Actually, according to AD&D rules, the fewer armor you had-the better. So females were OP...

Posts made by deusex2
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RE: Fractured Content Pills - Week 31, 2019
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RE: Emergent NPC AI
@Logain said in Emergent NPC AI:
@deusex2 said in Emergent NPC AI:
So, basically, letting players make their own AI scrips? I got that, mostly, right?
You stated that an indie company doesn't have the resources to develop AI that allows for high performance and diversity, but doesn't rely on machine learning (ML). I concur. No indie company should try that. What they can try though is to 'outsource' the task to the hundreds of programmers who are up for a task like that in their spare time free of charge, simply because strength is in numbers there (brute force attempt at problem solution). Now, you'd say, but Logain, no programmer is stupid enough to do that in their spare time for free! Which is why I linked Screeps, a game that is basically doing exactly that right now, it provides programmers with the challenge to write an AI (and the programmers actually pay the company to do that
). You can't just copy Screeps though, you would have to go from a pull to an event based API and while you'd need a sandbox, V8 isolates are a bad choice there (they are great for Screeps, for a different reason). A cost effective solution would be to leverage WebAssembly, for example though an open source project like Lucet. Now, since you'd want more people to participate then 'just programmers', you'd provide your own visual programming interface (like Google's Blockly, just with a bit more polish). It's not an absurd or new concept, actually, Chronicles of Elyria is basically doing that with their planned OPC scripting. All of that said, it is basically impossible for Fractured, because Fractured relies on a SaaS model (SpatialOS), which means the cost would be intense. If you want to pull something like this off, you'd have to go on premise, or maybe IaaS and handle your own load balancing instead.
(Sorry for the long response with a few technical terms, but maybe you already guessed that's a topic I like and have spent a wee bit of time with).
WOW! That's a very long way of saying,"yes."
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RE: Emergent NPC AI
@Logain said in Emergent NPC AI:
@deusex2 said in Emergent NPC AI:
(...)Too much team and money is, probably, required to make it work. Definitely not something a small, indie team can handle(...)
I disagree and agree at the same time
I disagree that a 'small indie team' can not make that happen, simply because this is one of THE prime examples for where you can leverage your customer base. You build a simple visual programming interface and have your playerbase come up with the AI (if you want examples, look up Gladiabots for the visual interface and Screeps for what amazing AI developers come up with during their spare time).
The part where I agree with, is that this is nothing Fractured could do. If you want to tackle that problem, you basically require an on premise solution (heck you could even go with Fastly's Lucet if you're looking for a plug and play solution...), but since Fractured is based on SaaS, that would explode their cost.So, basically, letting players make their own AI scrips? I got that, mostly, right?
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RE: Emergent NPC AI
@Althalus said in Emergent NPC AI:
@deusex2 there was NOTHING wrong with EQ-Next, I still haven't figured out wtf happened with that project... they had some of the greatest ideas at least on paper. as @HalcyonFalx said even if they had managed to do HALF of the things they promised it would have been an amazing mmorpg... oh well
How about everything was wrong with it? It was simply too good to be true and ended up being reduced to Landgrab cash grab. Simply put, it was too much of a project for Sony backed Sony Online Entertainment, and later on, Columbus Nova backed Daybreak.
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RE: Emergent NPC AI
All jokes aside, for now, things like that are too demanding. Too much team and money is, probably, required to make it work. Definitely not something a small, indie team can handle...Or a large AAA studio, for that matter.
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RE: What are you reading right now?
@Gibbx said in What are you reading right now?:
@deusex2 said in What are you reading right now?:
Honestly, I've liked "Sword of Truth," books quite a lot, once I've started reading them, but the more books I've read-the less I liked it, especially since I've started reading "Sword of Truth," right after running out of,"Wheel of Time," books. Just seemed pale in comparison.
I cant disagree with you. As that series went along it kind of got too dragged out. I think he let that series play out just a little to long. I am enjoying the Nicci Chronicles though and Nest and The Girl in the Moon are just terrifying.
I feel like I need to dive into the WoT but I am not sure I have time...
If you haven't read any WoT books, then make time! It's worth it-believe me. Truth be told, I've been itching to finish reading the series, since 2007, but every time I'd get the opportunity, I'd back off, frightened, being burned by Dune prequels, which felt more like fan fiction.
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RE: What are you reading right now?
@Gibbx said in What are you reading right now?:
@Roccandil said in What are you reading right now?:
I'm currently reading Faith of the Fallen, book #6 in the Sword of Truth fantasy series, and I just finished With Frederick the Great, a Tale of the Seven Years War, a G. A. Henty historical novel.
