@OlivePit said in Int and Cha required stats? = Unbalanced?:
A new player who has never tried balancing between all the options to create an optimized hot key bar for their desired game play style does not have that experience. Many of the videos I watched by players noted that lack of experience and felt unfairly penalized by having a low int which could not be altered except by 2 via expensive talent progression.
There will be limited possibilities to change your Attribute Points after character creation later in the game to counterplay that a bit.
@OlivePit said in Int and Cha required stats? = Unbalanced?:
I see no counter to the power word stun/death when the enemy has max charisma other than also having max charisma.
Actually, when your opponent has max CHA, you can't do anything against it, because you would need more CHA to actually have a chance at a safe throw. Works both ways. I think CHA is the only "hard counter" that works like this atm, and I can say I am not a fan of it.
I have not really played much other than mage oriented builds so I can't really talk much about low INT builds, but since everyone here seems to associate INT with automatically higher resistance to mages spells... that's not really how it works.
The defensive stats INT directly gives are Willpower and Magic Resistance.
Magic Resist
To give a few numbers:
- 6 INT: -32 (-8%)
- 10 INT: 0 (0%)
- 18 INT: 64 (16%)
Tier 1 Enchantment = 60 Magic Resist
Tier 2 Enchantment = 120 Magic Resist
Tier 3 Enchantment = 240? Magic Resist
Some specific gear is also already enchanted with T1 or T2 magic resistance, so the magic resist you would lose from not having INT is easily replaceable after creating your character.
If I am not mistaken, Magic Resistance also only works against ONE spell right now, which is Magic Missiles. While this most likely is a must have spell for mage oriented builds, you can also bascially counter that spell with high Willpower.
Willpower
Willpower, just like Fortitude, is a stat solely for safe throwing abilities.
- 6 INT: 90
- 10 INT: 150
- 18 INT: 270
- 20 INT gives a bonus of 100 Willpower
Now I am not sure about the % values, but if we assume a bit here, Magic Resistance and Willpower both cap at 1000. 1000 Magic Resistance = 74%, so 1000 Willpower might just be the same. From experience could be more though.
Tier 1 Enchantment = 25? Willpower
Tier 2 Enchantment = 50 Willpower
Tier 3 Enchantment = 100? Willpower
Not as drastic as Magic Resistance. You can get some extra Willpower from the Talent Tree (which you can't do for Magic Resistance), so you can also work around that a lot after character creation. Not to mention if you don't have enough CHA, it might just not even really do much for you.
It can save throw:
And then if you have enough CHA, you might also safe throw:
So for Willpower you need CHA to actually safe throw important abilities, wheras with Evasion and Fortitude you don't need anything extra.
Even if you max out INT, the protection you gain against those few spells is not that big.
Some spells INT does not help against
As for all the other deadly dps spells, INT does not protect you from at all, e.g.
to name a few.