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    Posts made by asspirin

    • RE: Map clarity

      There actually is no reason not to mark roads - even if I´d pick a demon and decided to visit furries lands.
      Of course I´d prepare in advance If i decided to make a hunting trip - im sure soon after release the internet will offer a very detailed map of place I´m going to visit, so I´d just plan the path beforehead.

      Would including roads help everybody? Yes. Would not including the road make game better? No.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Map clarity

      @Razvan Good point, walking somewhere 10 minutes to find out path leads nowhere is frustrating.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: CZ/SK KOMUNITA A GILDA

      @Zvirectil No ono by to nemělo být ani tak závislé na chování, ale spíš na rozhodnutí člověka (bylo by divné, kdybys po pár dorážkách znemrtvizoval a pokud bys sekal latinu, opět e oživil 😛 ) . Moc o tom vývojáři nesdělili, jen že snad nebude mít lich takový hlad a nebude mu moc zima 😄 Ale s karmou by to co dělat nemělo.

      posted in Guild Recruitment
      asspirin
      asspirin
    • RE: CZ/SK KOMUNITA A GILDA

      @Zvirectil Proč pvp alt - pobrat všechny skilly ve furrylandu a pak se stát Abomination 😉

      posted in Guild Recruitment
      asspirin
      asspirin
    • RE: CZ/SK KOMUNITA A GILDA

      ...což je právě problém, "nedětští" hráči mají práci, dítě a někteří z nich letos kolaudují 😛 Ale bylo by to fajné.

      posted in Guild Recruitment
      asspirin
      asspirin
    • RE: Week 110 - Weekly Drawing Winners

      Congratulations to everyone 👌

      posted in News & Announcements
      asspirin
      asspirin
    • RE: Dungeons that are time locked

      @Razvan Or we would have to collect (and sell) Stones of Jordan to meet Uber daddy 🙂

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: How big should guilds allowed to be?

      @Razvan

      PS: It's either a bug or some skills/mobs do damage to your HP (middle/red bar) because in the latest test there were situations when mobs killed me in the Creeping forest while having Endurance (top/green bar) way above 0, and life (middle/red bar) at the minimum.

      Doesnt poison do such thing? What skills those creatures had? But hopefully it´s a bug.

      PPS: I played both games with rng combat and without, and I'd pick no-rng every time especially when it comes to CC chance.

      Yep, but aside of Bloodline Champions, there is always a little bit of rng (crits), which is imo nice, otherwise the fight would become boring and you would only wait for opponent to make mistake (I disliked this in AO). Also I see RNG as a kind of comeback mechanic, to spice the fight up.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: How big should guilds allowed to be?

      @Razvan Yep, dedicated healer is awesome in pvp too - remembering WoW 2v2s warrrior + priest (war was chasing enemy team and healer was fleeing from from them 😄 ). You´re right it does make sense that archetypes will deeply specialise so they do their role as well as they can (but outside their role they suck).

      If you are in a guild where this happens more than once a month during zvz, you can probably take it as a sign that you need to be in another guild. Usually guilds have a few scouts around the big group who make sure that their backline isn't steamrolled by a flanking group while engaging the enemy.

      Problem is Im always thinking like duelist or participant of maximally 5v5 fight where strategy matters, anything above that feels like chaotic aoe fest where, if you´re focus fired, you melt in 0,1s so I´m not very experienced in big scale fights, however I´m sure you´re right.
      Thing is there are saves, so tanks (who will probably max their saves) will not always be stunned. And stuns will not stack, so even if tank gets stunned, there are skills allowing to insta fill health (endurance). IF they survive focus fire ... Problem is fight in Fractured is partly RNG dependant (because of saves and luck is even ingame stat). So lets say five spells in row are resisted with saves = healer not necessary, but then another five successfully hit and some of them crit (also rng) = dead tank = healer not necessary 😛 I know it´s extreme scenario, but who knows.
      Also I asked on forum whether one can get out of the stun once stunned even for high cost, no one knows yet (such feature is in Guild Wars2, DIII, WoW, ESO etc.).

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: How big should guilds allowed to be?

      @Razvan

      PS: On the left side you have the party bar. You can use that if you want to heal someone with a point and click spell.

      If such feature is there, hopefully it will be. However depends whether heals are aimed or just "click portrait to heal"

      PPS: Lmao at that zvz build (with t3 horses and low tier food/hpp).

      I know, it was just for illustration 🙂 In some grand GvG fight I wouldnt be surprised to see such crowd (and see my fps go to negative values)

      Dedicated healers are always a good thing: they stay in the backline, away from CC and damage

      lets just hope invisible one shot glass canon assassins will leave them alone to do their thing 😛 ;
      Of course I agree that dedicated healer is invaluable in PvE against raid bosses ... in pvp however if they can be silenced (which they can - and I bet there will be way more abilities aimed against casters), their usefullness is limited, as they´re probably lame tanks and their dps ist great either, aside of some buffs their contribution to battle is limited. In that case I´d probably expected "paladin like" healer builds - as healing can be casted in plate.
      Just my guess, but healers will mostly be pet masters - healing cant crit, so no use for PER, just max INT and CHA plus some STR for massive tankiness, go plate armour, aoe buffs and heals and leave killing to your pets while you will be quite tanky and some damage will not bother you that much and if silenced, your pets will still dish out some damage.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: How big should guilds allowed to be?

      @Razvan

      Point an click might get difficult, if you had to fight in big numbers (zerg vs zerg / guilds vs guilds - depends on friendly fire). Im not sure whether it was already decided and I don´t want to misinform anyone, but somewhere on forums I read they´re planning that you can accidentally heal your enemy if your healing spell hits them. If so, aimed heals are uselsss (unless they can pierce) and aoe heals are also useless.
      Luckily so far it seems Fractured has way more self heals than AO, so the role of "healer" might not be as important.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Best mmo features

      @Grapher said in Best mmo features:

      Unique world bosses spawning (WoW, GW2, Rift)

      Character build complexity from original edition of The Secret World.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Week 109 - Weekly Drawing Winners

      Congratulation to winners 👌

      posted in News & Announcements
      asspirin
      asspirin
    • RE: Fractured Content Pills - Week 52, 2019

      @Heartlock as he is dealing fire damage and his totem reduces your fire resist, I´d rather stack fire res 😛

      posted in Minor Releases
      asspirin
      asspirin
    • RE: How big should guilds allowed to be?

      @Razvan Heals are supposed to be aimed too, righ? Depends if it will be "missile", ground targeted skill, aoe or some kind of "well from Guild Wars 2" ... healing totem would be nice however.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: How big should guilds allowed to be?

      @Razvan

      I actually want a game which isn't aoe heavy and doesn't have burst healing

      Agreed, getting stunned and instantly vaporized by 20 aoe nukes in zerg isn´t much fun.
      So maybe only x% of dmg as FF ?

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: How big should guilds allowed to be?

      @Razvan Then start your own guild 😛
      But **** happens and everyone must count with it in FF game (if Fractured will have it), one can just apologise after fight (as long such thing doesn´t happen again). Depends on maturity of guild members of course.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Attacks speeds depending on armor ?

      @Razvan

      If it's a flat amount of damage reduction with liniar scaling

      I´ve already asked devs because I was curious if 2h weapons will have any damage bonus over 1h and shield. Armour doesn´t have any flat damage reduction, so 1h+ shield has quite same dps + bigger defence 😛

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: Games that didn't make it

      Fallout 3 - we got Skyrim with Gatling
      Diablo III - we got WoW from isometric perspective featuring Lord of Terror with boobs

      posted in Off Topic
      asspirin
      asspirin
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