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    Posts made by Chapex

    • RE: Goodbye Grind?

      @Zori It is true, and constantly replacing an object involves a series of actions that are repeated and shape the so-called Grinding, but this is not always the case.

      To cite an example, in the face of the recurrent loss of a common armor made of leather.

      Some options would be:

      A) I like collecting resources and crafting? I'm going to hunt animals to skin them, I do the leather treatment and make the new armor.

      B) I am good in business and I prefer to spend gold and not my time? I pay a craftsman for the materials and manufacture of the new armor.

      C) Am I good at defeating other players? My chests are full of trophies therefore I go and take a new armor from there.

      Different paths (mechanics) for the same objective.

      Players "A, B, C" are going to repeat the same actions over and over again, but they are going to do it in a pleasant way, they like what they do, "Grind" is not perceived.

      Now what if the game's design stated that the only way to acquire a new leather armor is through resource gathering and crafting?

      • Player "A": I love this game, I can do what I like and get what I need, I will make positive contributions in the forum, I will recommend it to my friends and we will play it forever! 😊 πŸ‘

      • Player Β¨BΒ¨ and Β¨CΒ¨: OMG! ... FFFF !! I can't take it anymore, I hate collecting resources and crafting, boredom is killing me, I can't use my time on what really matters to me .... What are developers thinking about when they do something like that ??? This game has no future, I am going to eliminate all my characters, I am going to give away all my things and I am not going to return again !!!! πŸ˜‘πŸ‘Ž (The player keeps his promise ... soon he feels nostalgic and returns and the cycle of hate resumes ...)

      This is what happens when certain targets are placed exclusively behind a single game mechanic.

      The segregation and exclusion that occurs with these mechanics can be positive for an environment that seeks to establish hierarchies πŸ‘¨β€πŸ‘¦ or elite groups πŸ‘‘

      The barriers that are imposed in this way are only broken down by those who have the perseverance and the necessary capacities to achieve the goal 😎 , no matter how tedious, boring or frustrating it may be πŸ˜’

      Competition and desires for belonging enter the scene ...😈

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Goodbye Grind?

      @Razvan That is why in my previous comments I tried to explain that instead of trying to avoid Grind from a game mechanics approach they should do it from the perception perspective.

      Since there is no single mechanic that can satisfy the wide spectrum of players, the alternative would be to create multiple mechanics that allow you to go after the same objective.

      Diversify the means to achieve a desired goal.

      In this way, by making each player choose the most attractive path for their style, the technical aspect and routine implicit in a certain sequence of actions can go unnoticed.

      The existence of the Grind as a mechanic but without the negative effect that it usually takes hand in hand.

      That's the kind of freedom that can make a big difference in a video game.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: How will you be making your $$$?

      @Bhan I can already imagine ...

      A lush forest, full of an impressive diversity of fauna and vegetation, the wind in the treetops, the singing of birds, the sound of artisans creating wonderful works ...

      Along the roads the travelers' carts, full of potions with their hypnotizing clink, product of the dance of their extravagant little bottles that accompany the walk, the finest fabrics, the softest and most resistant leathers and the shine of the powerful armors .. .

      The atmosphere full of magic that bristles the skin and awakens an unstoppable curiosity among the youngest and an eternal passion among the oldest magicians ...

      The sudden breeze produced by the dance of a hunter and his prey ...

      The smell of old books and secret manuscripts ...

      The heat of the fire in a starry night and the hypnotic dance of its flames ...

      Someday...

      Someday...

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: How will you be making your $$$?

      I plan to be an Erwydra 🦌 who, after building her house 🏠 , will live very quietly in the forests of Arboreus 🌲 πŸƒ 🐿 , gathering resources 🌾 🌾 , crafting βš’ and venturing into Magic πŸ”₯ ❄ ⚑ .

      At the moment with no plans to conquer the world 🌎 or fill my coffers πŸ’°

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Crafting from a wishful thinker

      @Donner The aspects of a video game that always caught my attention are the setting, the story, the PVE missions and crafting.

      In this sense, I always found myself at a certain point with great barriers that took me from one game to another in search of that comfort that is so difficult to find.

      Very basic or epic but repetitive settings, simple, non-existent or memorable stories but destroyed during the evolution of the game, meaningless missions, and very basic, non-existent or highly interesting crafting but it becomes obsolete in a short time.

