@OwlsaneGaming said in to the developers:
So basically you compare one game from unity with fractured but not all games using this game engine to support ur argument?
Well, to be fair, MMO's are not your typical games.
@OwlsaneGaming said in to the developers:
So basically you compare one game from unity with fractured but not all games using this game engine to support ur argument?
Well, to be fair, MMO's are not your typical games.
Hi and welcome.
Regarding the difference between two games, one plays almost exactly like Ultima, the other is not. Character advancement is completely different-in Ultima-like games your power depends on how much time you're willing to put into your character. Here, in Fractured, it's more horizontal progression-while you do craft better gear, as you invest more time and resources into it, your character's power, mostly, depends on currently equipped abilities, which you're limited of. You can learn as much as you like, but use only limited amount, at the same time. So player who only starts the game may have a chance against long time veteran.
Player interaction is completely different too. You get your standard human world, where everything is the same as Ultima-like worlds, but then you get beastmen's world, where all beastmen are allies and no pvp is allowed among them, and you get demons homeworld, where all-out pvp reigns.
And, since this game is partnered with SpatialOS, none of the worlds is going to run out of space for players to build their stuff.
So those are three main differences why Fractured is different from the majority of sandbox MMO's out there. I'd love to hear exactly what the problem developers of Legends of Aria are facing, due to Unity engine. Do you know anything about it?
@kroton181 said in Fractured Content Pills - Week 25, 2019:
I'm loving the Word of Power spells from the enchantment school. Good for fast little critters like rabbits etc. Keep up the good work.
Too bad that anything more serious than that resists all of them.
@Plume said in So, just today's feedback - good and bad:
@deusex2 hmmmm Iโm able to run as magic missle continues casting after itโs proced, but I donโt know if thatโs intended or not.
They still arenโt hard to kill if you try out other combinations of skills. When soloing as a mage type control spells like webs or ice that slow or keep them away from you are really important.
Edit: and remember, fireball is always your friend. I havenโt seen any resistant to it yet
Not saying being mage is hard, just nowhere near as efficient as melee or ranged.
Well I sure hope they'll keep it that way into release date!
If combat wasn't the focus, then the devs wouldn't introduce new spells for us to toy around with.
As for all mobs being soloable-true, but when you compare regular wolf with black wolf, the former instanly dies to Power Word Kill(1050 damage), while the later resists it for no effect, at all. Nor does poison does anything to it, since it resists it.
Also, poison is laughably weak-25 damage per tick. You do more damage with fists.
Same for magic missle-gets rooted thanks to long animation, sends couple charges, 60-80 damage each...More damage can be delt with fists.
Do far, doesn't seem like stats have any impact on crafting. Maybe some recepies are stat dependent, but so far no difference in crafting between fully physical stats character and fully mental stats character.
Well, it would make things easier... I do hope the devs are planning some transportaion for materials, though.
And while we're talking about feedback... Anybody tried using magic?
Is that just me, or is it kinda lacking? I've tried two characters-one with maxed physical stats, the other with maxed mental stats. Aside from hp, stamina and mana points, I didn't noticed any significant difference. Same cooldowns, same damage and I don't know about saves against spells, but stats didn't seem like were affecting those. It worked on weak mobs regardless of stats and it failed against strong mobs, regaress of character stats.
Too bad there's no combat log currently present.
@Roccandil said in So, just today's feedback - good and bad:
I've heard that the rocks from which you get cut stone are supposed to drop more than one, which would help!
They're not. There's large rock node and you gather it with hammer. Usually, there are several large rock nodes clustered together, but each gives one rock block.
And finding ruins to claim your land is a population issue. Honestly, I'd rather players were able to place their houses wherever they please... Provided, they'd be willing to face the consequences.
GOD-EFFIN-DAMNIT! My work shift got swapped last minute...Now I'm working at evening, missing the first day entirely.
@Jetah said in Int, is the most important crafting stat!:
@Logain said in Int, is the most important crafting stat!:
Wouldn't that be something to adjust and discuss in/during beta, when the game is feature complete and one can really evaluate and compare the concrete usefulness of stats?
Wouldn't it be better to acknowledge that INT is a problem when it's the primary attribute for every craft? I'd prefer to let DS know now than when it's in beta and harder to change the UI and other systems.
All the more the reason to not link crafting to stats. Or, at the very least, make it so stats would influence crafting completion time.
@Hawkenser said in Int, is the most important crafting stat!:
@Gothix Everyone knows a alchemist must taste test to get it right and make new discoveries
A good constitution would be wise for that.
He doesn't have to test in on himself, though...Which is why strength can come in handy
And I still maintain my stance that crafting shouldn't be stat related.
Instead, it would've been much better if it were circumstance related.
