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    Best posts made by Aurellas

    • RE: Pledge Packs Are Going... With A Sale!

      I'm not going to argue with anyone, but what I will say is:

      I backed right at the beginning as a Knight. A month or so before the sale I upgraded to Immortal, so I missed the sale. I could be miffed, but I'm not, because:

      1. I've been here since December 2017. That has assured my place in the the Top 100 of the Foundation, so (and I guess it doesn't matter now) I was part of the Pre-Alpha. It had bugs, yes, but that was the point. To squish them. What they offered me during that test was enough to show me that the Foundation of the game itself warranted enough trust from me to get me to upgrade to Immortal.

      2. Everyone now has access to the Alpha tests as long as you have the appropriate pack. If you buy now, at the discounted price, you lose access to the previous test, as you missed it. Sure, it wasn't much, but it's a proof of concept. And it was never sold as anything else.

      3. I'm getting lifetime free VIP, whatever that may entail, but that's beside the point. I am guessing that that value will be measurable in the future.

      4. Due to my early entry into the Foundation, I've seen a shit ton of communication from the Devs, and especially from Specter. His replies have always been grounded in reality, and backed up with previously announced facts. What I'm getting at is that all promises so far have been kept, which is why I supported. Never have they said they WON'T have a sale, but they have always said that the time it would be offered is finite. The Kickstarter campaign is a year old I think, and we are STILL getting the cheaper prices, so I could budget for almost a year.

      5. To be completely honest and truthful: I had expected there to be a sale at the end of the pack lifetimes. Due to a little FOMO, I bought the Immortal upgrade because I was afraid the packs would be sold out before the end.

      6. Anything future packs akin to mine gets, I automatically get as well.

      I won't devalue anyone's opinion. Everyone's value and mileage will differ. I don't know what the difference in pricing is due to the sale, but the crap ton of free cosmetics I get with the Foundation, the amount of (perceived) value I get from the Dynamight Gold in my packs, as well as the VIP and Carpenter Contracts, cosmetics and so forth, makes me feel valued by the Devs. For me, I'm just happy more folks are buying in.

      Now, if the Prometheus really wants to add unlimited value to the packs, I wouldn't say no to a cape. Purple or Red or Black with Gold Trimming will work. Even Silver Trimming is okay. I know the devs are working on it secretly. It's coming. I know it. Hopefully I've kissed enough arse to make it happen.

      All jokes aside: Normally something like this would have left a sour taste in my mouth, but in this case, because of the insane value we already have received just for being part of the community, and because we get all the previous packs' content as well, I just can't be. My experience with Dynamight and with the community has just been TOO positive.

      posted in News & Announcements
      Aurellas
      Aurellas
    • RE: Fractured Kickstarter - I pledged post!

      I pledged Patron. Just seeing what my cashflow looks like and then I'm upgrading to Knight. When the upgrades go live on the website I'll probably go Immortal.

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: People who buy a founders pack today get more than yesterday

      On a side note, I was wondering why people were buying the Founder packs and mine showed unavailable.

      Then, checking "My History" page, I see I have been granted access to all the items in the Founder's Packs, as was promised.

      I just though I'd post this here if anyone wondered. It was probably discussed somewhere but I couldn't for the life of me find it.

      I had initially thought that we would get Gold from all prior packs on top of our pledge pack's gold, but I think I misinterpreted it. I did receive all the gold and items I paid for though. I upgraded during the discount sale to Immortal, and looking at the overall package, I believe I got great value for my money.

      That said, OP's thread has given us a few insights:

      1. Dynamight does not shy away from discussions, and are quick to rectify the situation, and big enough to admit mistakes.
      2. As far as I've been affected, I've not been overpromised and underdelivered on anything.
      3. They engage with their community in such a way that no one feels undervalued or victimized for their opinion, which is very professional in my opinion.

      All this culminates to only one logical conclusion, and I'm sure you all will agree: We can trust them if they start a Kickstarter for funding the development of Real Capes. The cost per cape is irrelevant. I know they will only use the finest materials and highest quality tailoring.

