Daily post
Posts made by Eurav
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RE: Ranking against total population
I don´t really care, because as for me when I came here I did all the quests I could on the first day (with opening all the news and sharing them on twitter and fb), which get´s you to lv 50 and top ~1k (somewhere around there) I think. Then I checked out the forum and all posts I seemed to find were mostly 3 or 10 months old, so I was only wondering if anyone is even still active here lol.
Also The Foundation is only for you, the ranking won´t matter at all from now on (I think ?!?), it´s only to give benefits to you for supporting and sharing the game.
Then there is also the thing with fake accounts and stuff...
I don´t need it, but what you say makes sense, if the devs have time for it (which they currently don´t lul), I am not against seeing it implemented
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RE: Founders Packs Mount Skins and Human Vehicles
@tsoo said in Founders Packs Mount Skins and Human Vehicles:
@futureguildleaders (only 2 Gov Pack left btw).
That´s actually not true, since there are 7 Aristocrat and 4 Creater packs left as well (which contain a Governor Package).
I also don´t think that the Governor package gives a guild a huge advantage, only a small head start. Other guilds can just choose a spot and build their houses there -> only people of the guild are there and they vote one for governor.
As for saying having multiple Towns as a guild will be hard at the start... I guess you could say that he is discouraging people, but on the other hand, as I said, getting governor at the start of the game for a guild should be no problem at all. I guess an advantage is that you can choose the spot as a governor, but all town spots should have some value, so I don´t think this is a huge advantage as well. So it seems like being able to choose a town spot at start is almost... the least interesting feature in that package. And I also like honesty more that hiding something to get some advantage (because this can always haunt you back) + this statement has given us some additional information on the limited influence one guild can have.
For me the limited packages are packages for unique skins / buildings / pets and leaving a mark on the game, as well as some other cool stuff (not something you would look to get for an advantage within game). And of course supporting the game
@tsoo said in Founders Packs Mount Skins and Human Vehicles:
A mechanical founders only skin seems fair
Well a skin like this, would then only make sense in the Duke or King of Syndesia Pledge Pack, which don´t inlucde a mount skin and are sold out already anyways. But yeah, I can see your reasoning, but I guess they did not want to include something race specifc in a Pledge Pack? Maybe they did not even think of that
Could have made a founder skin for Beastmen in their primal form as well
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RE: How much time will you spend playing?
@misery said in How much time will you spend playing?:
14 hours a day.
I want that.
For me, I am planning on "all the free time I have", which would be around ~4h / day and ~ 15h on weekends soo 50h / week
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RE: Founders Packs Mount Skins and Human Vehicles
@Tsoo well I doubt that the Pledge Pack skins will effect human made mounts, as they are specifically named as Horse Skins.
@tsoo said in Founders Packs Mount Skins and Human Vehicles:
or will there be separate skins for human vehicles?
If the mounts are pre-designed and this design can´t be changed from us in game, I would assume we would get some
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RE: Environmental Combat
We won´t know until we can play the game, or Japoco releases some specific information...
With where the games wants to go, all I can say is. Yes, it shouldOnly for one Planet (Tartaros), we don´t really know. We don´t have enough information to really say anything regarding this. But it could be that some fire based spells have some special effekt in some areas in Tartaros which they can´t get on other planets. That´s about all I can think of right now as Tartaros only "special environmental" effect
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RE: Governorships and higher founder packs information
I think for now all we know is what you can read here:
https://fracturedmmo.com/feature-spotlight-7-towns-governors-politics/
and maybe some information is in here:
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RE: Environmental Combat
@tsoo said in Environmental Combat:
Basically will there be environmental combat/strategies for places such as Tartaros?
And will we see environmental strategies that involve collision or status effects?Yes and Yes.
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RE: Founders Packs Mount Skins and Human Vehicles
What do you even mean with "human wehicles"?
Has anything other than a horse as a mount even been confirmed yet? -
RE: Alpha 1 map
@xulu said in Alpha 1 map:
I've seen the map as advertised for the size of Alpha 1, but maybe I missed it somewhere, I'm curious what PvP rule set will it have?
