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    Posts made by asspirin

    • RE: Dual Wield / Fist Weapons

      @Gothix Well if that happened, problem would occure: 1h weapon has 200% of speed and 50% of damage of massive 2H weapons - so they both do same dps. But even if they do same damage, they hit twice faster, so things like passive stun are still better with fast 1h (or not, if 2h will have 2x bigger chance to proc stun or more stun duration). But if you attacked with both wepons (for full damage), you would have 200% of speed of 2H weapon and 100% of its damage.

      In WoW you a) dealt 50% dmg with offhand if dual wiending, but you would still do more damage than 2h, so you were also b) handicapped with your hit/miss chance. 2H also got much bigger damage bonus from strength than 1h.

      In Grim Dawn 2h weapons have massive damage and armour only absorbs flat amount of damage, so even the slowest 2h weapons are competitive. But armour in Fractuded works with procentual resistances.

      Also if you attacked with both weapons, your weapon passive bonuses would double (twice the crit damage, twice more chance to stun for example...unless passive stun is on internal cooldown - and i hope it is, getting permastunned would suck).

      So if dual wielding you:

      1. have massive damage handicap (at least for offhand)
      2. have huge miss chance
      3. alternate weapons with some speed bonus (maybe make dual wielding exceed attack speed cap)
      4. offhand weapon will not have weapon passive ... but then why would you pick second weapon
      5. no handicaps, but your offhand would attack like only every 4th attack (so you would still have 25% dmg bonus and you would benefit from more attack speed + passives from weapons like more crit damage would further specialize you as dps)
      6. same as five, but with procentual chance (25% chance to attack with both weapons)

      It should be more offensive than 1h+shield....but it´s still not decided how shields will work 😕

      How would you solve it ?

      P.S.: Will "One handed weapon style" have any bonuses (in Baldurs gate 2, Pillars of Eternity and some other you had 2h style (more damage), dual wield style (more speed) and one weapon style (more crits), or it´s either sword and board or 2h?

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: Not Currently Satisfied With The Life Bar System Please Educate Me Good Sir's (have read current material)

      @NeroulGB From description of Hellfire demons they seem to be the strongest - cheapest 20 STR and passive resistance from taking damage. As str is both tanking and dps stat, they have free hand in choice of the rest. And if constitution doesn´t give you endurance, it will be picked only for fortify save. I still hope they somehow change "health" to be usable stat, because in pvp i dont care if i have 10 000 health when I only have 1000 Endurance (will suck to die to three nukes combo with "still full life".

      How about system from Grim Down - there you had health and constitution -->" When out of combat for 2.5 seconds, your Constitution will kick in and rapidly refill your health". I don´t like the part with "out of combat for x seconds" but couldn´t health gradually and slowly passively refill endurance every few seconds ?

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: Stats layout in Alpha 2 test 1

      @Yitra Devs said LUCK affects CC (however they didn´t specify whether it affects the chance of ability to apply its effect, or its power - for example lenght of stun).

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Stats layout in Alpha 2 test 1

      So the devs basically moved from ADaD version 2 to version 3+ (by removing all "paralysis/poison/death, rods/staves/wands, petrification/polymorph effects, breath weapons, and spells" and using simple "Evasion, Fortitude, Willpower"). Thats great news, Constitution has finally purpose. And it looks like luck will be pretty important (as it´s only thing charisma offers).

      Edit: wait, constitution lost its endurance bonus 😮 ? Hope fortify save will be important.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Weight system?

      @Yitra Thanks a lot; wish there were tables for this 🙂

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: Weight system?

      Let´s say i make character with Strength 6. Will i be able to carry at least something (basic armor, one weapon and some food on journey with enough space for few potions and some loot)? Or is it mandatory to have str forexample 10 ?

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: How should shields work? WoW vs. Vermintide style

      @Gothix Sure, but aside of "dungeons" (1st person oldschool rpgs like Eye of Beholder, Might and Magic series etc.) most classical rpgs were isometric (Baldur´s Gate series, Icewind Dale series, both Diablo games, both Fallouts...). I never got used to 1st person rpgs (aka Morrowind clones ... Morrowind pwnd btw ❤ ).

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Give us Attribute Resets please

      As with any rpg -I´ll make like 50 characters before I find what I like best. If there´s some kind of encyclopedia or list of abilities (or even better the character builder), it would be only my fault to screw my character. I thought it´s normal to spend hours to min max character and create the whole build and only after the build is fully prepared, I enter the world and play. Theorycrafting is just as much fun as actual gameplay for some guys. I was totally fine with no resets in DII, because it was no carebear game, I thought this isn´t either. I´d only consider resets with new patches, where much is changer, or with DLCs due to new abilities, but thats it. Diablo had no stats, you could change your char every minute, so he was everything ... and nothing.