      I hope that Fractured can be the conjunction of all those factors and stands out in each one of them.

      From this perspective, it would be very good to have a much more interesting and relevant crafting system than those that exist in current games.

      That is complete, remains relevant over time and can become a profitable way to play for those who decide to dedicate themselves fully. When I say profitable I am not just referring to the economic factor within the game, I am referring to something broader and that implies the progression of our character globally.

      Without a doubt, anything that enriches the crafting system of a game I think is something worthwhile.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Goodbye Grind?

      @Tuoni

      For this reason, as the mechanics of repeating the same thing over and over again is inevitable at a certain point, what you have to focus on is the "perception" that these mechanics cause in the different types of players.

      It is at this moment that diversity comes into play.

      When a target is specifically behind a single type of repetitive mechanics it is impossible to avoid that many feel that it is simply more Grind, pure and hard or smoothed and sweetened but Grind in the end.

      On the contrary, if said objective can be achieved through different paths, it is very likely that each player chooses the one that best suits their needs and in this way their perception of what they are doing is more gratifying.

      I think that the problem of Grind is not the fact of having to perform the same action repeatedly, but the feeling that this generates in each one.

      If that feeling is negative, boring or frustrating but necessary to achieve a goal, the player is subjected to something that generates rejection and that must be done repeatedly.

      If that feeling is positive, fun or rewarding and it is also the direct path to what one seeks to achieve, the player will not only not get tired of doing it but will be grateful.

      No matter how much effort they put into remodeling a mechanic to achieve a goal, the key is how diverse are the paths that allow achieving that goal.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Forum Titles.....Lost?

      @Warpuppy wellcome Consul!

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Goodbye Grind?

      @PeachMcD

      Thank you very much @PeachMcD !

      Precisely that is my objective when questioning what is the "Grind" in a video game and how to interpret the wishes of the developers in their attempt to avoid it and the true impact on the players.

      I think that the real solution against grinding is diversity as a way to achieve the same goal.

      As this unwanted mechanic by many is marked by the perception of each player, the real solution is to offer options that fit each style of play, grant a comfort zone in which each one feels that they are investing their time in something that pleases and does not thereby lose sight of common goals.

      Creating an environment that allows access to the same from different perspectives is something that does not currently exist in this type of entertainment and that I think would be a revolutionary and successful change if it manages to be well implemented.

      Dynamight has a unique opportunity to enter the market with something that many have been waiting for years and have not yet managed to achieve.

      I hope that Fractured becomes that basin of gold coins at the end of the rainbow and that the gaming community can finally enjoy a video game that can fulfill its main function, entertain, amuse, cheer, gratify, accompany and all those positive things that one looks for when entering in a virtual world.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Goodbye Grind?

      Continuing with the line of incorporating more diversity so that each style of play can achieve the same objectives, thus helping each player's perception to avoid falling into the "Grind" area, I can think of more ideas.

      • Resources.

      From my perspective, the collection of resources is something that entertains and pleases me, but what about those players who do not enjoy this type of activity but who want to achieve the objectives behind that activity?

      Different ways of obtaining such resources should be possible.

      • Perhaps for those who decide to focus on the PVP, the option of redeeming β€œglory” or β€œhonor” points (or whatever they want to call it) with some NPC that offers them such resources in exchange may be a solution.

      • Perhaps for those who want to focus on the PVE but specifically (group content) they can exchange their β€œbrotherhood” points (or whatever they want to call it) accumulated during their group activities for necessary resources.

      • Also for those who prefer to focus on a play style focused on the pure aspect of RPG, the possibility of making use of their β€œfavor” points (or whatever they want to call it) earned through their fervent loyalty to some God to exchange for resources.

      And in these ways and many more nurture the game of "diversity" to achieve the same goal.

      As I come up with new options I will post them in this thread in the hope that they will become a positive contribution.

      See you later!

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Goodbye Grind?

      @Ostaff

      Exact!

      The "Grind", from my perspective, is closely associated with the perception of each player about how entertaining or fun a certain activity can be with a certain degree of repetition.

      That is why I believe that within the philosophy of avoiding this type of "bad perception" they should increase the sources through which one can obtain something specific.

      For example, if instead of having to face a certain type of creature to obtain an ability, one could choose between:

      • Face players in PVP.

      When an enemy is defeated in battle, an ability is obtained (randomly) that it already possesses, and that is not found in our character.

      • Chain of missions.

