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    Best posts made by EvolGrinZ

    • RE: [Poll] PvP or PvE, now with more precise scale!

      If I see some nice PvP action going on, I will make sure I walk in the opposite direction.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: ♪ What music are you listening right now?

      Currently listening to some good old Queen songs.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: Lich Transformation unlocked!

      Sure looks interesting to become a Lich.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Lost ARK OBT

      I don't speak Korean, so I would end up not knowing what's going on at all.
      So I will play the wait game and wait for the EU release.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: How is the Development Team going to solve...

      Good graphics alone doesn't make a good game by itself. If there is crap gameplay, and little content to do, then the game is not going to be a success.
      I'd rather play a game that has great story, good gameplay and a lot to do while having less pretty graphics.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Halloween

      But to make up for it. I am actually born on Oct 31 🙂

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: How is the Development Team going to solve...

      All developers have the same problem.
      It easily takes 3-4 years to make a big game.
      But because all developers have the same issue, the games they make are not old on release just because there is a newer engine version.
      If you want to upgrade your game during development for the newest engine out there, you end up never releasing the game.
      So just choose an engine that is best suitable to what you want to do and roll with it.

      I never heard someone say they refuse to play a good and fun game, because it was running on an old engine.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: TOP 100!!!!!

      Welcome to the top 100 club 🙂
      But keep up the grind, or you might fall down.

      And with this message I made it to foundation lvl 200 yay.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: [Poll] Venture a guess (why has pre-alpha been delayed) :)

      They were so busy watching cat videos on youtube, they forgot they were making a game.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Discord Store 90/10 Starting 2019

      @jetah said in Discord Store 90/10 Starting 2019:

      @evolgrinz said in Discord Store 90/10 Starting 2019:

      Do you want the real deal or the cheap knockoff?

      As developer I would still choose Steam as platform to sell on, simply because of the much larger user count.
      Yeah, I would make less money per sale, but that is balanced by the amount of extra sales I get by selling on Steam.

      Discord is boasting 200m users. Not to mention the included games with Nitro.

      They have more users perhaps, but most of them are only there for the communication tools, while all the users on Steam are purely there to buy games. It's quite a different market.
      I personally haven't even looked at the discord store to be honest.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: Will Animation Cancelling become a combat mechanic one day?

      Animation cancelling is seriously a feature in games? I always thought it was an exploit...

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Heroes of the Storm has apparently entered a death spiral

      HotS was a good game, but I think they got to the MOBA party too late and just couldn't compete with LoL and DOTA2 in the end. And Activision probably pulled the plug for the game as it wasn't making enough money.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: Will Animation Cancelling become a combat mechanic one day?

      Still think animation cancelling is just poor game design.
      Why not have have have the animations be sort of charge bar. So if you complete full animation you do 100% of the damage potential. But if you cancel it halfway through, you will only do 50% of the damage potential.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Random Thoughts

      Why don't vampires burn from moonlight? After all the moon doesn't shine, it's just reflecting sunlight.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: Will Animation Cancelling become a combat mechanic one day?

      Or just make it so animations can not be cancelled. You will have to wait for the animation to finish before you can use another skill or move (unless it's a skill that specifically mentions it can be used while moving).
      This solves the problems and adds another strategic element to know if it's a good time to cast a longer animation spell or if it's a better idea to cast one with a smaller animation.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Random Thoughts

      Did pirates really talk like pirates? Or is that just a Hollywood creation?

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: Community Call - YouTubers You Know

      Rhykker, he mostly does Diablo and PoE, but I feel he would be able to do a good job on Fractured as well.
      https://www.youtube.com/user/Rhykker

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Daily Message posting

      Democracy is the art and science of running the circus from the monkey cage.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: Preventing Bots in Arboreus

      @roccandil said in Preventing Bots in Arboreus:

      If I ever design a game, I've decided I'll do everything I can to balance it around the mechanic that player's toons are -always- skilling up, regardless of whether or not the players are actually on, and thus organically bypass the bot issue. 😛

      So you mean something like EVE-Online uses. Where you train skills even when you are not online?
      Something like that would be nice.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Preventing Bots in Arboreus

      The biggest problem is that a lot of bot preventing measures don't really work all that well, and are usually just annoying for the legitimate players.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
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