind of person
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RE: when does we choose our reserve unique character name?
Considering everything is supposed to be wiped through alpha and I think even beta I'd expect not until the full release and that date isn't in stone.
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Knowledge System Account Wide
I realize that having the knowledge system account wide circumvents some of the ideas that it will be harder when your character is the opposite alignment when traveling opposed lands. With that said SWTOR had a legacy system similar where you obtained achievements that worked account wide. There is really is no advantage to any one character obtaining all the knowledge of every character it just saves time from having to redo the many things you already did on one character to get those knowledge bonuses.
Anyway that's my two cents on this topic
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RE: If there's only one server...
Life is Feudal had Judgment Hour for raiding other settlements. It never worked out because let's face it, if your time slot is 3am you can't pull enough people.
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RE: Knowledge System Account Wide
@Razvan That was my argument. As you can see that is not the case from the replies. I still find it hard to believe that all those knowledge unlocks will not be "more powerful" than without them. The only thing I can rationalize this with is that the gains from knowledge unlocks are so minimal that overall even with all of them unlocked compared to someone with none unlocked they still don't give an advantage. That to me makes me wonder if it is even worth unlocking them lol.
@Znirf I would argue the largest part of any player base in a mmo is usually pvm type of players. Any game I have ever played pvp players make up the minority unless the whole game is centered toward pvp. When UO released Trammel it was proven the majority of the player base only wanted to pvp on their own terms-not 24/7. With that said I would argue that the vast majority of players (being pvm players) will not give it much thought to unlock knowledge trees in areas they will be at a disadvantage against pvp players especially when they prefer pvm style of play. EVERY game I have played the forums end up a fight between pvm and pvp players saying how the game should be. I fully expect this area right here to be a hot topic when the game goes live. Then again if the knowledge unlocks don't provide enough of a reason to meet the challenge I expect the system will be ignored completely except by the most hardcore players who like to achieve and collect everything in the game.
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RE: Will there be more furniture sets in the Fractured Store?
If I were them I'd make a cash shop for lots of cosmetic addons lol.
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RE: Are we going to know the town locations in advance?
I do believe there was a thread trying to band the governor packs into forming something. Might check it out.
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RE: Will there be DnD style cross over?
I've always been a big supporter of asking the questions directly in the forums rather than spending hours searching and reading. It's faster and easier and alot of people on here love to answer those questions lol. Sometimes you will get those ones who will say "can't you search and read". Just ignore those people.
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RE: Non Game Breaking Ideas For the Competitive Amongst Us
A cosmetic reward that I've seen in some games are special titles. Kill the most orcs and become the Orc Bane.
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RE: Weather effects on movement and combat
I personally haven't seen crops in the snow but hey I don't know everything
Plus this is a fantasy world anything is possible.
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RE: Map clarity
Hope we get something like UO Map with all sorts of tools we can use to mark locations explored and even connect with friends to keep track of each other.
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RE: How many Players ...
I wouldn't really consider the player base any kind of indicator of the game right now.
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RE: Tapestry Rewards
I know from every mmo I've played with housing everyone seems to like to decorate. I fully expect the devs to put out these kinds of things for players to spend real cash on.
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RE: Plot unkeep
House decays was very profitable in UO. In fact, that is how alot of players made their cash. It was a very time consuming job; you had to find the houses decaying by clicking each sign, try to estimate the time it had left and confirming that by going back each day to check the sign, then sitting several hours the day it was to fall because you didn't know the exact hour. You hoped you were the only one but as soon as that house dropped the 100 of hidden players popped out and it was like an easter egg dash for the prizes lol. Fun times
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RE: Ideas you thought your were great but turned out not to be?
LIF had several new points when it came out that alot of us in our gaming community thought were interesting. However upon playing with them we found them to be tedious and not much fun.
Player run economy: Not much fun trying to find the parts you needed to build things. You would end up ion chat spending several minutes if not hours trying to find hard to come by resources needed to finish off parts for completed group projects. Castle walls were very resource heavy.
No loot drops: Several of us worked hard worked our combat skills and got our gear only to find the combat boring. There was the occasional idiot who came into our village trying to play whack a miner that added a little excitement. Hunting though was just a waste of time. There were no npcs in the game when we played so the only thing to hunt were animals and they didn't drop anything but hides and meat. Granted at the time the server pops were very small. It was hard to find other players other than your own group.
No fast travel: One thing I loved about UO was the ability to recall and gate. As the world of UO grew it would have been very time consuming to travel around by foot/mount just to get where you wanted to go. There have been a few mmos that we played where you had to traverse the map to get to your location. By the time the majority got there they would run out of time to play and have to log. Then the small group left wouldn't be strong enough to explore it so the whole trip was a bust.
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,Steam Access
I know I asked this long ago and I'm sure several have since, are kickstarter backers going to get a steam key?
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RE: Any ideas for easing the search for specific items/mobs?
If you have already explored an area then you know where spawns are at. Even if you want realism hunters know where animals reside that's why there are hunting guides. Hunters in our area know where all the deer, duck and fish are. I don't see a problem with your personal map having tools to turn on spawn locations once you have visited those places.