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    Posts made by Chapex

    • Goodbye Grind?

      As everyone, or the vast majority know, Dynamight posed a game determined to put aside the grind system.

      But what is Grind?

      According to my definition, it is any process oriented to perform a certain action, or group of actions repetitively in order to acquire access to "something" that means the progress of our character, the increase of his faculties, his power or access to new options in the game.

      With this in mind, it is very difficult to think that an MMORPG game can be totally free of this type of mechanics.

      For example, to get a house the player needs a certain amount of gold (500 coins during the last alpha test). Acquiring these coins is nothing more nor less than a form of "Grind". Kill over and over and over again the same type of NPC in order to get the gold to "access" a new option in the game, "Housing".

      In this aspect and trying to stay true to the concept of "Nothing of Grind" I think that a solution would be that access to the lot to build the house has to be obtained through a totally different system, such as:

      • Solve a random generation puzzle.
      • Clear the area of ​​random enemies to claim it.
      • PVP duel between 2 players who want to claim the same place.
      • A challenge of questions about lore.
      • A chain of unique missions.

      And many other shapes that do not represent something repetitive and monotonous, or at least, not so obvious.

      Returning to the specific topic of gold and grind during the alpha test, yes, in the end the game will have the ability to offer different ways to get these coins (rewards, sale of objects to NPCs, market, trade, etc.), the point is that the ¨currencies¨ in any game that has them fulfill a certain function designed and oriented to regulate most of the activities, from encouraging their accumulation to promoting their spending, thus making a forced cycle where the most obvious result is nothing more or nothing less than the "Grind" of said precious asset.

      This opens the question that if in a game like Dynamight proposed it is convenient to have this type of system to regulate the economy and access to other functions.

      We will see how it turns out...

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Forum Titles.....Lost?

      @Ostaff

      The problem in my case is that I don't even have the title of the founder package available.

      The list of available titles in my profile is empty.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Abilities

      @Denyde

      Taking into account that one of the pillars of Fractured is to eliminate grind from the scene and focus on what they call "horizontal progression", I don't think that this type of character reward and empowerment mechanics is something compatible.

      This leads us to ask ourselves, how are they going to keep the most dedicated players busy?

      The answer in my opinion would be to have a variety of frequent and interest-generating activities that are not repetitive or become a long-term way of getting an exclusive reward.

      An interesting challenge that they will have to face if they really want to maintain that fundamental pillar that differentiates them from the rest of what already exists in the market...

      posted in Discussions & Feedback
      Chapex
      Chapex
    • Forum Titles.....Lost?

      In theory I should have available some forum titles which I got through the missions and the progress of the foundation system.

      The case is that when I go to the editing section, in the category "Group titles" none appear.

      The same thing happens to someone else?

      I ask because the topics that I found in the forum related to the titles are due to the unknown from where they are configured, but I did not find one where it is specified not to have any available.

      I tried to contact Prometheus but received no response at the time.

      If anyone knows something, I would appreciate it if you could comment it here.

      Thank you!

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Feed the beast

      @Ostaff

      I understand the limitations of a small team, that's why I mentioned the possibility of creating simple content that does not require long creation and editing times.

      A couple of lines of text, a short video with camera or cell phone in hand in a casual way but that maintains that recurring line of contact and allows them to be disseminated and replicated by the community on social media.

      I also prefer that the resources be invested in polishing the product and shaping it, but as I mentioned in another topic in this forum, development and advertising cannot be mutually exclusive.

      It is just an opinion and way of looking at it, of course they are the ones who have the last word and know what is best for the success of their product.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • Feed the beast

      A crucial part of the success of any project is maintaining the interest of investors and potential clients day by day.

      Keep the flame of curiosity, expectation, evolution, and speculation ALIVE.

      Some examples:

      Fractured Twitter account: last activity on 05/30/2020.

      Fractured YouTube account: last activity on 04/12/2019.

      Website (News): Last activity on 05/30/2020.

      There's no need to supply content that takes a long time to produce, create, and edit, which can be counterproductive for a small team.

      With today's technologies, small audiovisual content or textual lines can make a big difference when it comes to staying connected to the audience.

      Did they put a new workstation in the offices?

      Is there a development meeting?

      Were new conceptual arts created?

      Has any specific progress been made?

      What is a work day like at Dynamight?

      A couple of lines or a 5 minute video on a regular basis can make a big difference.

      Show yourself and give content to those who support the project to show it.

      Cheers!

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Building a home

      @BlueGoblin

      In a 3D game with the ability to have first-person view and camera rotation, the presence of internal walls in a building tend to be much more relevant.

      In an isometric view game this becomes a little more relative.

      It is not that it is not possible, but the inability to position ourselves in the character's view and rotate the camera make it necessary for the internal buildings and any obstacle between us and our character to have the ability to become invisible during the movement.

      This effect is seen a lot in games of this style and with the same display restrictions, the issue is how efficient it can be in a MMORPG compared to a single player.

      I am not an expert in game engine programming or optimizing them for a massive and online environment, but it makes me think that perhaps it does not result in an addition that helps the performance of server in general.

      On the other hand, the game in the last alpha test offered a certain variety of blueprints for creating houses, some of which allowed creating internal divisions with an access door.

      This added to the fact that when it is in an alpha state, there is the possibility that the house creation system receives numerous improvements and future updates which may even include the possibility of having more than one floor in the building, internal divisions, etc.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Building a home

      @Farlander Six months! OMG

      My worst experience creating a house of my own was at FFXIV.

      Acquiring it requires a huge amount of in-game money and the system itself is a nightmare.

