Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Dustrunner1
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Dustrunner1

    @Dustrunner1

    TF#1 - WHISPERER

    2
    Reputation
    4
    Posts
    479
    Profile views
    2
    Followers
    0
    Following
    Joined Last Online

    Dustrunner1 Follow
    TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Dustrunner1

    • Notes and Suggestions for the latest test

      These are some notes from my first few hours of the test. (will update as needed)
      First, I love the new mage staff and that quests take you through making your first set of armor. Magic users were needing a basic mage weapon.

      Tutorial Notes:
      • Quests show all markers at once and don’t inform the player which to visit first.
      • Quests don’t say what a player needs to do at the marked location (gather, use a station, etc)
      o Notable Example is the quest “Healing Provisions”. It direct you to a field, but not what to do there.
      • Quests lack descriptions of how to do things (How to rest, how to learn the new skill, how to make the item, etc)
      o Again with “Healing Provisions”, it does not say how to craft a bandage.
      • Quests to not check currently inventory for already gathered or crafted items.
      o This leads to having to repeat steps if done out of order.
      • “The Adventure Begins” asks you to visit dangerous and far off locations when that may not be the aim of the player
      o Perhaps change to an option quest outside of the tutorial.

      Inventory Suggestions:
      • Crafting button appears grayed out. Suggest changing the color.
      • Inventory needs sort options
      o Notably soft by ingredient type, such as edible or enchanting.
      • Enchanting table needs a sort of highlight option for ingredients
      o Sorting through an inventory full of stuff to find items with “Air” is tedious and time consuming.

      Other Notes:
      • Traveling is still a bit iffy, with things rooting and murdering you before you can do much.
      • It’s very easy to accidentally shoot things. Keep this in mind when adding NPCs or laws regarding harm.
      ~Bodies needs an indicator that they are lootable.

      posted in Discussions & Feedback
      Dustrunner1
      Dustrunner1
    • Greetings

      A game where you can literally flee the planet if you need a break from PVP. Sounds interesting to me.

      Hello o/

      posted in Welcome to Fractured
      Dustrunner1
      Dustrunner1

    Latest posts made by Dustrunner1

    • Notes and Suggestions for the latest test

      These are some notes from my first few hours of the test. (will update as needed)
      First, I love the new mage staff and that quests take you through making your first set of armor. Magic users were needing a basic mage weapon.

      Tutorial Notes:
      • Quests show all markers at once and don’t inform the player which to visit first.
      • Quests don’t say what a player needs to do at the marked location (gather, use a station, etc)
      o Notable Example is the quest “Healing Provisions”. It direct you to a field, but not what to do there.
      • Quests lack descriptions of how to do things (How to rest, how to learn the new skill, how to make the item, etc)
      o Again with “Healing Provisions”, it does not say how to craft a bandage.
      • Quests to not check currently inventory for already gathered or crafted items.
      o This leads to having to repeat steps if done out of order.
      • “The Adventure Begins” asks you to visit dangerous and far off locations when that may not be the aim of the player
      o Perhaps change to an option quest outside of the tutorial.

      Inventory Suggestions:
      • Crafting button appears grayed out. Suggest changing the color.
      • Inventory needs sort options
      o Notably soft by ingredient type, such as edible or enchanting.
      • Enchanting table needs a sort of highlight option for ingredients
      o Sorting through an inventory full of stuff to find items with “Air” is tedious and time consuming.

      Other Notes:
      • Traveling is still a bit iffy, with things rooting and murdering you before you can do much.
      • It’s very easy to accidentally shoot things. Keep this in mind when adding NPCs or laws regarding harm.
      ~Bodies needs an indicator that they are lootable.

      posted in Discussions & Feedback
      Dustrunner1
      Dustrunner1
    • RE: Hi from Vandiir

      \o/ Hello!

      posted in Welcome to Fractured
      Dustrunner1
      Dustrunner1
    • RE: Hello folks!

      Hello! o/

      posted in Welcome to Fractured
      Dustrunner1
      Dustrunner1
    • Greetings

      A game where you can literally flee the planet if you need a break from PVP. Sounds interesting to me.

      Hello o/

      posted in Welcome to Fractured
      Dustrunner1
      Dustrunner1