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    Posts made by Clinion

    • RE: A Rant on Crafting and market economy problems.

      @dracokalen The crafters are not forced to grind with the new changes. You are right if you only want to gather some materials from nature, craft the item and watch these items sit idly in your inventory/chests. But any sensible craftsman would consider interacting with economy which means that one should sell its crafted item for revenue. When you sell your items, you do not need to grind as you will be earning gold via this way. The only thing you need is an initial investment(or what you call "massive grind") and then, you should be good to go.

      This scenario is not possible at the moment because the economy does not exists, however, this has nothing to do with the current changes. In fact, they are trying to create dynamism by these new gold sinks, but you are a bit too self-opinionated to understand.

      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: Current issues with build diversity

      I agree with all of the things mentioned and I also would like to add a comment to this one:

      @spoletta said in Current issues with build diversity:

      • Some set bonuses are clearly better than others. The weakest one is currently the scholar (and is probably the only one at the right power level for a set), while battlemage, slayer and warlock are dominating over the other ones. Hunter set is also incredibly powerful but due to the limited scope of it, it probably isn't an issue.

      I agree that battlemage, slayer and warlock armors are a bit overpowered right now, but I also think there could be other OP builds which are not sufficiently tested and unknown to us(for example Rogue armor with high attack speed/accuracy). For rebalancing the aforementioned armor sets, I think lowering some numbers for slayer and warlock sets would be enough, however, battlemage set bonus needs to change completely. Right now, it is not battle-mage armor but more like a battle-dagger-user armor because it provides huge bonuses to spell channeling + high attack speed weapons(a.k.a. daggers). I think battlemage set bonus should increase the weapon damage as energy damage by a certain %, not a base damage increase for each attack. This would mean that, assuming a dagger has 30 damage and set bonus gives you +300% energy damage increase, a dagger would deal 30 physical + 90 energy = 120 damage in total. This change enables staff users to utilize battlemage armor because if we assume a staff basic attack deals 100 damage, with set bonus it becomes 100 + 300 = 400 damage per hit. The difference between daggers and the staves are basically the attack speed, which overall should not change the DPS drastically. We can change the battlemage set bonus advantage from spell channeling + attack speed weapons to spell channeling weapons only, which should help the balancing.

      posted in Character Builds
      Clinion
      Clinion
    • RE: Neutral alignment needs a change

      @GamerSeuss said in Neutral alignment needs a change:

      @Rife Legens are not meant to be PvP hotspots, that's the thing.

      I totally disagree. You do not need to do Legend content in order to any of your PvE activities. Legends should offer PvPvE content where you have a mix of both worlds. Right now, PvP does not even exists due to low player numbers(this is another issue itself), poor announcement timing, and it basically is not worth doing at the moment(cost of some reagents).

      PvEers should have a chance to take on Legends without getting PvP interruptions...

      At this point, I would like to say that PvE community is the greedy one. Up until now, "Red" players or players who wanted more PvP were shunned and told that they should go to Tartaros to do what they want. But here, what we see is that, even though PvE community is going to have the largest planet(Arboreus) and its unique PvE content, they still want to apply the same rules to Syndesia. If people want to do PvE activities without any interruption or whatsoever, they can play in Arboreus. If people want to stay in Syndesia and want to do similar activities, now they should be subject to the ruleset in Syndesia, which is a mixture of PvP and PvE.

      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: Neutral alignment needs a change

      @GamerSeuss Currently, the game is presented as a "Beta" version of the real game and we have less than a year until full release. Thus, this game needs to attract more and more players each day so that it can have a healthy population. So far, we have seen that the game becomes more and more empty each day due to lack of dynamic and challenging content. I think people would like to see an increase in PvP action(myself included) because it actually creates dynamism and keeps things alive such as economy, politics, PvE actions like gathering and crafting etc.

