@lyburnum Was just about to link that video as well. Was pretty hyped for it but its getting destroyed from the top down, really bad choices by the game devs "not mmo devs"
Posts made by Buckykat
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RE: New World by Amazon - Anyone interested?posted in Off Topic
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RE: New World Sucks + Fractured Makes a Guest Appearance!posted in Off Topic
Yep pretty disheartening to see such a change in direction, it had potential. But that led us to Fractured which for all accounts so far kicking ass.
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RE: Support/Healer type buildsposted in Discussions & Feedback
@Razvan Ye i feel regardless there will always be a need for healers at least from what i felt in the last open test.
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RE: Support/Healer type buildsposted in Discussions & Feedback
@Loyheta Hell ye .. Hope so as well. Next alpha test should be to far off

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RE: May 2020 Playtest Reviewposted in News & Announcements
So looking forward to the next test! hungry.
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RE: Myr Cities & Hotspots Mapposted in Town Planning
Can see cities being a lot of fun, battles and what not.
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RE: Two-Factor Authentication Requestposted in Discussions & Feedback
Hahah .. thank god they are not the same thing.

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RE: Support/Healer type buildsposted in Discussions & Feedback
@GorTavaro I loved the healing/support in Archeage, you couldn't spam your skills, some of them you had to be close range, some healing/buff skills pending on what chain you used was a debuff to enemys.
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RE: Support/Healer type buildsposted in Discussions & Feedback
I love healing/support based classes. I feel its has to be something you enjoy, personal preference.
In ever game I play its the type of role ill lean towards just ask my guild, which makes it much easier to find a healer/support and tanks for that matter if your guild rocks and isn't just some ten second guild which pops outta no where for a single game then disappears again.
self healing self buffing sound like a great solo game

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RE: Buffs are based off the RECEIVER'S stats.posted in Bug Reports - Closed
Ye this kinda of makes support/healer classes gimped to hell. I didn't check but I think the heal over time that was in game during the open test was also like this (wont talk about the range here
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RE: Support/Healer type buildsposted in Discussions & Feedback
Cant wait to see what difference the talent tree stuff makes to this. Not to mention new spells.
As for consumables, personally they should be all minor, and player spells come more into play. eg a heal from some one with high INT does a much larger heal then a bandage(and some one with low/base INT) or has been said at the least causes a small heal over time.
Also am I mistaken in seeing that buffs given by players are based on the person receiving stats and not caster? (hope that changes).
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RE: Support/Healer type buildsposted in Discussions & Feedback
Thats for sure. Lots of interest in how this plays out

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Support/Healer type buildsposted in Discussions & Feedback
So who here normally plays a healer type class and looking to see what a support/healer type builds end up looking like ?
Can not wait for the larger group battle's.
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RE: Fractured PvP Skirmishesposted in Creative Corner
Lol teach me for pulling off early to change targets. And the Cart runner god damn lol
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RE: Open Playtest Server Restart (May 29, 1pm CEST)posted in Discussions & Feedback
all good, hence why testing and stats are needed.

Although as an FYI all player abilities I had learnt since I had last logged off have been lost, as well as all presets created.
The completion of "the adventure begins" has also rolled back.
