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    Posts made by asspirin

    • RE: Just few questions about some abilities

      @spoletta Thanks for info;

      btw to Frightened - yep, it takes a lot of points and is quite situational, but -200 all resists, -20% DMG and Cha=5 on enemy is super worth it. Even if you maxed all passive saves (dex/forti/will), -200 all still beats it, reducing charisma also hurts enemy save chances and his mana as well. If Frightened immunity stays in game, Im taking this passive for every build.

      posted in Questions & Answers
      asspirin
      asspirin
    • Just few questions about some abilities

      Hi guys, just a question.

      After longer hibernation I logged into Fractured to check new skills and found one that "causes marked enemy to receive 40% of damage you get as pure damage". Is the ability still planned to be added to game? If so, is it stackable (hope not, group of 10 clerics would one shot marked enemy with one strong aoe enemy nuke)? Does health removal ability of Warlock armour (paying mana price in health) trigger it too? Is it purgeable ?

      Does dual wielding scimicars apply block bonus from both hands? Does natural shield +6% block only work on one OR shield? Does Shields up ability (double block chance) have any cap, lets say 75% ?

      Do abilities like Battle jump also benefit from passive talents like Two hands style and Two hand mastery if used with 2 h weapon, or is it reserved only for abilities, that have also weapon component in it (like Swipe which states that "enemies take your regular attack damage") --> aka is there difference between spell and attack (like spell is bonus damage and attack damage is from weapon only)? Sorry if it´s dumb question.

      Btw Im super happy one can remove/purge magical protections like Protection from Acid and that passive poison immunity from passive talent tree dissapeared ❤ And is procentual poison damage from poisoned status lowered with poison resistance? It is, right? And thanks for bleed effect on spells.

      About immunity to Frightened status from passive tree - isnt there any other solution? Unremovable immunity of any kind doesn´t seem very nice. How about lowering status power instead. In Pillars of Eternity there were always three tiers of affliction, in case of Resolve it was Shakened, Frightened, Terrified - all did similar thing but with growing effect.

      Thank you and sorry if these were already answered.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: About Barbed skin

      @spoletta yep, but as you say mana cost is pretty big for something usable only against melee; bleeding strike on 2nd weapon slot for 0 mana or maybe some Eviscerate (which doesnt require medium armour) looks more like it; but depends what the meta will be - chainmail looks nice except crushing damage, wonder whether one can tank in medium armour or heavy will be necessary.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: About Barbed skin

      @spoletta Yep, but if it cannot stack and only work on melee, its hard pass 😞

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: About Barbed skin

      @spoletta Thanks for detailed answer; but according to description evasion should only save me from the bleeding part od spell. However if it´s melee only, it doesnt matter.

      Thank you and have a nice day.

      posted in Questions & Answers
      asspirin
      asspirin
    • About Barbed skin

      Hi guys,

      anyone ever used Barbed skin? Looks like interesting ability, but not quite sure what it does. In description it says "Whenever a creature hits you at melee range" it takes damage.

      Does it mean that getting hit in melee range (cca 1-3m from target) releases barbs in all directions (with barb range of melee attack) after being hit? Does enemy get hit by barbs if equipped with bow / mage staff / whatever ranged weapon when he hits me in melee range? Do spells that hit you also count as hit if casted at melee range ? Can barb hit crit ? Can it be blocked (being physical attack) and can it be dodged (if is it spell)? Does my block count as hit from enemy for purpose of procing barb hit ? Can hit of my barb proc Barbed skin on enemy using Barbed skin ability in melee? Is the "melee range" range of my melee weapon or that of my enemy, or what exact range it is?

      Thank you.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: About ailments

      And hopefully last question on topic (dots): do they stack? In case of burning, corrosion etc. its well described - one has to build the stacks to some amount to apply dot. But what about bleeds and poison - poison probably cant stack, even one stack of lethal poison seems pretty strong, however one remedy deals with ot. But what about bleeds - these can be removed by Resolve, Second wind, Call to tenacity and all the purges, its duration reduced by talents. Are these stackable? Thanks.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: OP combinations of skills

      Thanks to both spoletta and munch for answers, youre great.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: OP combinations of skills

      @spoletta

      Youre right, I was only checking page with the ability,
      It´s in Status effects. Thanks.

      posted in Questions & Answers
      asspirin
      asspirin
    • OP combinations of skills

      I asked about OP combinations of abilities like year and half ago and noticed Death bargain ability - whats your opinion guys, is it balanced, or does it seem quite OP. Because as I see it, you go full glass canon berserker, lets say rogue style dude and before you Shadowstep to your enemy, you cast Death bargain to yourself, then also Enrage and you basically have immunity to most CC so you happily rape enemy unless all those skills are purged from you...if they actually can be purged (Death bargain doesn´t specify, whether it is magical buff and Enrage just says "self beneficial"). Enrage does however need high CON to be usable, but no other protections, just buff CON, dmg attributes and maximise damage.