      Until now, the planet we observed, called "Syndesia", is almost identical to what we expect from Arboreus due to the lack of any PvP action and we can see how well that went. Once Arboreus comes up, sure there will be huge increase in the population due to a major content update, but I do not think it will be enough to keep players engaged more than a month (just like how it happened in this test). The reason is simple: people need dynamic content. PvP actions are inherently dynamic as they are determined by player's actions. However, PvE is usually static (unless there exists a system which continuously generate new encounters and events, one can refer to Ashes of Creation's event system) and it does not provide any long term gameplay.

      When you give your examples, you usually refer to ganking or senseless killing. These are the things what drives people away, I agree on that. However, what we would like to see is a meaningful and lawful PvP environment which will not only attract PvP oriented players but also increase the PvE oriented population due to the dynamism created(the need for more materials, more reagents, more crafted items and so on).

      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: Repairing? Kind of.

      @spoletta It is not just hardened skin, most of the uncommon reagents are like this(treant sap, replicating tissue, sparkle of life, shard of corruption, etc)

      I understand you point but if there is a fixed amount of reagent return, then again it would hurt the economy because effectively, you do not need to farm too many reagents anymore and demand will be lower in the marketplace.

      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: Repairing? Kind of.

      I also think a dismantling system would be nice because it would create dynamism and furthermore, it would allow us to utilize damaged items instead of waiting them to be destroyed. One small addition I would add to the dismantling system would be the return ratio depending on the durability. For example, assume you need 6 seer stones for crafting ranger armor and you wish to dismantle it after using it for some time. The amount of materials you get should depend on the current durability in percentage: above 60% durability returns 4 stones 30%-60% returns 3 and below 30% returns only 2 reagents.

      I also agree with the need to increase the drop rate and also reduce the number of required reagents for enchanting. I think the balance between T1 and T2 enchants at this stage of the game is not so good. It is possible to get a T1 enchant materials in 5 mins whereas to get a T2 enchant(for example T2 health regen), one needs to kill around ~1500 mountain trolls to get enough hardened skin.

      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: Limited uses for recipes

      @spoletta Theoretically, it may seem that limited uses for recipes even with a very low drop chance seems irrelevant but I think we also need to consider some other factors.

      Right now, as the population is extremely low, the PoIs are almost never contested. That allows single players to farm and craft whatever they want. However, if population increases in the future and competition begins, then more items will be damaged and more needs to be crafted again.

      Furthermore, as you said, the recipe drops will be random. That means some recipes will be less demanded compared to other ones and in the end, people will need to work/grind harder to obtain those specific recipes.

      posted in Discussions & Feedback
      Clinion
      Clinion
    • Constant Game Crashes

      After the weather effects update, the game started crashing regularly without saying anything. My character is in Heartwood right now and after I login and play for around 5 mins, the game crashes.

      posted in Bug Reports
      Clinion
      Clinion
    • Mobs Get Stuck After Getting Confused

      As the title suggest, If you apply "Confused" status on a mob and it misses its spell, it gets stuck forever until someone stuns them to reset their animation.

      posted in Bug Reports
      Clinion
      Clinion
    • RE: Limited uses for recipes
      • I agree with the limited uses for recipes. If they are limited uses only, then the drop rates should be increased for sure.
      • I agree with recipes dropping randomly from high combat rating creatures. Otherwise, if mage creatures drop mage recipes or melee creatures melee recipes, they would be much easier to camp and it would distort the balance.
      • I agree with the increased recipe drop rate for Neutrals. In fact, I would propose something which takes it one step further: make recipe drops only for Neutral players. This might be harsh for Good and Evil players, but I believe Syndesia is in dire need for incentives to play Neutral alignment.
      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: Neutral alignment needs a change

      @Tuoni said in Neutral alignment needs a change:

      Now this starts to sound almost like Albion, do PvP or you are in disadvantage...

      I think the new rulesets Spoletta and Rife suggested are for Syndesia and in this case, it can be like Albion. Three planet system allows players choose their playstyle: you want full PvE, go to Arboreus, you want mindless lawless PvP, go to Tartaros, you want a mix of PvE and PvP, come to Syndesia and that is what they have been suggesting. If people want to do only PvE activities without any consequences in Syndesia, then why do we have another planet called Arboreus?