Wait.. what do you mean with PvP rule set?
If I had to answer... the human one? -
RE: Custom Buildings?
@dybuk said in Custom Buildings?:
It would be also great if a governor could plan a city layout. Point where should the streets go and where are the different districts.
Yes, this is something a Governor has to do, or I think can put somebody else to do.
@dybuk said in Custom Buildings?:
I hope they will allow you to design your home layout. Setting up walls as you like it, putting doors in places you want to and even creating hidden rooms
Sadly as far as I know house "recipes" are predefined and apart from the material you choose to build it with, can´t be changed. But I assume there will be some different ones and also some to buy from the Cash Shop.
You can place furniture inside your house as you want to though! -
RE: The Tides of PVP
@whisper said in The Tides of PVP:
We don't know the limit though. It's possible it is 100, it's possible it is 500. Ah, if you were trying to change my mind that would be a problem. We don't know the details so my mind is not set, "This will be a problem and the game is DOoommedd" is not the message I hope I set out.
My message is, "This is a constant problem in SandBox games that are based on PVP with the ability to build/take cities. How can we fix the problem before it starts?".
I would agree with setting a player limit on guilds is a viable option for that. Far simpler than the two I suggested as well.Yeah I see, sry about that
I mean you are right, and are more experienced than me in this, and obvisously it could still be that one guild owning a few "main" cities could give them a huge advantage.
I have not yet seen a game without a guild member limit so I kinda assumed we would have one
And I am also very confident in the devs to have thought about this issue, seeing as it seems like they put a lot of thought in other issues.
But yeah, the "main problem" is that we don´t really have enough information.
The biggest thing for me is how Sieges are going to work, hopefully we will get an insight into this soon enough -
RE: The Tides of PVP
Well, but I expect there to be a member limit... just like in every other mmorpg...
Also we still don´t know how sieges work...And... every city has a value
And... just like there are people who would want to join the best guild, there are also those who do not want to...@whisper said in The Tides of PVP:
maller guilds joining them so they don't get theirs destroyed
Cities can´t be "destroyed", they can only be claimed / overtaken. But I guess you coult take a city and then kick every player out, which will make the city go back to a hamlet, or even the thingy before that, so destroying is kinda possible...
Well, I doubt anything I say is going to change your mind, so I will stop here.
But, if there is not member limit on guilds I am with you, that this will be a problem
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RE: The Tides of PVP
@whisper said in The Tides of PVP:
Can a guild take/destroy a city by force?
Well we know that there are sieges, but we don´t really know anything about them yet. I think the only thing that was mentioned is that you can build buildings which can help you defend. Not entirely sure on that though. We don´t know how many and who can participate in a siege etc...
Yeah so, Exploited has 96 Members. I can´t remember numbers on how many players you need to make a town to a city but let´s take 50. So.. as a high end guild, you will have at least one city, as this will give you rewards in advanced buildings and other stuff ... So ~50 players already live in that town.
Now, assuming they can easily take cities from other guilds (which we as of know can´t say because we don´t have much info on sieges), they would need (going with a small Town Area) at least 5 Players for each City they overtake, to keep it at least as a Hamlet (which they need, otherwise other people have the chance to get governor). So with 46 Members left they could overtake a of maximum 10 other cities and then they would run out of people to keep the towns alive.Now we know the alpha map has ~40 Town Spots and is I think it was 1/3 of the currently planned Syndesia map size. So we can assume ~160 Town Stops. One guild owning 11 of those does not really seem to be a huge problem / snowball for me.
Now of course, if they can easily overtake the Cities of other guilds (which I don´t think wil be the case, but we will have to wait on more info on sieges for that) the only limit they have is the guild member count (which we also don´t know). But for 160 Town Spots (where you need 5/10/20 people to keep it at least as a Hamlet; let´s go with an average 10) you would need at least 1600 people in one guild and I don´t think that this is going to happen
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RE: The Tides of PVP
@whisper said in The Tides of PVP:
I think both of those scenarios would work pretty well to fix this issue.
And I don´t think issue exists...