      Are these statuses dispellable with Dispel magic or any other way ( Disrupting strike, Pierce through)?

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: UX Design and Second-To-Second Gameplay

      As someone that just uses Axe/Shield and a Bow, that third tab-weapon option is the most irritating thing on the planet

      Totally true.

      I would love to be able to take the third slot out of the TAB rotation.

      Totally agree.

      Either make it 2 slots, or not swap to empty slot - but then what about unarmed. Would "Unarmed" get it´s own icon in inventory, so that one equips it in weapon slot, or would unarmed user just have weapon equipped and unarmed skills would simply not use weapon (just like Monk in Diablo III). But then what if both equipped weapon and unarmed are quallified to be used with ability (and it also looks like macro)? Or use Diablo IV barbarian approach - bind every skill to weapon of your choice. Totally macro, but removes using TAB and fastens combat (simplifies it, be it better or worse).

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: About ailments

      @spoletta Thanks a lot for detailed answer, will check wiki asap. Have a nice day.

      posted in Questions & Answers
      asspirin
      asspirin
    • About ailments

      Hi guys, is there any list of ailments (warm, shock etc.) and their effects? Because wiki is quite empty in this regard (https://fractured.fandom.com/wiki/Status_Effects) Or any poison / bleed dmg calculator or way to calculate this? So far I can only theorycraft, Im just curious whether pure bleed or poison builds are viable (as long as Remedy cures you from all poison stacks, its not viable of course), or whether this game is burst nukes meta only.

      There is description on bleed damage, but with "random" element, I dont know whether this random number is 5, 10 or 5000. Also things like Frightened, what does it do - increase my hit chance against enemy ? And which condition is "physical" and which is "magical" - depends on whether condition was placed via weapon or magic ? Do such conditions (like beeld) stack for skills like Vicious attacks? Does anyone know? Thank you.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: About Consumables

      @spoletta I only own Adept copy of the game, so Im waitong for beta and much has changed from over year ago when I last played. Wiki is outdated too, so too bad 🙂 Thanks for info.

      Btw healing from bandages and similar stuff shouldnt imo be instant; it 100% should stop bleeding, but not heal me instantly. Not only it looks like magic, but considering one doesnt need mana to heal with bandages, it should have some downsides.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: About Consumables

      @munch It indeed was when it reduced CD of Shield block ability to 2s and offered immunity to poison.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: About Consumables

      @spoletta Constitution would indeed use some love, so far it only scales CD of few defensive abilities and acts as PvE attribute. Making consumables CON dependant would be awesome.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Just clarification on attributes

      @spoletta Yep, I found and read those, just wasnt sure whether bonuses had been removed or just werent mentioned. Thank you.

      posted in Questions & Answers
      asspirin
      asspirin
    • Just clarification on attributes

      Hello everybody,

      just a question to attributes and their change (and sorry if it´s written somewhere or covered in videos, I didn´t manage to find anything) - does "natural 20 in attribute bonus" still exist or has it been changed as well? Thanks a lot and have a nice day.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: Damage bonus: it could be so easy

      @Meziljin I agree with your points, but unless game has depth it becomes repetitive and boring soon. GRIM DAWN is still played despite not being mmo because of so many posibilities to build, Id mention DII as well, but thats different story (mainly nostalgy and atmosphere reasons).
      Where exactly would You make it simplier?

      re: "pls not! too many stats just creating confusion, simplify!!!"
      ---> so far INT is main stat for most schools of magic (assassins, warriors and hunters have str, con, dex + per), each int based school must have various other stats involved as well, or race with high int is a must (just as Abilities for warrior for example have STR increasing potency of ability and CON reducing cooldown). If abilities had three attributes involved game would imo be even better as stats would matter. Oversimplifying the game to level of Albion online (only pick 5 pieces of equipment and increase their level, no further customization) would imo make it mobile game clone.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Damage bonus: it could be so easy

      @Meziljin Well many nyoung players played Path of Exile and GRIM DAWN as well ---> these games (especially Grim dawn´s system of defence, i mean one can theorycraft hours on one build in Grim dawn, in Fractured making your build takes like 10 minutes) were x-time more complicated than Fractured. Also I haven´t met many "young" guys on this forum, imo 30-35 years is average age of Fractured fan 😄 The game is supersimple atm, making it even simplier would rather hurt it imo.

      posted in Discussions & Feedback
      asspirin
      asspirin
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