      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: Possible Exploit to report

      I think they should not only erase the inventory items obtained from the tutorial island, but also erase the knowledge gained from there(or simply make tutorial plants/trees/monsters do not give any KP but this would not be good tutorial for new players which needs to see how KP system works)

      posted in Bug Reports
      Clinion
      Clinion
    • RE: AMA Feedback

      @Rife said in AMA Feedback:

      Bonus - It would be nice if we can have an actual active player have discussions with the developers during the AMA, someone like Spoletta for example.

      I think this should be the main objective of AMAs. Otherwise, they could have just prepared a video recording answering all the questions or simply a blog post. What I would like to see is somewhat a discussion with a selected member of the community(I think our Mods are very suitable for this task) and the Devs(most probably Jacopo). This way, we can actually voice our concerns better and get clearer answers.

      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: A Different Perspective to Alignments and PvP Issues

      @Rife said in A Different Perspective to Alignments and PvP Issues:

      Instead we should be incentivizing neutral alignments and also have more engaging open world pvp hotspots in Syndesia.

      That is the main objective that I would like to achieve.

      For example, we could have Neutrals double their percentages of loot drop on mobs.

      And that is basically just going other way around, either way Good players will feel that they are at "disadvantage" 😄

      Not to mention the fact that Syndesia is about a political war, and everyone knows that the most important thing in political wars are wars about resources. Right now, there is simply no war for resources which needs to change -> something like if you were to gather resources outside of your residential territory, you need to be flagged neutral, and can have your cart stolen by other neutrals.

      That is actually a very good suggestion that I really would like to see. Because right now, Syndesia is not much different than Arboreus. And afaik, Syndesia should have lawfull PvP and if law allows guilds/nations to declare war each other and fight for resources, than these rules should apply to everyone disregarding their Allignment.

      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: Cities and a better Prestige system?
      1. City utilities should have more control options. Non-citizens should be able to buy non-processed items(woods,ores,etc.) from the storages and use processing stations(tubs,crafting benches,smelters,etc.) for a fee(determined by the city government)

      2. Cities should provide additional benefits rather than only access to certain techs. Territory buffs, city-only items/materials, etc to attract residents/citizens

      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: Neutral alignment needs a change

      I totally agree with you on the Legend announcement timing. It should be at the when Legends are summoned so that people can gather up and travel to the Legend location.

      I also agree with your other points and there is an important issue which needs to be resolved first: PvP ruleset of Syndesia. Currently, it is not very encouraging for PvP players and mostly benefits PvE oriented players. You suggestions on guild wars and resource gathering part might not work within the current state because there are players who only want to do PvE and do not get involved with any PvP action. However, they also want to be tied to a city and join a guild. Thus, they would again be forced to join PvP fights.

      My suggestion to solve this issues is simple: even if you are a Good player and you want to do PvE in Syndesia, you should consent to PvP which might take place because this is not Arboreus. If someone wants to do PvE and PvE only, then they should not be in Syndesia. After agreeing on the new ruleset, then we can proceed with the possible ways to improve Neutral alignment.

      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: Street Rat starter class

      @Jameow said in Street Rat starter class:

      ... but you can't get them solo because the starter abilities don't work well.

      I do not fully agree with this statement. Because as I mentioned before, once you get bleed skill and apply poison to your weapon, you become extremely strong. And funny thing is, if you just kill "Young wolfs", you can get your bleed skill and plus you vicious attacks skill which also boots your DPS. For the poison, you just need to collect some herb and kill some bears most probably, which are again, easy to do solo.

      posted in Bug Reports
      Clinion
      Clinion
    • A Different Perspective to Alignments and PvP Issues

      Alignments and PvP ruleset of Syndesia is a hot topic for discussion and each test, we observed different ruleset for them. The current alignment system heavily punishes red players(I think most agree on that) and does not allow a healthy PvP environment. I think this should be reverted back to previous version where all alignments are subject to equipped item drops but only the numbers differ.