      Will we be getting capes in game? I believe so. Dynamight won't forsake the biggest and most vocal part of their community. Red or black with Silver trim, or Purple and Green with Gold Trim? It matters not. Dynamight will deliver.

      I'm quite sure that right now, deep in some secret basement of theirs, old Rumplebuttskin is busy toiling away spinning straw into gold with his Centrifuge-powered loom.

      All this is fact. A fact I just made up, of course, but a fact non the less. It may be ungrounded and unfounded, but spread something around long enough and it will gain traction.

      Capes are pretty great. I like them, and secretly, you all do too...

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: The Fractured Pre-Alpha Is Coming!

      I'm also in the Top 100, and didn't get an invite. I've been active almost every day for a year, and did not get a first wave invite. Do I mind? Not in the slightest. I will get into the Pre-Alpha at some point.

      I know exactly why I'm not in the first wave.

      I'm not that technical in my analysis of the game and it's mechanics. I think that's the simple answer and I firmly believe it to be correct. The first 12 that came into the game would have been some of the most active, yes, but that means diddly squat. What would be the point of letting the Top 12 in if they have nothing constructive to add? Sure, they might have. I'm not taking that away.

      But consider this: These 12 people need to be able to enter the game, look at the technically broken parts and mechanics, and deliver feedback in such a way that DS would be able to look at the core of the game's performance and mechanics and fix the worst ones for when the rest of the players get into the Pre-Alpha.

      It's hard to test mechanics and game breaking bugs if you can't log into the game, or the lag is so bad you can't even move. The game play we've seen so far had 2 people in it, and possibly it wasn't even online, but a closed private client. So 12 technically savvy people would be able to test the game on the live server and have maximum stability before the rest of us get in.

      If you look at some of the posts in the Forum, these guys and girls go into mechanics and stuff that I can't even fathom. That's what an Alpha, and even Beta tester should be. Later tests should be about stability when the core mechanics of the game are fixed to a point where only minor annoyances crop up. I'll be the guy reporting on a glitched tree. They should be the people reporting that: "When casting magic missile, the i-frame on my casting causes player x to be able to hit me with his axe because I can't cancel out of casting fast enough to capitalize on re-casting for my ally to chain into his rock-wall combo." See? I can't technical test for crap.

      I don't think it's worded as well as it should be, but what it comes down to is that I'm certain that DS has chosen who they believe will break the game wide open for them to fix it, so that the rest of us will have a better experience overall. Favoritism? I can't think of a single instance where DS has shown they stoop that low. And if they do, they will screw themselves over, which they would not do. Customer Goodwill these days is an extremely valuable asset in gaming, especially for indie studios.

      Until proven otherwise and we see what was posted in the Pre-Alpha forum, I am choosing to believe that DS is making choices based on which players would benefit them the most. I'm almost guaranteeing that some of those posts in the Pre-Alpha forum I wouldn't even understand. Also, I'm thinking the first 12 aren't having much of a blast playing. There must be tons of poop hitting the fan. Internal testing and live testing are worlds apart.

      I'm not choosing sides or taking anyone on, but until we see otherwise, I think we should refrain from jumping to conclusions. Besides, it's a 2 week difference in timing. Let's rather keep in mind that this is for the game's betterment.

      posted in News & Announcements
      Aurellas
      Aurellas
    • RE: Funding

      My fellow humans, beastmen and demonkin:

      As of this post we have 113 Euro to go to unlock the final Stretchgoal: Animal Taming!!

      Huzzah!!!!!
      Huzzaahhh!!!

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: Funding

      We did it! All stretch goals reached.

      180,047 Euro raised!

      Thanks to that last backer!

      Edit: I heard somewhere that once we reach 200,000, the Devs will send all backers a real life cape. I made this rumor up justnow, but I still heard it. Devs, please say it will be so!

      I will wear it always.

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: The Keepers

      @theskibum Thanks a lot for the reply! Appreciate it!

