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    Posts made by Esoba

    • RE: Daily Message posting

      Daily post

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      Esoba
      Esoba
    • RE: Daily Message posting

      Daily post

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      Esoba
      Esoba
    • RE: Daily Message posting

      Daily post

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      Esoba
      Esoba
    • RE: Daily Message posting

      Daily post

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      Esoba
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    • RE: Daily Message posting

      Daily post

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      Esoba
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    • RE: Daily Message posting

      Daily post

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    • RE: Daily Message posting

      Daily post

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    • RE: Daily Message posting

      Daily post

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      Esoba
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    • RE: Daily Message posting

      Daily post

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      Esoba
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    • RE: Is there ever going to be a sort option for your inventory and chests?

      Personally I don't care when its introduced as long as it makes it into the game by launch. I really don't think it has to be in for testing and alpha, but man does it make a world of difference.

      posted in Discussions & Feedback
      Esoba
      Esoba
    • RE: Is there ever going to be a sort option for your inventory and chests?

      @KirwinHansel
      100% Yes. This was something I never knew I needed until I spent some time this last week with WT2 that has this feature. It is probably one of the best QoL things I've experienced.

      posted in Discussions & Feedback
      Esoba
      Esoba
    • RE: Daily Message posting

      Daily post

      posted in Off Topic
      Esoba
      Esoba
    • RE: Daily Message posting

      Blah blah blah

      posted in Off Topic
      Esoba
      Esoba
    • RE: Durability is depleting WAY too fast + Tanks are getting screwed!

      @Logain
      I could understand that in regards to some alloys, or some of those exotic metals that are coming. Absolutely true not everyone should have those. However, I'm talking even basic copper weapons/armor. If they indeed mean that even the most fundamentally basic metal gear is meant to be out of reach for many - or most - of the population, and that it would get destroyed in a day or so anyways, I would start having some substantial concerns on the long term viability of the game.

      posted in Discussions & Feedback
      Esoba
      Esoba
    • RE: Durability is depleting WAY too fast + Tanks are getting screwed!

      @Prometheus said in Durability is depleting WAY too fast + Tanks are getting screwed!:

      @Esoba the issue with repairing is that it doesn't take into account the cost of enchantments, that's why it's likely that won't be an option unless we go for something like losing enchantments on repair.

      On a... related note, how do you evaluate the durability loss of weapons now?

      I think the whole enchantment thing would be easy enough to think through. Heck even if they disappeared with repair that would be fine because those ingredients are going to have a lower ceiling to obtain than the amount of ore it takes to constantly build new weapons.

      The problem I kept running into was that a couple hours of killing mobs, and I'm not talking 8-10 but 2ish, and my weapons had substantial damage to the point I would need to carry another one with me if I wanted to go out hunting and killing again. So, while y'all have the actual data in the studio to see these things, it just "feels" off. Even other games where you have to repair frequently, and weapons deteriorate rather quickly, don't seem to have this level of weapon durability loss. And in the end you can still repair in those other games, making that investment to build the weapon pay off for more than a couple hours.

      I think another problem will naturally arise, where if weapons are destroying themselves this quickly, and there's anywhere near a large population of people in the game, metal is going to become even more scarce. This will mean a healthy portion of players will be left out of the mix even with basic non-stone weapons. Add in the maintenance changes to cities that make it essential even for very small mining cities to trade way healthy amounts of ore, and its a system where more than a couple people won't be able to get that 2-4 ingots once or twice a day (just for weapons) to actually go out and kill things.

      I know people will say right now they're not having problems remaking weapons a couple times during a heavy gameplay session, and I didn't either when there was just a couple of us playing. However, add in thousands more players and suddenly you're gonna have some issues that will block that access even to the most basic metals. Plus, when someone finally saves enough to have one made, and since they can't actually mine the ore themselves out in the wild, they'll have it for a few mob runs and it'll be gone again.

      posted in Discussions & Feedback
      Esoba
      Esoba
    • RE: Patch Log - v.a.2.4.1d

      @Logain
      Its in a video. I forget if its number 2, 3, or 4 prior to this alpha, but definitely a video.

      posted in Discussions & Feedback
      Esoba
      Esoba
    • RE: Durability is depleting WAY too fast + Tanks are getting screwed!

      I wouldn't even mind a repair option. As long as the repair cost some percentage of the original material cost, not just gold, it would still keep the economy flowing and get rid of having to remake a weapon or armor every few hours. If they add in a small durability increase across the board, and then introduce a repair system like that, I think it could work well.

      posted in Discussions & Feedback
      Esoba
      Esoba
    • RE: Durability is depleting WAY too fast + Tanks are getting screwed!

      The durability issue has been one I've been beating the drum on for a while now. The degrading is tuned waaaaay too high at the moment.

      posted in Discussions & Feedback
      Esoba
      Esoba
    • RE: Patch Log - v.a.2.4.1d

      Yeah the harbor changes seem a bit odd. Starting to get a bit curious at the directions of some of these changes.

      posted in Discussions & Feedback
      Esoba
      Esoba
    • RE: Cost/expenditure for metal armor vs. cloth armor

      Fully agree. The deterioration is currently set way too high. I got in the habit of just bringing along a spare weapon if I was gonna grind mobs, and it really shouldn't be that way for a few hours of killing.

      posted in Discussions & Feedback
      Esoba
      Esoba
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