For example, let's say you want to craft Epic Armor of Blessed Epicness. Under stat dependency, you'd need to have a certain stat threshold, in order to be able to craft it, which is boring and it forces you into not playing the character the way you like it.
On the other hand, in case crafting is circumstance related, then to craft Epic Armor of Blessed Epicness, you'd need to pick the right location for crafting, and start crafting at the right day/night time, and you'd need a special crafting station, built not just from any material, but from a special metal, which comes from a specific location(not just any iron, for example).
Now, getting the materials is an adventure, in on itself, let alone being able to keep the plot of land at the right location. Anybody can do it, and many will do it...Or die trying...
Honestly, I'd rather crafting be stat independent, but rather station dependent.
HOLLY CRAP!!! I've, actually won something?!
...You sure there's nothing wrong with the algorithm?
@PeachMcD said in Gamer Demographics & Namings:
more evidence that 'woke' does not equal 'broke'...
https://www.latimes.com/entertainment/movies/la-et-mn-caa-diversity-study-exclusive-20170622-story.htmlsummary for the folks too busy to click the link: Movies with diverse casts and female leads actually perform best at the box office. My o.p. was based on this premise.
Not saying women & non-binary folk won't play a game that's not taking them into account - we've been doing that for decades now
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- but if the idea is to make the game as attractive as possible to the most buyers, I'm having trouble understanding why suggesting non-gendered naming is so upsetting to y'all.
I'm not going to engage folks who have contempt for the whole idea and I'm not trying to change minds. I'm just dropping some facts for the devs to use as they choose.
I find it fascinating that suggesting gender-neutral language seemed provocative & unnatural to many posters, but not the idea that in-game 'racial' slurs would become normal. In a meta sense, I'm thinking that just like sci-fi, for some a game is a place to replicate our world and for others it's a place to comment on/experiment with it.
Right, that article was written by a black gay(no problem with the guy, but forgive me for considering him biased on the matter). It talks about studies, which are impossible to find online(at least I couldn't) and which are made by a "diversity expert," for a talents agency(definitely biased there-hire our talents, coz they make money).
The study, itself, is based on data for 2014-2016, which is pretty outdated by now. While it shows that the number of minorities going to movies increases every year(or it was, by 2016-outdated data), it doesn't shows the total number of movie goers(did it increased or decreased), it doesn't refers which movies and it's audiences were studied, nor is it taking into consideration any outside factors, like improving economics and inflation.
The only movie it does refers to is "Star Wars: The Force Awakens," calling it best-performing movie, among evaluated ones, and saying it had 40% diverse case and 38% diverse audience... Which makes me facepalm, because the study and the author make it sound like it was a success because of it's diversity and not because it was a hyped up STAR WARS EPISODE 7 movie, after decades of waiting for a franchise sequel.
So basically, the whole article, and a study can be summed with this:
https://en.wikipedia.org/wiki/Correlation_does_not_imply_causation
As for how does that article relates to your request-I still don't understand, since when you read the article, the main topic of it is diversity of races.
Oh dear god(says the atheist)!!! And here I thought this day couldn't get worse...
There was no constructive about the original post. It was about as constructive as saying,"get woke, go broke," is a scientific fact(although there are more and more evidence piling up each day in support of such theory).
Let the devs decide whatever language they want to use. As for us-consumers, the majority is sick and tired of political correctness being shoved down everyone's throats. So logically speaking, how does pandering to an actual minority group, at expense of the majority makes for a beneficial financial move?
It just doesn't. As in many cases, the majority will be pushed away from the product, while the minority won't be interested in the product, anyway.
Also, real smooth-attacking d00ds right away and then going,"see-I knew they wouldn't like it."
Yeah, no kidding! How would you like being proverbially slapped in the face?
@Brocki said in New Foundation Quests?:
@deusex2 said in New Foundation Quests?:
@Jetah said in New Foundation Quests?:
it's time based once you get past those easy quest. it'll happen, i too thought I'd never be high enough level but here I am a year later and I'm around rank 24-ish.
Dude! Just reading all the news articles have gotten me to lvl24! And that's with no FB and TT reposts(coz I've deleted my profiles years ago).
I don't think Jetah means the level. I think it's about his rank in the leaderboard (which is 15 at the time i write this).
Oh damn! LOL! This is embarrassing.
@Jetah said in New Foundation Quests?:
it's time based once you get past those easy quest. it'll happen, i too thought I'd never be high enough level but here I am a year later and I'm around rank 24-ish.
Dude! Just reading all the news articles have gotten me to lvl24! And that's with no FB and TT reposts(coz I've deleted my profiles years ago).
Can be destroyed, can become derelict(owneeless) if neglected for too long. If you want details-read news section.
Hey, you get points for doing that and those points translate to free goodies, so win-win.