      What I'm hoping is that because this game centers heavily about the pursuit of knowledge, that we can create a group of people interested in discovering all the hidden bits and pieces of the various worlds.

      The fact that you responded gives me the idea that you, like me, must have wandered through various MMO worlds, and stopped to ask yourself: "All of these open expanses, areas and possibilities, and there is nothing to do!".

      I remember the last MMO that I placed my hope in (Bless Online * chortle* ) : The world looked vibrant and alive, and I was itching to get lost in the lore of the world, trodding off the beaten path to find exotic creatures, treasure chests, hidden alcoves, secret books, wandering merchants and so forth (ESO and WOW does this well though I don't really play them). But as I soon discovered, there was nothing, and it left me severely uninterested in the world itself.

      I can forgive an average game with an excellent world. I do believe one of the reason WOW does so well, is that people play for the world itself, not necessarily the game. People create a "home" in the game to which they keep returning because the world itself keeps giving the more time you invest.

      Fractured, it's lore and it endless variety of growth possibilities make it a veritable treasure trove of possibilities, and the fact that we can gain knowledge and character growth from exploring makes me think there might be a future for this type of play.

      But as the game develops and evolves, the Guild would have to adapt as well. But we'll see from there. Basically I'm trying to build a community that's looking more towards finding and building out the lore of the game rather than just blindly walking around playing the game as is usually the norm. In this way, I believe we can create a way more engaging play style, allowing us to come back for the community first, game second.

      I do feel like i'm rambling here but I hope it conveys some form of an idea or intent?

      posted in Guild Recruitment
      Aurellas
      Aurellas
    • RE: Fractured Kickstarter - I pledged post!

      Friends, Demons, fellow Humans and Beastmen: It is done.
      A Knight stands before you.

      In other words, my salary cleared., so I could up my pledge. I'll probably up it to Immortal next month through the website.

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: Foundation how level to 200

      I've been here for over a year, and am now level 215. I've actually just won my first Community Engagement Contest.

      So effectively level 210 without winning anything. It can be done.

      Be sure to:

      1. Post daily when the quest resets.
      2. Read all blog articles.
      3. Share all the blog articles on social media.
      4. Read all newsletters that get sent your way.
      5. Create your hero profile and join a Guild.

      You get daily points even if you don't log in and it builds up over time.

      One of the reasons why I feel these developers deserve our support is because of this Foundation idea. They are effectively rewarding us for (possibly) doing nothing. Those who do advertise for them, get stuff. Those who back them financially get stuff.

      They understand the concept of good marketing, and nothing is more powerful, even today, than word of mouth.

      But to get to your original question: Keep going, and you will reach 200. The devs won't just announce "Hey! It's shutting down tomorrow!". We'll have ample time. Just log in everyday and engage. Ask questions. Go mad! The devs are watching and they will pick up that you are trying to become a pillar of the community.

      Good luck and keep at it!

      posted in Questions & Answers
      Aurellas
      Aurellas
    • RE: Lich Transformation unlocked!

      Becoming a Lich is nothing if we can't unlock fishing. I've never known any Lich who didn't fish.

      Why, just the other day, I walked by Kangaxx while he was trying to hook a few.

      Priorities: He has them.

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: I suggest to continue the Foundation program

      Personally, I don't want to see anyone miss out on these rewards, but it is also true that rewarding people for being somewhere for a long time, and having faith in a project from the start is both an appreciative gesture and makes those players feel special.

      That said, The Foundation should end at some point, as the very nature of the name suggests that it should end at some point. What that point is, is hard to determine currently.

      Perhaps DS can share a few of their ideas with us and poll us on it. It's been going for a while now, but I do agree with some that a reasonable point could be the start or end of either of the betas.

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: Funding

      Hey hey! We unlocked fishing!

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: Funding

      The only stretch goal they need to include is capes. They need to send us all a physical cape. We need to bring capes back. Because capes rock. I would wear that.

