Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. asspirin
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by asspirin

    • RE: 'Bookmarks' on map?

      @Manaia Was going to do the same thing with my Endurance bar with "30%" mark on it ( because everyone and their mom will use "power word kill" 😄 )

      @PeachMcD Agree, making marks "XYZ spawn point here" and "XYZ grows here" would help with resources.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Week 114 - Weekly Drawing Winners

      Congrats to everyone !

      posted in News & Announcements
      asspirin
      asspirin
    • RE: Suggestion: Different spells have different armor requirements

      @Shivashanti You´re right, but we´re not discussing skills but armour atm, skill will be next 😄

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Suggestion: Different spells have different armor requirements

      @Shivashanti yep, we know it, this system is imo optimal; our conversation is about something else (one shouldn´t be dps AND tank at once in pvp game), we´re talking about balance

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Suggestion: Different spells have different armor requirements

      @Gothix

      The harder the better ?

      It doesnt seem hard, just complicated. -_- Where in your preferred system is anything harder?

      Everything needs to be soloable, why??

      Because devs stated so. And because someone doesn´t want to play in group ... and somebody wants more challenge (you know, solo it´s harder, and the harder the better :p)

      Everyone needs to be able to do everything with one set of gear, why??

      Because gear specialises you to be tank - assassin - mage, so you can fulfill your role in group (which you probably want) - having one gear set forces you to adapt to everything, having possibility to not only choose best spells for upcomming fight but also armour more suitable to is actually choosing difficulty NORMAL -> EASY ...cmon, the harder, the better 😛 ; you actually want the same, just more complicated and tiresome, because if you bear at least three sets of armour and weapons for your "fighting sets", your carrying capatity will suffer, so you will have to go home more often. Btw its the attributes that define you and these cant be changed much on go, you will be tank no matter what (or if you have more attributes on 18 you can be more fluid (btw I don´t want to meet tank in pajamas who wears it "to be tanky against magical boss, it would imo be silly)).
      And btw noone is forcing you NOT to carry 3 different sets for armour (be it light, medium, heavy) for every occasion, why force it to others?

      Or be smart and organized and don't lose it in the first place

      Gankers say "Good luck being organised" 😄 ; I have no problem with gankers btw, nor with lose of gear if it was my fault, it´s imo more fun to fear the consequences, but not everything can be prepared beforehand, sometimes one has to adapt and improvise (or can be played on EASY with friends)

      Someone has long job and only 2 hours to play? So he wants to ruin the game for everyone else by nerfing it to the ground, just so it fit his particular lifestyle? That's pretty darn selfish.

      Someone wants to have it overcomplicated for no actual improvement so it fits his particular gameplay? That´s pretty darn selfish 😛 Cmon, let´s agree we disagree and leave the decision which way the devs want their game go on them 🙂

      It should be easier to lose the gear. It should be harder.

      do PVP 😄 ... or dont make it easier for yourself and dont play in group 😉 Also you die if your HEALTH drops to 0 and health is dependant on CON, which is going to be changed a little, so nothing is final yet.
      No offence I actually didn´t even get yet whether youre referring to PvE or PvP. Hope it´s not about pve, its just tutorial and way to get all the abilities, dying doesn´t matter much and if you die, you just prepare better.
      In PvP only difficulty is skill of your opponent, so what difficulty you´re talking about? 🤔

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: DOTs

      Now that there´s another alpha, is there anyone to solve this? Have you ever get crit (on tick/ticks of DOT) with Poison (be it from spell or blade), Bleeding strike or Concussive strike? Also do DOTs stack? with PER 20 you can have 2 bleeding dots on enemy, has anyone try it? Thank you.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: Where can I find the map for all Human worlds?

      @Maulvorn so far in alpha you can see the actual human world, it will however grow in size before full release, so theorycrafting will probably have to wait 🙂

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Suggestion: Different spells have different armor requirements

      @Gothix

      then find a party, gear up for your role in party

      The game is supoposed to be soloable, right? 🤔

      to have multiple sets of armor, and then prepare for expedition, gear for what you aim

      ...and then pray you wont meet ganker with spells if youre in heavy armour ? 😄 pve point of view: so for every mobs youre going to farm you´ll switch armour? 😕 So everyone should be tank (by picking proper armour type for pve fights)?

      As Razvan posted - how about pvp? Will there be even be CC tanks? if so, what will they wear? Will your team consist of tanks in robe agains spells and tanks in plate against fighters ? Or will whole big scale pvp consist of running from countering armour and finding armour guy you counter? 😄 Maybe i dont get something, but this doesnt seem doable.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Have you noticed also?

      @Gibbx said in Have you noticed also?:

      I just hope one can meet more childish children then childish adults 🤞 . Im sure Im wiser (or maybe just less stupid) than I was 10 years ago 🙂 It´s ment more like "30 yo guy doesn´t have to prove anything online to himself", but my answer is probably OT, original post was ment more like "modern age simplifies everything so everyone is too lazy and bored, everything is either black or white". I totally agree on that.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Suggestion: Different spells have different armor requirements

      @Razvan

      Exactly.
      The way it is now heavy is tanky armour, cloth is damage armour. By "cloth resists magic" and "heavy resists weapons" you would only make heavy armour less tanky against mages and cloth more tanky against them ---> making both of them situationally tanky or useless (just like with "Resist fire/poison ability granting immunity to element" - you either pwn your enemy as youre immune or he pwns you, if he is immune to your damage ... sry to repeat it everywhere i can, but immunities have nothing to do in pvp game 😛 ). Also don´t forget not all abilities can be used in all armour (or with shield, orneed some weapon etc.), having to balance everything this way would be imo too chaotic. Why not keep it simple - tank-plate, assassin - medium, mage - cloth. It´s classical holy trinity system used everywhere, because it works.

