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    Posts made by boogis

    • RE: Trading As a Skill

      @lovechildbell said in Trading As a Skill:

      so tldr you pay less taxes with the skill?

      no mate, you really have to read to understand. you can just read bottom part says PS.
      skill give you like a weapon in cities trading wars. so as a trader you are economic warrior of your own city or planet. you pay less tax to other city if you use those traders for your city.

      posted in Discussions & Feedback
      boogis
      boogis
    • Trading As a Skill

      Trading.

      Have you noticed that trading in most mmo’s is not dedicated skill??? Its just an occupation. If you have money you can become a trader. That’s it. And this is no good. Ladies and gentleman I give you THE TRADING. LOL. No really. Hear me out.

      From now on we have trading skill, so if you wanna level up in this skill you have to trade. Sounds a bit stupid for beginning, but yet…so. Every city market have to offer special option – TRADING.

      How it work? Say you have 20 teirs of resourses of wood for example. So city market which operated by governore or guild leader have to offer resources of all teirs in exchange of special certificates. (explain later) So governore (or guild representative) come to his market and load it with 1000 wood of t1, 500 wood of t2, 250 wood of t3, and 100 wood of t4. And wait for traders. Say im a trader and I have 100 certificates. 100 t1 wood cost 10 certificates, so I take all 1000 t1 wood for all my 100 certificates, and while im doing this my trading level is growing, so later when im done with t1 wood and my level is up, I can trade for t2 wood, and later for t3, and t4, and t5 etc.
      Now. Where to get certificates? And why we need this crap in a first place? And how to make people use this system?

      First. These certificates are printed by king of any city or guild master who own the city (superior power). They are labeled. So everyone know, they have certificate of that particular city. They can be printed in any amount, endlessly. They can be sold and bought on a market by king or guild master, but mostly they will be given to royal traders to exchange resources for them from other cities.

      Second. Why we need this? Cities have sort of competitions. They need to collect more certificates of other cities, then those cities have their own (cert). So, for example city 1 (c1) have 100 cert of city 2 (c2) and c2 have 50 cert of c1, so, that mean that we apply next formula – 100/50x2=4, (which equals 4), this means that c2 will be paying to c1 4% of all city market transactions, I mean every time when some one sell something on city market of c2, the c1 will get 4% of it. BUT!!!

      For c2 next formula is true 50/100x2=1 (which is equal 1), this mean that c1 will be paying 1% from all city market deals to c2. So, 4% minus 1%=3% its a profit of c1. They still have to pay to each other but c1 have more money (3%) then c2 just cos it has twice as much certificates then c2. Numbers can be any just any numbers but formula works always the same way, say for example 5834/3295x2 = 3,54% (this how much looser pays to winner), and vice versa, then its counts what is a profit.

      Why we need it? This system stimulate trading and interaction between cities. Important thing is that some arias has some resources and they don’t have others, and the other way around, so but cities can trade simply by money and they can ignore this system, so we cant really make people use it. But one day one king or guild leader would want to be an asshole and he will give an order to stop sell top res on a market and only would want to trade for certificates. If he do it then the other city, who very much in need of these res, will have to print cert and give it to that city, and if they wont do the same, then "asshole" city can have up to 40% tax and enslave that poor city. So all cities have to produce a lot of top res and work harder to win.

      However, you cant just trade for top res, but you have to have army of traders with high level of trading skill to be able to trade for top level res. To make this army, you have to trade for low level res as well, and since one trading deal takes a lot of time say from 1 to 10 hours, then you will need a lot of traders of both high a low levels. Everyone.

      So, these are formulas of how to calculate % tax. There cant be less then 40% tax. Even this is counts like a economical collaps. But there are city religions. So if one economy collapsed people can create a revolution and change a religion along with ruling guild and governor, and in this case all state debts goes to zero. So this is a way out, also religions give a lots of good stuff.

      Below these are formulas which shows you what percentage could be depending on ratio of nombers, so 100 can be a number but in this case its more of percentages. so number can be 1000 on 900 which is the same as 100 on 90.