      Helping the NPCs that are victims of a certain type of enemy in a game zone gives us the possibility to obtain during the stages of the missions the abilities that this enemy grants.

      • Crafting.

      Providing resources to an NPC in charge of Protecting / Confronting a certain type of enemy gives us the possibility of obtaining during the supply stages the abilities that this enemy grants.

      And other types of ways.

      In this way the "access" to a certain objective is not limited to a specific type of activity.

      Everyone can choose the best way to achieve the same. In this way, the "perception" of what to do for a certain thing is much more flexible.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Forum Titles.....Lost?

      @Ostaff

      Legate!

      My fault i was missing one more πŸ˜†

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Forum Titles.....Lost?

      @Ostaff

      Wellcome Ambassador Ostaff!

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Forum Titles.....Lost?

      @Specter

      I know you have no way of seeing it, but right now I'm spinning in my chair with joy! πŸ€—

      Thank you!

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Goodbye Grind?

      @Vidrik, @Kralith

      It is true, in a stricter and more focused aspect, it could be said that the Grind refers exclusively to questions such as:

      • Level up.
      • Gain power.
      • Unlock content.

      and in this way refer to very specific activities.

      But basically, how does Fractured prove to avoid this?

      • Level up:
        In Fractured it is not necessary to level up, but instead it is necessary to acquire skills and a certain group of skills are only achieved through repetitive confrontation with the same type of creature, that is, "Grind?".

      • Gain power:
        In Fractured the character does not increase his statistics (power) with the level increase, but he does it with a greater variety of abilities that adapt to each situation. A character with limited abilities will always have a disadvantage compared to another who has most of them unlocked. To gain power, you have to increase the amount of skills available, which leads us to the first point, which leads us to "Grind?".

      • Unlock content:
        If there is a specific skill essential to a certain situation, a player will surely seek to obtain it (unlock it), for which he must resort to the NPC that offers this ability in a "recurring" way until obtaining it, in other words, "Grind?".

      The difference in Fractured, in my opinion is not the absence of ¨Grind¨ but the time of its useful life to achieve something desired.

      Mini-Grind?

      Friendly-Grind?

      This shortage in the duration of the repetitive and "obligatory" act to obtain something has a certain effect of non-existence.

      When something is tied to a single source to be achieved and requires some recurrence and repetition it is difficult not to compare it with the "Grind" taste.

      How long does an action take to be considered "Grind"?

      Well, at least in my case I don't know, it's a matter of perception for me.

      If something entertains me and becomes bearable and fun, is it "Grind"?

      If I find it boring, uninteresting or frustrating, is it?

      That is why, at least in my particular case, the question arises as to whether there really is a way to progress through a game in which no goal or objective is tied behind the need to systematically go to the same source to achieve something specific. .

      Is it possible to conceive?

      I do not know, what is certain that to date I could not find a game that at least in virtual reality comes close to that concept of freedom.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Forum Titles.....Lost?

      @Ostaff

      Everything seems to point to that it really is so, my participation is recent so I must have entered when the automatic assignment no longer worked so I do not have any title available.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Forum Titles.....Lost?

      @Kralith

      I am level 92, it should have the following titles:

      • Whisperer.

      • Messenger.

      • Envoy.

      • Emissary.

      I tried to contact Prometheus but received no response.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Forum Titles.....Lost?

      @Kralith

      Yes, I entered the editing part.

      But that same list that you show to me appears empty.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Forum Titles.....Lost?

      @Mudz

      Aaaa, ok, now I understand.

      So at some point it was automatic and at some point it stopped being it and it is not possible to assign them.

      Well, as long as they are available at some point it's not a problem.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Forum Titles.....Lost?

      @Mudz

      From what Treu said, it seems that to be able to use a title you have to be invited by "someone" who belongs to that group and has permission or access to do so. Perhaps each title can only be shown by the members of a group of that category and to do it you have to be invited.

      Something new and strange in terms of titles, at least from my experience.

      posted in Discussions & Feedback
      Chapex
      Chapex
    • RE: Forum Titles.....Lost?

      @Treu

      Now I understand where the word "Group" comes from in the Edit section.

      I thought they were individual titles that one could configure, it would be good to know how that system works, who has the power to invite or why.

      I'm going to look to see if I find anything related to forum titles and invitation groups.

      Thank you!

      posted in Discussions & Feedback
      Chapex
      Chapex
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