      P.S.: DII got resets ? Why? Everyone went same stats (str for equip, dex max block or none, all to vit and none to energy).

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: VIDS PLEEEEEZ

      @Nyquil44 Thanks a lot for some nice material 🙂 , most "official" streamers either don´t have videos yet, or when they play, they roll assassin with mage stats and only left click melee weapons without usage of any abilities at all ... and they don´t understand why they keep dying. Why didn´t they spend at least half hour studying the game, this way they´ll discourage viewers and look like total noobs -_-

      Keep them coming, really thank You.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Why Magic users will be OP compared to physical users

      yes, but so far in streams it looks like mages have upper hand 😄

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: How should shields work? WoW vs. Vermintide style

      @Jetah please don´t 😄 there are some first person fighting games, but all of them suck - some more, some less, but still differ from reality too much. Im glad theres some mmo from isometric perspective (as rpgs should be 😛 )

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Future armor ideas

      @Jetah The guys i know who train italian sword fencing actually use lighter weapons for training - techniques are easier to do. And my group train with regular battle weapons (or older weapons, but regular weight), you gain strenght by working out and endurance by jogging, with weapons you train techniques 😉

      In fractured i´d say 2h weapons will have 2x dmg of fast weapons, because they´re on 50% of their speed and devs stated their dps is same. And i also hope nothing can one shot you in the game 🙏

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: How should shields work? WoW vs. Vermintide style

      @Jetah I know, was just answering to Mr. Gibbx.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Why Magic users will be OP compared to physical users

      Just idea:

      So far modifiers on spells are "bigger dmg for bigger mana consumption", right? But awith exception of more mana management, there´s no skill involved. Couldn´t it be more like "spell gives more damage, but AOE is considerably smaller" - if you hit due to your skill, you get rewarded, if not, spell is on cd and you wasted it, "more damage the close you are to target" - you´re getting closer to danger, so again risk vs reward. Or "more dmg = more delay" you would cast spell much longer, but high dmg would balance chance to miss / chance to be interrupted, "dmg gradually growing the longer you cast spell" - you´re pinned to spot, so any ground targeded skills continue damaging you and youre just free target, but dmg is massive" etc etc.

      Or is it stupid considering game will have many CCs (and we don´t know yet how will these work)?

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Future armor ideas

      @Gibbx We were talking about Poleaxes weighting 4kgs vs full fantasy/manga huge 20kg + poleaxes 🙂

      And in shield line formation body on body fight sax/big knife is much more usable than big weapons 😛 In fantasy world in 1v1 fight you´re probably right, but it also depends:

      assassin: hmmm would I rather hit something with a Poleaxe (heavy 2h weapon) or a Dagger (light1h weapon)?
      hmmmm...
      2h weapons specialist in heavy plate: hmmm would I rather hit something with a Poleaxe (heavy 2h weapon) or a Dagger (light1h weapon)? hmmmm...

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: How should shields work? WoW vs. Vermintide style

      @Gibbx Literarilly every time i attack roof with dane axe, enemy instinctively protects his head - if he only raised the shield so he could still see me, the weight of axe would move the shield anyway and he would get headshotted. Although you can actually block top attacks with your 1h sword - polish style - it reliably works only against another 1h sword, it´s pretty bad against 1h axe due to center of gravity on the very top and totally unusable against beast such as daneaxe. And yes, feint works against them 🙂 Exception is kite shield - much bigger shield protecting whole body - feint doesnt work there, because they dont raise their shields as much 😄

      So youre partially right - all depends on shield: little (bucklers) dont obscure vision at all. But offer no protection against 2h weapons / shields. Normal shields are activelly blocking medium shields protectiong from everything. And big kite shields are so big you can actually concentrate on attack (but these were mostly shields for raiders to protect legs - but usable by infantry nonetheless).

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: How should shields work? WoW vs. Vermintide style

      @Tuoni An when we´re at AOE attacks - will melee attacks with (for example) 2h blunt weapon attacking in "medium size cone" be considered AOE? It looks like melee aoe, but probably not, right 🙂

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Week 95 - Weekly Drawing Winners

      Congratulations good people ❤

      posted in News & Announcements
      asspirin
      asspirin
    • RE: Question about CC

      @Jetah yep, was just hyperbolizing to show my point, one hit kills wouldn´t be too skillful, but maybe weakening the effect and making it one of modifiers of the ability would be fine (just amplify dmg during hex or something).

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: Future armor ideas

      @Jetah yes, read the post above my post 😛 But weight of weapon will only help you to certain point, then it´s just slowing you down. Also the longer you fight, the more you´re exhausted. Even 1h axe (1kg) wears you down in longer fight, don´t forget you have 6kg shield, 15-25kg armour and 5kg helmet. Trust me, lighter weapon is the way to go.

      posted in Discussions & Feedback
      asspirin
      asspirin
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