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    Posts made by Eurav

    • RE: Can't load into world

      @Skatlock I would say it is the samè.

      Mono path[0] = 'C:/Program Files/Fractured/app/UnityClient@Windows_Data/Managed'
      Mono config path = 'C:/Program Files/Fractured/app/MonoBleedingEdge/etc'
      Initialize engine version: 2019.1.14f1 (148b5891095a)
      GfxDevice: creating device client; threaded=1
      Direct3D:
          Version:  Direct3D 11.0 [level 11.1]
          Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07)
          Vendor:   
          VRAM:     11048 MB
          Driver:   26.21.14.3160
      Begin MonoManager ReloadAssembly
      - Completed reload, in  0.065 seconds
      WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
      ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
      Shader 'Hidden/Relief Pack/ReliefTerrain-AddPass': fallback shader 'Relief Pack/ReliefTerrain-AddPass' not found
      <RI> Initializing input.
      
      <RI> Input initialized.
      
      <RI> Initialized touch support.
      
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
      WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
      UnloadTime: 0.438400 ms
      Invalid [DisableAutoCreation] on Improbable.Gdk.Core.CustomSpatialOSSendSystem`1 (only concrete types can be instantiated)
       
      (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
      
      DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
       
      (Filename: C:\buildslave\unity\build\Runtime/SceneManager/SceneManager.cpp Line: 559)
      
      Validating credentials...
       
      (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
      
      Fetching character list...
       
      (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
      
      The referenced script on this Behaviour (Game Object 'entity_CharcoalPile') is missing!
       
      (Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
      
      Shader 'Particles/FXVille Blood 2017': fallback shader 'Paricles/Alpha Blended' not found
      NullReferenceException
        at (wrapper managed-to-native) UnityEngine.Behaviour.get_isActiveAndEnabled(UnityEngine.Behaviour)
        at UnityEngine.EventSystems.UIBehaviour.IsActive () [0x00001] in <fe30cf7b8e244803b772811c92186c2e>:0 
        at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00001] in <fe30cf7b8e244803b772811c92186c2e>:0 
        at UnityEngine.UI.Text.set_text (System.String value) [0x00052] in <fe30cf7b8e244803b772811c92186c2e>:0 
        at DuloGames.UI.UILoadingOverlay.ChangeText (System.String newText) [0x00000] in <63eae22ac8b9482b8f029a99920378f1>:0 
        at GameEntryManagerClient+<PlayerSpawnedCoroutine>d__17.MoveNext () [0x00093] in <63eae22ac8b9482b8f029a99920378f1>:0 
        at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0 
       
      (Filename: <fe30cf7b8e244803b772811c92186c2e> Line: 0)
      
      Setting up 8 worker threads for Enlighten.
        Thread -> id: 2f28 -> priority: 1 
        Thread -> id: 1d3c -> priority: 1 
        Thread -> id: 11dc -> priority: 1 
        Thread -> id: 2f64 -> priority: 1 
        Thread -> id: 2488 -> priority: 1 
        Thread -> id: 7c -> priority: 1 
        Thread -> id: 25fc -> priority: 1 
        Thread -> id: 2b4c -> priority: 1 
      
      

      @Specter, @Prometheus sadly, that´s all the log I have, since I just managed to get back in for whatever reason

      posted in Bug Reports - Closed
      E
      Eurav
    • RE: Can't load into world

      After some dcs I can´t get in anymore either. 🙂

      posted in Bug Reports - Closed
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      E
      Eurav
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