As I explained there is no way that this is actually going to happen, with the current system in place. And additionaly to what I explained in my previous post a guild "needs" to make a big city, because that gives a lot of advantages (advanced buildings...). And for this you also already need a lot of work and people.
There is no way one guild is going to control one planet, unless there are only 5 active players and they downscale the map to one city spot
@whisper said in The Tides of PVP:
And on the human side it still just takes one slightly large guild to get that edge to snow ball into more.
I don´t see how one guild can snowball... maybe you can explain this to me?
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RE: The Tides of PVP
@roccandil said in The Tides of PVP:
Realistic food requirements. The farther away from home you travel, the more food you've got to carry or scrounge. Make this hard enough, and big armies will need to slow down to bring carts of supplies with them, reducing the likelihood of "stacks of doom" blasting remote, weaker cities.
I think for Fractured the survival system ist not that punishing. It does not take much to be able to run aroung for hours / days.
@roccandil said in The Tides of PVP:
Always online defenders. Allow "ghost" versions of citizens to always be defending the city, regardless of whether or not the players are online.
Well, Towns can only be taken over from Guilds of the same planet (which does not have to mean the same race, but the same planet).
So, the worst that could happen is what @Whisper describes here:
@whisper said in The Tides of PVP:
We can take towns by force. Say Guild A is a Human Guild. The best human guild. The largest Humand Guild. And they decide every town that is on their planet will belong to them. Lets say they accomplish this goal. Every Town belongs to them, and they decide every town will be a guild town (They can kick people out). They will have a lot more resources to themselves than any other guild and people on their planet and likely the other planets. The people not in their guild are going to have to either A) Join them. (They Get Stronger) B)Accept they will never get a town for themselves or as a guild C) Switch Planets and hope the same thing didn't happen over there (In Which Case Guild A gets stronger with less competition or D) Stop playing. (Still strengthens Guild A but also a lost for the game in general)
As for why I think this won´t happen, has different reasons on each Planet. Also there is one uncertainty that we have... the max member count for Guilds. But let´s assume it´s somehwere around 100 - 200.
One reason, which is the same for all Planets, is:
One Guild can´t really control a lot of towns. Every account can only have one house per Planet. So the best, or worst, that could happen is that each Member of a guild is Governor of one Town. (The Pre - Alpha map as about ~ 40 Town Spots, so I think the whole currently planned complete map would be about 150 - 200). Now.. you need 5/10/20 residents to make a Town Spot into the first "level" of a town (called Hamlet; where it can then be declared a Guild Town). So you would either need 2000+ guild members, or you attract NPCs and you have to make sure every one from the Guild get´s voted for Governor. This would be a hell of a lot of work, and surely not desireableas it would surely be boring for that Guild anyway, to have no "enemy". But.. this will never happen because:
- Assuming all town spots are free, and the Guild tries to occupy every spot, other players could just go and build their house in those town spots and organize themselves to vote one of them as Governor.
- A Guild with a lot of Town Spots won´t be able to take over a Town from a Guild which has only one spot in a Siege, because that one Town Spot will be better advanced and have far better defences, more players to defend...
On Tartaros it´s all about full on PvP. So there is one additional reason I could think of which will prevent one Guild dominating the Planet:
- While guild members can still fight each other in open pvp, not having guilds as enemys takes away too much PvP fun
On the Human planet I would say an additional reason is the variety of gameplay one can choose from, which will automatically create different guilds with different goals.
On Arboreus I don´t really know... since it´s a full PvE Planet, are there even Town Sieges? If not then it´s most likely just first come first serve there? <- Which also leads to one guild won´t control all spots, unless you manage to get every governor to join your guild. But... since there is no pvp anyways, only having one Guild on Arborues does not seem to be a problem anyways.
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RE: House building vs. towns
@stateless said in House building vs. towns:
Will we be able to build solo-player houses? Including custom design, decorations, etc?
When you are a solo player, you can build your house outside a town, or even inside one (as long as the Governor approves of you).
I think custom design is not really a thing. Probably you will be able to get different designs from the Cash Shop. Other than that you can just build your house with different materials than every one else and be special with that
I think furniture / decorations for your house are a thing yeah.