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Posts made by Azurael
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RE: This is gunna be epiiiiiiic...
@ZubLord can't wait to play beta... Going to be as you say...
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RE: Another year another new MMO in the works
I know there has been a lot of MMO hype but not many of them actually seem to be moving up their schedules...
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Alpha 2 new info, what has made you excited?!
Each reagent comes with different properties, called “power aspects”, and an intensity for each property. There are three categories of aspects: “primal” (mind, body, soul), “manipulation” (create, destroy, negate, transform, transfer) and “universal” (air, earth, fire, water, death, life, chaos, order, time, energy, knowledge)
SICK!!! my mind just goes to the universal enchants.... knowledge!!
And so cool that there are whisps in the game.... not the usual spelling I know, they going to look sick at night.
What was your favorite thing in the recent post???
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RE: Requisite for casting magic
@PeachMcD like those ideas, always a fan of more subtle magic, not just missiles and aoe storms.
My char will definitely use a lot of divination because there is utility there.
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RE: Requisite for casting magic
Jetah said in Requisite for casting magic:
why should magic be limited to those using sticks?
(paladins use a sword/mace and shield and still cast spells)
I didn't say it should be restricted to people using staves only, not sure where you got that from...
I am asking because some spells on the wiki say you can only cast while unarmed or with 1handed weapon.
This game has no classes so we can't say there are paladins or wizards in the normal sense, this isn't d&d.... No restriction on what you want to make.
If you want to make a "paladin" style class it's possible, most of the buffs can be cast while you swing your sword and some heals it looks like.... But if you want to use a two handed sword you will have less spells.. ..
@Prometheus can maybe weight in and tell us how spellcasting is restricted, I think it makes sense that as you start you can't just toss huge aoe fireballs while running around with a two handed sword and heavy armor (if you want to do this however maybe talents are required in my opinion.... Training to cast while being so heavily armored)
Depends I guess on how fractured views spellcasting, is it just a concentrated effort of will and mana.... Or does spell casting involve hand gestures, spoken words or a foci.
We already see a spell that will silence... So some spells can be disabled with this enchant.
We need the devs to weight in on the mechanics of spellcasting for the actual game and the lore.
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RE: Requisite for casting magic
@Gynz said in Requisite for casting magic:
@Azurael I'd agree with this. I don't like the idea of spells being restricted to armor / weapon choices. It's magic, the stuff that breaks reality. I don't see why the type of hat I have on, or the kind of stick I have in my hand should change what I can do. Magic would be a skill in the same sense that riding a bike is a skill, and while riding a bike in plate armor is certainly more difficult, it's still possible.
A talent to make such things possible makes sense, and I'll be disappointed if there isn't something like it. Restrictions on character building always suck.
I don't mind restrictions based on certain skills, it makes sense that a mage starting out can't hold a sword and shield and then cast spells certain spells..
But if you want to make that character there should be a talent, some maybe called combat casting, or martial casting.
Someone wanting hybrid will choose this, but pure caster won't worry about weapons and will be able to cast more and for more damage... Guy with sword and shield will have the option to shoot magic and then jump into the fight.