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    Posts made by boogis

    • RE: Please fill up your Trading Posts!

      @Blectorn even tho i dont like sort of magical patch influance in game mechanic but i like your idea. it can be justifide like a corruption of officials who stolen money and melt them into golden nuggets and sold on a blackmarket to tribe of golblins or theft in a budget by criminals like a bank robbery or something who also then sold this gold to other people who become zombie and skeletons. that good narrative.

      but also in such system merchants and regular people will be collecting their golden coins in banks, cos coins must have stucks and waight. so they will try to keep their gold in a banks of different cities. so if city will degrade they loose % of their gold due to mechanic you suggested. but not 10% its too many but maybe 1% or 0.5% of all people bank deposits goten stolen by officials. this will make investors paniced and withdraw all they mony and put in a different citybank.
      or maybe bigger city means a bigger bank so if city degrade then bank get smaller and randome slots are disapeared which can contain gold, coins or and other valuable goods.
      anyway i like this idea. it has potential.

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: Gear balance

      ok but maybe make it 10 players content then. not one solo guy with unbreakable stone hammer killing all undeads stiders and gouls. maybe make it break very fast.
      but i ruther go the way i originally described

      posted in Discussions & Feedback
      boogis
      boogis
    • Gear balance

      i wear basic hide armor and primitive hammer and i kill almost everyone except purple spider in a danger zone. i think basic armor and weapon should work only for basic animals like wolfs and bears and small spiders. higher ones should be killed by mettal gear at least

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: Dedicated Farm Cities

      all res they simply can be classified by affort needed in two categories - Search and Yield. So Vein always in one place, crop is is always in one place. Not like an animals (supposadly) which are also in one place. And yeild is also almost the same as you get ore more often but in less numbers and crop one 2 days but in large amounts. I dont see any diffrence. Its not like a real life. its much more simple in game. and it cannot be significant diffirence by design (due balance). The only difference i see that u can actually deside how many plots you choose for farms. So the question is very simple - why city#1 have only 1 type resorses stucked to its city - CROP. And city #2 has both crop and iron and tin at the same time.
      If we are going to talk about feir deal, we must EITHER give crop city also one ore vain, OR take away crop growing posibilities from city#2. Also crop city has only crop but ore city has two ores veriety.
      SO THIS IS NOT FAIR.

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: Weapon durability

      @Esoba does basic weapon have durability? Cos in second day with one hummer and get anxious about when its gonna break lol

      posted in Discussions & Feedback
      boogis
      boogis
    • Floor drop

      Do u guys think its better idea to be able to put things on a floor from your bag instead of destroying it?

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: Weapon durability

      I like it. We ve played to much in Wow-like, let us have some hardcore. Its a matter of habit, I think. U not gonna die if u be prepared for each raid and get a new weapon. In this game u also have to rest every hour. Let's make it 24 hours, yes? Why bother? We here to enjoy and relax)))

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: Dedicated Farm Cities

      @BlueGoblin yes this is also going to work. But in my opinion my suggestion better, in some sense,
      cos in it you have food like dedicated resource of city. Same like u depends on coal, which only particular city have same should be for food. And small scale food production can be given to private house lot as form of small business. Basically city which grow wheat in a middle of itself is a nonsense.

      posted in Discussions & Feedback
      boogis
      boogis
    • Dedicated Farm Cities

      I want to talk to devs aboutnonsense situation with farms. well its ok for a while to have farms inside the city, should be changed in futute and put outside of city walls. But what is more inportant that every city NOW can have small farm in a city. Dont you think its very bad idea? food is the same resource as metals and coal. But for some stupid reason everyone have access to it, while some cities are MADE to be a farm city. LET ME EXPLAIN. Its the same if everyone could just grow iron ore in your own city, well, any metal. YOU SEE? Why some city have access/connection only to farmland and they cant get any ore while other can just grow that food like a grass.
      We should FORBIDE all city farming except for cities with farmlands, this way those farmland cities will be needed as equal as ore cities.
      Am i wrong?

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: [Feedback] Party Knowledge sharing feels bad

      I HAVE a solution. KP=%DPS

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: The City Monopoly Meta

      Maybe my currency idea was too global, but i have smaller solution, which i already suggested in my videos, which nobody watches.
      Well, its simple. (i will repeat it for you). Instead of making GODs LAW of forbiding other cities take your resourses, we can simply allow everyone to take your resources BUT those who will gather them without license get a crimanal lable on them. However, you may think its the same thing??? NO. Criminal lable you get NOT automaticaly, but only if someone see you doing this and then report you have done it. It can be a player or NPC guard. But even if you got reported comiting crime you still NOT a criminal. Player or guard have to run to the city and deliver inforation that they saw you. So if you will kill player or guard you wont be a criminal. Well technicaly you will be, cos you ve killed a man but he wont be able to calim you like a city law baker. so you will still be this city friendly person.

      well i dont know but basically you can steal resourses untill you got noticed. Maybe there should not be an NPC guards. Maybe there will be like a city militia, or police who checking up on licenses from miners who digg res and if they have no licence they can claim lawbraker a criminal and even declair war to city he belongs to.

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: my ideas to improve gameplay

      please play game more.

      1. stucks are all balanced well. you need a bloody 2 fried meat to be full filled like for 1 hour or so so 1 stuck of 10 keeps you full for 5 hours. isnt it enought for you? do u want like in albion 800 wood logs in a bag??? please no.
      2. 200 arrows isnt to much. you use them like 10 minutes and they gone. if you make it 20 then it will be ennoing.
      3. stone. sometime there is no stone yes, but like i said play game more and you will see that sometime there like 10 stons in one spot. yes 10 rock sometimes feels to much but campfire should not be like an easy task. so you want huge stucks and lest rocks for campfire and then u need more hardcore??? man you gotta deside what direction u r going.

      anyway this is just my view and maybe wrong. but for me its to early to descuss such little details. i more focuse on core machanics and suggestions. this is only alpha its to early

      posted in Discussions & Feedback
      boogis
      boogis
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