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    Best posts made by asspirin

    • RE: Two Handed Melee build

      @Tero-Kaze You sure are right, I was just sad seeing 4 minute staring contest instead of fight. See

      02:52 - 02:58. Two guys killing bear in 6 seconds. i know it´s pre alpha footage, but damage numbers aren´t too high, bear just has lower health. 03:23 - 03: 30 two boars, now its 7 seconds. This is nice looking combat and I wouldn´t mind learning less knowledge from these monsters, if there were more of them to make up for it. I´d rather kill 40 bears (240 seconds) than stare one goblin to death (240 seconds).

      So yes, it´s still alpha, but prealpha looked more entertaning imo (due to lower health, even if they had higher damage).

      P.S: Hope you can enchant 2h with twice strong enchants than 1h (as 1h will probably have advantage of choice from two enchants thanks to offhand).

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: [Build] What would you suggest?

      @Ostaff However going dagger way gives you more dmg nodes on talent tree (dagger damage has more procentual damage increase than others + light weapons damage increase ... and I guess "melee damage bonuses" from STR branch also counts, as daggers are melee).
      Also like spear the dagger should negate 40% or armour which is imo great and talent giving 25% chance to completely negate armour is huge. Against enemy with 50% damage resist from armour it basicly means +25% chance to double damage further multiplicative with crit if crit occures. Not sure if wiki is correct about Heavy blow for example, but atm it states the ability can be used with melee weapons - so probably also dagger.

      So it´s bonus from STR, then 32% dmg from STR nodes, 56% dmg from DEX nodes, 60% increase from Death mark...if one has 20 PER and dagger user should.

      So far 148% increase + 10% chance to crit for double (with PER 20) + 25% chance to ignore armour (and 100% chance to nullify 40% armour). If heavy blow works with dagger, it´s +200% weapon damage if it´s additive or x2 if multiplicative.
      And ofc +110% with STR 25 (or 80% with 20 which ise reachable with most races).

      Dagger should also be more usable against shields as it´s 2x faster than heavy 2h weapons and 1/3 faster than medium.

      Problem is one would have to stay immobile, but then dagger should have way bigger dps than any other weapon and gap would increase with opponents armour. So yes, nukes are best with slower big weapons, but daggers have more stable dps and one miss with dagger doesn´t hurt as much as with half slower weapon.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: Owlsane's Feedback / Suggestion / Questions about Alpha 2 - Test 2

      @OwlsaneGaming To be honest, it takes valuable position in your ability bar - you only have 8 slots. Warriors have heavy armour so they dont need such ability and while its is little better to go mage armour instead of than leather armour, youre 1/8 weaker as you could have one more nuke/buff/debuff/heal instead this. Also you need HIGH Int to actually make mage armour worth it.

      Armour buffs could either:

      a) reserve some of your mana (so you use only let´s say 70% of your mana pool limiting your nuking ability)
      b) mana shield that costs flat amount of mana per second to keep active (thus making you manage your mana more carefully and also limiting your nuking potential, especially during long fights)
      c) part of damage doesn´t go into Endurance, but directly into mana (again lowering your mana pool - lower nuking potential)

      ---> in these cases armour ability should be considerably stronger than just "more armour and some mag. resistance"

      There sure will be "shield bubbles" that absorb damage, mage armour is different, acts as substitution of physical armour, so imo it´s fine as it is.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: OP combinations of skills

      Thanks to both spoletta and munch for answers, youre great.

      posted in Questions & Answers
      asspirin
      asspirin
    • RE: Physical Immune enemies should be removed.

      @muker

      Who says you cant enchant your physical damage weapon with fire damage buff? And why couldn´t spells cause physical damage? This one seems very physical to me 😄
      I´ve already asked on that matter (spells with different non magical weapon types - physical, bleeding etc.), answer still on the way 🙂
      ... also I wanted to point on fact that such annoyance will only be experienced in PvE, but then i remembered immunity auras are making it into PvP as well with same effect -_-

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: No critical hits for mage abilties?

      @Silynx

      We must take into consideration fact that Fractured takes inspiration from ADaD games, where "crit" would only roll on weapon attacks, no spells. No mage would ever crit with any spell, still mages were late game powerhouses.