      Player could then (if he can wear anything) mix and match, leather hat, cloth pants, plate chest,... And make his armor balanced for all, or he could min max cloth armor for specific magic protection for certain tasks, for example.

      So if resist would average, isn´t it exactly same as if I´d go full heavy / medium / light ( leather hat, cloth pants, plate chest = medium hat, medium pants, medium chest) ? 😄

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Have you noticed also?

      Just look at how many "omg this looks like a great game, should i get it" to "how's the game, is it fun, what can i do right now".

      Couldn´t age be a factor there? Seems to me like child behavior. But this game isn´t aimed at youngest audience right? Seems to me most fans come from Ultima Online 😄

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Skill change name -

      @Shivashanti Nothing as "too much info" ☝

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Skill change name -

      @Shivashanti Thanks for info, I only bought beta 2 access however so Im not checking it any soon 😄

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Skill change name -

      @Oxfurd Yep, just watching Your twitch good sir, but at work atm, so skipping much content 😕 Found any bow ability?

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Skill change name -

      @Jetah

      "Hunting (formerly: Marksmanship)"

      so totally ability group (School of fighting); hasn´t any alpha player met a mob using bow to confirm ?

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Suggestion: Different spells have different armor requirements

      @Gothix said in Suggestion: Different spells have different armor requirements:

      No. In fact my point is, warriors should not have long range "jumps", "charges", or any long range gap closers.

      It completely depends how soft and hard CC will be dealt with ( it would suck for melee to get permaslowed), gap closers might be mandatory (or at least some kind of movement speed boost)

      If your armor is 5kg then you jump (arbitary numbers) 20 yards, if your armor is 50kg, then you jump 3 yards, if your armor is somewhere in between, you jump appropriately as well.

      it seems logical, but guys with 5kg armour (rogues) will "Blink strike" or "teleport to backstab" which is pure magic, so imo logic doesnt apply here. I get what you mean, mechanic doesn´t seem bad, but heavy armour guys unable to cast spells (so they permanently have to chase you around to land melee hits) and unable to go invisible (for better initiation / to escape anytime) are already disadvantaged.

      In case heavy armor offers "better protection", and does not nerf damage potention, then movement HAS TO be nerfed.

      if warrior is melee (limitation as in heavy plate - cant go invis, cant cast offensive spells) : he has nice damage, but enemy can kite him --> he needs huge damage to be competitive, because enemy doesn´t stand in place and warrior doesnt have many opportunities to deal damage - so no nerf please
      if war could go invis (limitation as in medium armour - no offensive spells) : movement speed doesnt matter that much anymore because enemy wouldnt know war´s position, he could sneak to him and blink strike from short distance - nerf wouldnt have much effect
      if war could cast spells (limitation like if in cloth armour) : if I could cast ranged spells, why would i move (except to evade something or to chase, but then i can CC ) - nerf useless

      Other options is to not nerf anything, but make heavy armor not offer "better protection" overall, only the different kind of protection.

      like each armour having better protection against one element / damage type? Or how is it ment? Only thing of is Path of exile system (heavy armour = much physical armour, medium = evasion specialist, mage armour = mana shield which shields actual health). Maybe make difference in enchanting - heavy armour = only defensive enchants, medium = both, light only offensive enchants (this would limit heavy plate users offence, but also light users defence, however mages rarely rely on their armour, they have CC and magic defence right).

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Skill change name -

      @Razvan

      Imo statement "Hunting (formerly: Marksmanship)" means just change of name (so we no longer have Marksmanship, just Hunting). 🙂

      But does it matter ? In WoW we had Hunters and they mostly used bows anyway. But they had also skills with melee too - all for hunting purposes. In Fractured "agile melee" is covered by Assassination ability school, so I wonder if they would add abilities which will basically do the same (only change I´d expect would be necessity to use "hunting melee weapon" which would sure be spear). So even if Hunting would mostly depend on bow (which would mean it´s Marksmanship), it´s still just name change 🙂

      hunting tree, which will be related to killing animals and gathering leather

      looks more like crafting to me

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Movement cancels when clicking quickly/multiple times

      @Silynx Yep, in hectic fight even momental stop could screw a lot (especially with squishy char) 🙂 Fluid movement will sure be necessary.

      posted in Bug Reports - Closed
      asspirin
      asspirin
    • RE: Fractured Content Pills - Week 52, 2019

      @Daigon as long Abjuration magic school has spells to negate immunity, everything is fine 😛 Or I hope there will be such thing

      posted in Minor Releases
      asspirin
      asspirin
    • RE: New skills

      @Razvan said in New skills:

      To me it sounds like an aoe poison that can only be cast on (dead) corpses.

      Poison explosion from DII would be super awesome...and also very situational 😞 ...unless necromancer couldnt spam summoning minions on low cd who would serve as explodable "bombs" once felled --> super stylish ❤

      posted in Discussions & Feedback
      asspirin
      asspirin
    • 1
    • 2
    • 8
    • 9
    • 10
    • 11
    • 12
    • 25
    • 26
    • 10 / 26