      I myself am a Neutral player and plan to stay on Syndesia once the game is released. I understand why red players(Evil alignment) are punished in Syndesia: because Syndesia is mainly a PvX planet where Neutral alignment is preferred and Evil players originally belong to Tartaros where hardcore PvP ruleset is enabled. Now, I would like to look at this from another perspective. The question is, why Good players are not punished?(I do not consider not being able to obtain loot from Legends as a punishment in the current state of the game) The logic is straightforward: we have Arboreus, a PvE only planet with Good alignment is incentivized, Tartaros, a hardcore PvP planet where Evil alignment is incentivized and Syndesia, a PvX planet where Neutral alignment is incentivized. Thus, we need to encourage people to choose Neutral alignment. Some people in the Discord were using the following argument for Evil players: “If you want to be Evil and gank people, go to Tartaros!”. But the opposite should also be true: If you want to do PvE only, go to Arboreus. Now, I would like to make my proposal which can help us solve this problem:

      • Change the PvP ruleset in Syndesia to its previous version(but some modifications might still be required). Good players drop 1 equipped item, Neutral 2 and Evil 4 (Numbers can change)
      • Red players should be subject to getting jailed(as it is right now)
      • Good players have increased damage and defense against Evil alignment players
      • Good players earn KP at 50% rate than normal (Number can change)

      The main objective for punishing Good alignment is to make more and more people choose Neutral alignment. If some people still want to do only PvE in Syndesia, then they are good to go. However, they should also acknowledge that this is not Arboreus, so their alignment(Good) is not the preferred one. With this change, I do not only expect more Neutral players who turned from Good alignment, but also Red players will turn Neutral as more PvP action will take place. This way, it is possible to ignite the flame for PvP and create a dynamic environment to help the economy as well.

      posted in Discussions & Feedback
      Clinion
      Clinion
    • Reduce the Tediousness of Processing

      I know this might not be a top priority in the current state of Beta testing, but I would like to see some improvement on the tediousness of processing and gathering. I am not against the time sinks and I believe they should exists in the game. However, some of these time sinks are actually tedious tasks which do not have a meaning. To be more exact, here is a list of tedious tasks:

      • Picking up stones/ores/logs 1 by 1 from ground/cart/wagon
      • Placing stones/ores/logs 1 by 1 from ground/cart/wagon
      • Clicking and dragging leather into the exact squares inside the tanning tub 1 by 1
      • Filling up smelters in general(If I am not wrong, it takes 28 mouse clicks to load one smelter)

      In the Kickstarter video of Fractured, it was shown that we can pick up and place multiple logs instead of single ones. I think that would be a nice fix to the current tediousness. Furthermore, I would also appreciate a more user friendly system to operate our processing units(smelters, tanning tubs, etc.). I do not mind the time it takes, but we can eliminate the tediousness by making it more automated while keeping the time required same.

      posted in Discussions & Feedback
      Clinion
      Clinion
    • RE: Street Rat starter class

      I think you did not play the street rat background(or dagger classes in general) for a long time. Because my observation is, they are extremely viable to many different situations.

      I will not talk too much about PvP because I did not have a chance to do so myself with street rat build. However, what I saw was that most of the high single-target DPS builds are dagger builds. They seem to be doing pretty fine in most scenarios.

      In PvE, once you learn bleed ability and apply poison to your weapon, you melt down any creature you encounter. It is one of the highest DPS you can see in the game. The downside which you also mentioned is that you need to get into the range of the creature. However, this is the main issue with all melee builds. Some creatures hit extremely hard and they are basically not designed for you to solo. However, a mob like goblin enforcer should not be an issue with right build/skills.

      Furthermore, it is not just the DEX abilities that are clunky. Almost all abilities in the game are currently not polished, so it is a general thing.

      posted in Bug Reports
      Clinion
      Clinion
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