      The locations are instantiated (exclusive maps and separate from the rest of the game world maps) and the amount of available spaces is limited. The only way to be the owner is to be in the right place and time to make the purchase, competing with a large number of players doing the same.

      The houses available are those that are abandoned for a long period of time or that are simply available because the owner decided to move, that's where a totally insane system comes into play.

      The available lot is advertised as such and enters a waiting queue with a timer invisible to players and with a random duration during which it remains locked for purchase until the waiting time expires.

      Once the time expires, the first player to interact with the interface and make the purchase keeps the lot. This translates into groups of players sitting in front of the lot for hours or days spamming the sale sign to be the first to buy, the rest who fail to do it at the right time have to find another location and start again.

      Really a sick system that generates an unhealthy stress and level of competition since many guilds usually rotate between members to make permanent guards which is impossible for a solitary player.

      Despite everything, I managed to acquire a lot and build my house, a really strange experience, the satisfaction of getting it and the feeling of a very unpleasant experience at the same time.

      Honestly, something I would never do again.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Building a home

      @Hilgard Thanks Hilgard!

      Building a house in Fractured is something that requires a little more time and effort than most video games that include this option.

      In relation to how long does it take to build a house like the one in my images?

      Well, it depends on many factors. It is difficult to establish a general rule since the process will depend on each one.

      We are going to analyze it in general line.

      • First, it is about collecting enough gold to claim the land where it will be built. This aspect will depend on how self-sufficient the player is in the event that he plays in solitary mode or if he is going to count on the help of other players since obtaining gold implies facing enemies, defeating them and obtaining the gold they carry on them.

      • Following, with the gold in our inventory it is time to find that plot that fits our wishes, for this purpose one must go through the maps in search of that place and it is at that moment that one faces 2 obstacles, the enemies to face along the way during exploration and competition from other players who are looking for the same thing.

      If during the search your character dies, everything in your inventory is available to be collected, by yourself when you return to the corpse, by another player, or simply disappears after a set time. In the event of not arriving on time or another player going ahead, it will be necessary to start the gold collection process again.

      • Third, once the plot is purchased, the construction stage begins. This is summarized in the need to find the sources of resources (stone and wood for the general construction of the house and ropes, fibers and other types of creations for the furniture and work stations), collect these resources and transport them. This process requires a minimum of exploration in the area surrounding our plot, which means having to confront aggressive enemies at times, and as one advances and consumes resources, one will have to continue expanding the search area since the exhausted resources have a time waiting to be available again.

      All of these factors make the time required to complete the task very variable.

      In my case, the entire process was 4 game sessions, over four days, two days trying to get the necessary gold, 2 days to buy the plot, collect resources and build, all alone.

      I hope this information is helpful.

      Cheers!

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: A compilation of everything we know about Fractured.

      Great work, every videogame forum need a thread like this!

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: New here

      @bansheeguy Hi! Wellcome to Fractured.

      posted in Welcome to Fractured
      Chapex
      Chapex
    • RE: Which is cuter, the Fox or Cat companion.

      I like the Fox!

      foundation_pet_fire.png

      foundation_pet_02.png

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Building a home

      @Ostaff the dangers out there are real💀👻🐺🕷🕸

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Foundation and Future

      Foundation store update.

      Good news!

      In the last 3 days the accumulated total increased by approximately 3,000 euros.

      Taking into account the increase of the previous days is a substantial increase that can be translated initially in at least three possible cases, an increase of new players who were attracted to the project and decided to invest, current founders who decided to increase their founding pack or a mixture of both.

      In any case, it is a positive thing and although it is premature to establish a trend, it is encouraging data.

      91c5de0c-6735-482d-adb2-4ca1fd1b95ce-image.png

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Building a home

      @Ostaff Next to my parcel was an abandoned construction on the foundation stage. I think the owner did not like to discover that in the center of it was the spawn point of a very bad-tempered black wolf!

      On another occasion I stopped by a house in which I decided to enter to see if I could make use of an enchanting station. I made sure to close the doors well while inside to avoid surprises, what I did not expect while inspecting the workstation was to be attacked by a hungry wolf who apparently had the ability to break through the walls!

      I think those kinds of things should definitely be corrected in the future.

      The option that only the property owner, co-owners or guests can open the doors to enter (some privacy is never left out) and prevent NPCs from going through closed doors and walls.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Building a home

      @Gothix I was lucky to find a plot away from curious NPCs, not too much but enough to relax outside and rest under the stars!

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Building a home

      @Razvan Amazing, looks perfect! 👍

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Building a home

      @Ostaff Housing in Fractured is not an easy task!

      posted in Discussions & Feedback
      Chapex
      Chapex
    • Building a home

      I present to you my refuge. Built with little time (2 days) since I entered this Alpha late and it was difficult for me to get the necessary gold quickly, however I am more than satisfied with the result obtained.

      Initially I put this topic on the contest forum but later I realized that I already had an access key 🤦‍♂️ which I obtained by purchasing a founder pack so I deleted it and brought it here simply to share.

      I hope you like it!

      Foundations

      Cimientos.jpg

      Floor

      Piso.jpg

      Materiales para piso.jpg

      Piso terminado.jpg

      Columns, walls and doors

      Paredes.jpg

      Puertas.jpg

      Terminado.jpg

      Outside

      Exterior.jpg

      Exterior 2.jpg

      Furniture and workstations

      Muebles 1.jpg

      Muebles 2.jpg

      Deserved rest

      Descansando.jpg

      I really enjoyed the whole process, from resource gathering, transportation, and creation.

      To think that this is an Alpha state, is promising all it has to offer in the future.

      Cheers!

      posted in Discussions & Feedback
      Chapex
      Chapex
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