I love Terry Goodkind! Enjoy
I just started The Way of Kings
Honestly, I've liked "Sword of Truth," books quite a lot, once I've started reading them, but the more books I've read-the less I liked it, especially since I've started reading "Sword of Truth," right after running out of,"Wheel of Time," books. Just seemed pale in comparison.
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RE: Emergent NPC AI
Nah! I'll place sign,"Bewere The Demon!" That'll scare them off.
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RE: Emergent NPC AI
If it were anywhere near Everquest:Next-STAY AWAY FROM IT, LIKE FROM PLAGUE!!!
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RE: Idea: fiefdoms on Syndesia
Seconded. Under suggested idea, the bigger guild will only get bigger and will, eventually, swallow the rest of the guilds.
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RE: to the developers
@keshanberk Hey there, last time, you've claimed LoA devs had difficulties due to Unity engine. Could you, please, elaborate on that? What exactly was the problem? since the dev took his time to reply to this thread, he might address your concerns, provided he'll know what to address.
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RE: When is the alpha finishing?
@Xzait Got to run around, for a couple hours, tops. Didn't even got to cure leather.
But damn! Sixteen hours for cured leather armor?! A little too much for one of starter armors, no? Should be half of it, at least. So that, at the very least, you'd be able to come back home from school/work and have your armor ready to be used.
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RE: Week 78 - Weekly Drawing Winners
I'm truly speechless, thank you.
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RE: When is the alpha finishing?
@Aurellas said in When is the alpha finishing?:
@deusex2 Neither did I, but I'm not too bothered by it. I see the Alphas as more of a proof of concept combined with a soundboard of idea between the Devs and us.
The hardcore testers can break the game as it's easier to pick up bugs now than later, and I get to play the Beta when things look better and perform better.
Besides: I'm sure the Devs are working on my cape right now, so all is right with the world.
Hey, it's not like I'm crying in a corner, right now...I totally am not...
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RE: When is the alpha finishing?
@Specter said in When is the alpha finishing?:
It will end tomorrow at midday (CEST).
Well this kinda sucks. I've barely had any time to play alpha 2
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RE: Necromancy and alignment
@Gothix said in Necromancy and alignment:
Soo, liches would worship... "The Lich King"? And have an ability to create a portal to Azeroth
Personally, I thought the god of knowledge, Galvanos, would be more fitting.
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RE: Necromancy and alignment
@gabrinoel said in Necromancy and alignment:
@deusex2 thats why i say that you can have the different skills for the same purpose, but its not logical necromancy destinated for good and mass healing destinated to bad. The ones who do necromancy are most of the time demons, lich, that by the cliche history are people that arent accepted in heaven, and the ones who make heal is the ''cleric'' with the power of god.
You are aware that lich evolution, like every evolution, is a divine quest, given to you by the god your character is worshiping, right?
Also, what kind of logic is this,"others are doing it, so you also have to?"
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RE: Necromancy and alignment
@gabrinoel said in Necromancy and alignment:
@deusex2 i'd like them to use logic instead of what the player wants, the knoledge system should work as the player action and alligment, its strange to a good to make necromancy and evils use healing, you can fix it by making similar spells, maybe imstead of summon skeleton, th good alligment summon golens, and instead of healing, the evil could do pact, for example, consume hp instead of mana to heal a friend, and an evil energy to heal himself, the alligment/race should influence in the skills.
You want logic, then use logic. Just because you know how to animate skeleton, doesn't means it's evil. At the end of the day, it's not what you using, but how you're using it, that matters. You can animate skeleton and use it to terrorize local population, or you can use it to help farmers work the fields. Just like draining life off of someone, can be used for good, fro example-emergency help. And even healing can be used both for obvious good and for evil purposes-for example, torture someone till they beg to be killed and then heal them, in order to keep them alive to keep torturing them.
That's, basically, the logic behind it. You can be a good lich, or you can be an evil-evil lich.
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RE: Necromancy and alignment
Necromancy will not be affected by player alignment. While the devs haven't specifically said so, they kinda did, in a roundabout way. Namely, lich evolution option, for humans.
When you become a lich, you become undead and you gain bonus to necromancy, but becoming lich doesn't makes your alignment drop, nor does it changes it in any way, at all. According to devs, the person remains the same person, after becoming lich, he doesn't do 180-evil-evil-turn, for no good reason, he keeps acting the way he always is, because the devs want for player choices to be the ones to decided by the players, themselves.
So by extension, it stands to reason, that neither does necromancy is influenced by the alignment, especially, since alignment neutral lich gains a bonus to necromancy spells.