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: Funding

      Well done on passing 200k Euro!

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: Next test phase

      @Farlander said in Next test phase:

      Hope it starts soon because it seems people are running out of things to talk about lol.

      Bruh! Capes. We still have no information on it.

      There are some important factors regarding it that we need to know:

      • How will we make them, and how long will it's crafting take?
      • How many colors can we use for dyeing it?
      • Will there be a trim?
      • Speaking of dyes: Will we be able to craft dye?
      • We need to see if there are clipping issues.
      • Will there be heavy travel capes and lighter flaunting capes?
      • Guild insignia inscribable on the cape?
      • Will we be able to choose textures on the cape or will it be based on the material we weave?
      • I've not heard about my real life cape that Rumplebuttskin is weaving on DS's basement? where's the Kickstarter? will he be able to handle all the orders?

      DS is probably planning something special for capes, which is why they are silent on the matter. They know there will be much rejoicing and dancing in the streets if the pull it off, and much sorrow, wailing, and gnashing of teeth it it's a half baked idea.

      I know for an untrue fact that about 60% of the team is working on the capes. I have the utmost trust in them. They are so good at cape-crafting, in untrue fact, that they might as well become a cape boutique.

      I'm very excited about capes.

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: Anyone a collector?

      I collect the hopes, dreams and sometimes the nightmares of children.

      Seriously though: Magic the Gathering cards (though this is only once every few years that I get the urge) and Monster in my Pocket. Managed to track down the full series 1 with the Monster Mountain.

      At 32 years of age, for some reason I felt the need to collect it. You know how it is: Couldn't afford it when you were little, or didn't have the means to collect it, but now you can.

      posted in Off Topic
      Aurellas
      Aurellas
    • RE: When is the alpha finishing?

      @deusex2 Neither did I, but I'm not too bothered by it. I see the Alphas as more of a proof of concept combined with a soundboard of idea between the Devs and us.

      The hardcore testers can break the game as it's easier to pick up bugs now than later, and I get to play the Beta when things look better and perform better.

      Besides: I'm sure the Devs are working on my cape right now, so all is right with the world. 😉

      posted in Questions & Answers
      Aurellas
      Aurellas
    • Also new here

      Thought I'd introduce myself as well. I'm from sunny old South Africa.

      Looking forward to meeting many new community members here.

      posted in Welcome to Fractured
      Aurellas
      Aurellas
    • RE: Forum Downtime 2017 Dec 13-14

      @tulukaruk Lol! Alright: “Keep on being whatever race keeps you communicating!”

      posted in Discussions & Feedback
      Aurellas
      Aurellas
    • RE: Can’t wait for the fractured store

      I also can't wait for the store.

      I don't believe in Kickstarters. I don't believe in concepts without proof.

      With Fractured and Dynamight Studios I do feel a little different. I don't know why, but I get a feeling of trust from both Prometheus and Specter. It's weird, but I am basing my trust mainly on these 2.

      That's why I went against my better judgment and bought the Early Bird Knight pledge on Kickstarter. It's strange, but I felt as if these 2 alone sold me on the concept.

      When Specter answers, it's based solely on referring back to information from the development team. He checks with them before answering.

      When Prometheus answers, he sticks to the question, drills down to the bedrock of the issue, and doesn't answer based on expectancy.

      I guess the reason I'm backing this game with my trust and my money is that I see no "Pie in the Sky" promises. There is a solid and realistic roadmap, no overblown marketing with promises of grandeur, and no constant bombardment of packages and extra benefits before we know what we are getting.

      Guess what I'm trying to say is that I believe in this project, like many others here as well. I've never spoken to Specter or Prometheus before, and only loosely participated in The Foundation, but I do believe I can build a home in this game, like so many others.

      That's why I am also looking forward to the store so that I can continue supporting this game well into the future, within reason, of course.

      Keep up the stellar work and continue keeping your community as tight as it is now.

      Kind regards from South Africa!

      posted in Off Topic
      Aurellas
      Aurellas
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