      In fractured it is imo simple: melee warrior has to 1) get into melee range to even deal any damage, but he also 2) needs to be tanky enough to stay close as long as possible. Melees balance tankiness with damage - while ranged guys can shoot all day long from distance even on running enemy, wariors must burst enemy down as soon as possible or be kited. For this they need crits, mages dont. Mages have enough time, they will kite melee with slows and stuns while nuking him with nukes. They also don´t need to be as tanky as they rely on active defence - teleports, absorb shields and not getting hit in the first place ---> they can invest talent points into offence, same with enchants. Mages can go glass cannon, melees cant.

      Lets take Fireball. On int 25 one can deal 800 dmg. With PER 20 and CRIT damage talent you would get 2400 dmg/nuke. Thats one nuke that critted and it´s aoe. Or Ice spikes: if the ability can shotgun, then it deals 1750 dmg -> 5250 dmg with crit. Lets assume nuker character will probably have slotted at least two or three nukes of similar power level (one of each element), so if your opponent got some lucky crits, you´re dead. Or if he got at least one lucky crit and both other hits landed and he also has Power word: Kill (and every PVPer and their mom will), you´re also dead before you even reach him. Glass cannon mage (high INT, high PER, all into accuracy, crit damage and crit chance, only nukes + teleport + one invis reveal slotted) might delete anyone with lucky crit. Alphas and betas will tell if Im wrong.

      Personally im curious about pvp, hope archetypes won´t be too unbalanced.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Not enough slots

      Also guys don´t forget that Fractured should have MOBA style gameplay. Most mobas have 4 abilities, only LoL has 6. Fractured has 8. If you´re not able to build your archetype from 8 abilities and ton of passive talents, you´re doing it wrong.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Not enough slots

      @grofire

      very large battles with many participant, that can take long time, and 8 slot might be too few of a skill slots.

      In big fights one does his role

      tank: charge + suck + aoe stun = all he needs
      healer: heal + get out of dps = all he needs
      nuker: nukes + get out of dps = all he needs
      assassin: invis + melee nukes + invis again = all he needs

      AO also had very limited slots and it was enough. And according to devs it should have moba-like gameplay. In first gameplay it had like 4 slots only, it´s already an improvement. 8 seems fine

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Not enough slots

      @grofire

      Well, how many would You like? Personally Im fine with 8 slots, I don´t play the piano.

      Im glad one has to make ability choices (like in moba game) and cannot have hundred of abilities (like in WoW).
      Also low int characters would probably not be able to fill 10 and more slots.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Talents. limit of 60 points.

      @Razvan

      I'd either lower it to around 40 points to make the decision more impactful or create a bunch of less powerful nodes near the center and move the attribute ones towards the end of the trees.

      Exactly. Before talents were implemented I expected you will only have enough points to max one Attribute and invest few points to some low tier passives. Also original design was that points costs will increase the higher in talent tree we will get, wasn´t it.

      So either make talents more expensive the further from center I am, or make WAY more passives, so one can reach final passives in just one attribute and get other one to like 75%. Getting natural 20 in 4 attributes is silly.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • Shouldn´t added damage to attacks be dps instead of dmg?

      I mean shouldn´t abilities that add direct damage to attacks like Totem of Wildfire or Strike Wounds add "damage per second" modifier instead of "add damage"? Weapons do follow this, they have same dps with different speed. If such abilities are just added damage then faster attacking weapons will benefit from it way more than heavier ones thus limiting its usefullnes only to light weapons. Imo Rockbitter weapon in vanilla WoW did this well - if you used heavy superslow 2h maul dmg numbers were pretty huge.

      posted in Discussions & Feedback
      asspirin
      asspirin
    • RE: Damage bonus: it could be so easy

      @Meziljin Well many nyoung players played Path of Exile and GRIM DAWN as well ---> these games (especially Grim dawn´s system of defence, i mean one can theorycraft hours on one build in Grim dawn, in Fractured making your build takes like 10 minutes) were x-time more complicated than Fractured. Also I haven´t met many "young" guys on this forum, imo 30-35 years is average age of Fractured fan 😄 The game is supersimple atm, making it even simplier would rather hurt it imo.

      posted in Discussions & Feedback
      asspirin
      asspirin
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