      100/95х2=2,1; 95/100х2=1,9; profit 0,2

      100/90х2=2,2; 90/100х2=1,8; profit 0,4

      100/85х2=2,35; 85/100х2=1,7; profit 0,65

      100/80х2=2,5; 80/100х2=1,6; profit 0,9

      100/75х2=2,6; 75/100х2=1,5; profit 1,1

      100/70х2=2,85; 70/100х2=1,4; profit 1,45

      100/65х2=3,07; 65/100х2=1,3; profit 1,77

      100/60х2=3,33; 60/100х2=1,2; profit 2,13

      100/55 х2=3,63; 55/100х2=1,1; profit 2,53

      100/50х2=4; 50/100х2=1; profit 3

      100/45х2=4,4; 45/100х2=0,9; profit 3,5

      100/40х2=5; 40/100х2=0,8; profit 4,2

      100/35х2=5,71; 35/100х2=0,7; profit 5,01

      100/30х2=6,66; 30/100х2=0,6; profit 6,06

      100/25х2=8; 25/100х2=0,5; profit 7,5

      100/20х2=10; 20/100х2=0,4; profit 9,6

      100/15х2=13,33; 15/100х2=0,3; profit 13,03

      100/10х2=20; 10/100х2=0,2; profit 19,08

      100/5х2=40; 5/100х2=0,1; profit 39,9

      This system will stimulate cities to trade with each other and it will make them to trade with everyone, however it can be the reason for big war. It’s a trading war anyway. But people have free choice. If they don’t have a special resources to offer they cant make others give them their certificates.

      PS - Just if i wasnt clear enough - (you have top wood), (i dont have top wood), but (i have top ore) and (you dont have a top ore), so to (get your top wood) i can simply buy it, but maybe you dont wanna sell it anymore and maybe be you say "i only exchange my top wood for your certificates, give them to me!!!" So, if i give you my certificates you will posses them which means i will pay you tribute for every market transactions, cos you have like a 1000 of my certificatess and i got none of yours, BUT!!!! (i have top ore) and (you dont have it) but (you need it) so i say "Well, since you give me your wood only for my certificates then i give you my ore only for your certificates, so now you will start paying me tribute too".

      But to be able to exchange resources for certificates you must have player with special skill - Trader. you cant exchange top resources if you have like 1st level of trading. You must progress in it, to be able to do top, for that you must start exchanging on low level resources and keep doing it with many traders of different levels. To be able to compit in this trading war you have to have a lots of traders since one trading deal take a lot of time (of negotiation). Also all prices are fixed, so its not very free market, cos if you make it free, then price for resources per one certificate will skyrocketing jump up. Everyone will try to raise the price. As higher level is resourse as more time and cetrificates is require to be able to get it. However trader can have sub-skill called Negotiation and i if for eaxample you trade for 10 top ore which supposadly cost 100 cert. and its a fixed price by game, then with Negotiation you can get it say for 90 certificates or maybe 50 if your have this sub-skill on maximum.

      Thats it. And now everything will depend on economy. We will start great "rat race" called Economy Wars. (which is complitely optional)

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: i was thinking about concept

      im agree hidden abilty is great, so u never know what to expect. when we disscused costumes in albion forum i insisted that we have to make costumes vision a mandotory so no one could turn it off. and "girls" start crying "how we will see what armor enemy is wareing?" what the "female genitals" i said - by frikin weapon

      anyways im for unknown abilities

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      @jetah said in 4th planet of angelics: harsh PVE, banned PVP.:

      @mae
      you'll be 90% safe on the beast planet. just dont ever be near the stargates or whatever the portals will be called and within 30 minutes of them.

      if you want 100% no pvp then this game isn't for you.

      yeah its like totaly isolated planet who risk nothing and gaining wealth. what next? totaly isolated pvp planet which no one can enter???

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: Caravans

      @target you think i start panic too soon??? hahah

      yeah thats what i wanna hear )))

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: Identifying Guilds...

      @jetah yes

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: Caravans

      yes i have seen this wagon but it skiped out of my attention that they can be also used for normal caravans like for weapons for ex. horrreyyy!!!

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      first of all - WHY?????
      second of all you are breaking the law of trinity. im totaly aganst it. plz no

      posted in Discussions & Feedback
      boogis
      boogis
    • RE: Caravans

      @gofrit yes items doesnt stack, but u still will be able to put it in a vagon right, and its not one log, right, i think it like 9 so same you could put swords say 100 swords, cos its a vagon

      posted in Discussions & Feedback
      boogis
      boogis
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