@Skatlock I would say it is the samè.
Mono path[0] = 'C:/Program Files/Fractured/app/UnityClient@Windows_Data/Managed'
Mono config path = 'C:/Program Files/Fractured/app/MonoBleedingEdge/etc'
Initialize engine version: 2019.1.14f1 (148b5891095a)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
Vendor:
VRAM: 11048 MB
Driver: 26.21.14.3160
Begin MonoManager ReloadAssembly
- Completed reload, in 0.065 seconds
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
Shader 'Hidden/Relief Pack/ReliefTerrain-AddPass': fallback shader 'Relief Pack/ReliefTerrain-AddPass' not found
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
UnloadTime: 0.438400 ms
Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 559)
Validating credentials...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
Fetching character list...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled(UnityEngine.Behaviour)
at UnityEngine.EventSystems.UIBehaviour.IsActive () [0x00001] in <fe30cf7b8e244803b772811c92186c2e>:0
at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00001] in <fe30cf7b8e244803b772811c92186c2e>:0
at UnityEngine.UI.Text.set_text (System.String value) [0x00052] in <fe30cf7b8e244803b772811c92186c2e>:0
at DuloGames.UI.UILoadingOverlay.ChangeText (System.String newText) [0x00000] in <63eae22ac8b9482b8f029a99920378f1>:0
at GameEntryManagerClient+<PlayerSpawnedCoroutine>d__17.MoveNext () [0x00093] in <63eae22ac8b9482b8f029a99920378f1>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
(Filename: <fe30cf7b8e244803b772811c92186c2e> Line: 0)
Setting up 8 worker threads for Enlighten.
Thread -> id: 2f28 -> priority: 1
Thread -> id: 1d3c -> priority: 1
Thread -> id: 11dc -> priority: 1
Thread -> id: 2f64 -> priority: 1
Thread -> id: 2488 -> priority: 1
Thread -> id: 7c -> priority: 1
Thread -> id: 25fc -> priority: 1
Thread -> id: 2b4c -> priority: 1
@Specter, @Prometheus sadly, that´s all the log I have, since I just managed to get back in for whatever reason