Please tell me that there will be over 50 dungeons and what about the neatness of the hud? Will there be a MILLION buttons that can't collapse or will it be a neater more simplified version? Also can you choose to have, a guild with just demons and humans or any other combinations. Just 2 races instead of 1 or all 3?

Posts made by Antero
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RE: Dungeons & Guild info?
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Races, Strengths & Weaknesses
What will be the sub races to the main 3 (Demon, Human and Beastman)? And what will there strengths and weaknesses be? Is a Human balanced, is a Demon attack based and is a Beastman a tank? Or is it different and there are no race differences? Is EVERYTHING knowledge based?
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RE: Level Caps and Planetary Purchases.
Honestly, I did read every word on that website but I didn't really take it into context. But as for races, will there be sub races like elves and wolf men and half demons?
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RE: Level Caps and Planetary Purchases.
Also, will there be a crafting to loot gap, so that you can aquire loot that is higher than that craftable. So that not everyone sticks to crafting 24/7, and what kind of classes and sub races will there be?
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RE: Why will the control be based on a mouse?
Will the overall battle style be something similar to Naruto Shippuden Ultimate Ninja STORM 4 where everything is freestyle and not like most Rpgs being stiff and turnbased and while I'm here (This is a dumb question) but will the cooldowns be longer on the more powerfull spells or attacks, there are several unfair MMO games that let people spam thd weaker attacks and these players can demolish a lvl 50 tank no problem. And with finding other players villages, will this be like Clash of clans where it just searches, or will you be able to travel to planets and walk alongs paths and go through forests to stumble across a player or guilds village.
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RE: Iron Dynasty [Merchant Guild]
I would be happy to reserve a spot for you on the guild, but when it comes down to it. Everything is subject to change and there may be guild entry restrictions in the future. I look foward to being you guild master
Cheers, Iron Antero
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Level Caps and Planetary Purchases.
Personally, In an MMO I prefer more small towns and paths and wilderness, than 20 big cities that are 500 meters to each other. And If it is possible that players could purchase buildings INSIDE the town instead of in some separate dimension, and perhaps even make these shops, or even guild bases. Or perhaps even allow the purchase of smaller planets, I would much rather have almost infinitely random generating planets than a set number,. I am a big fan of Log Horizon and therefore would like the main class and sub class aspect to be implemented into the game, as well as potentially a million different materials, instead of just real metals, some fake ones wouldn't be to bad, such as adamantite and umm...... Anyways! I think an ingame editor could be really cool but I'm not sure how this would impact the servers, and by editor I meant for moving Items around a home or shop, and guild vaults could be really cool, so you can store your items at your guild and everyone can access them, this would majorly help out my potential merchant guild Iron Dynasty, when hunters and gatherers come back for the day they can deposit their items and I would also like the level cap to be lvl 200 because if there is no cap people will get way to op, and if it is 100 then the game gets boring.
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Iron Dynasty [Merchant Guild]
The Iron Dynasty is a merchant guild that focuses mainly on crafting, when you apply you will be asked your preference, Fighting or Crafting [or some other skills that may be implemented into the game in the future].
We of course are a Merchant guild so we deal with selling our items the majority of the time, the rest of the time would be spent crafting, gathering items and fighting. The ranks of this guild can be found below, to rank up your sales rank you must make a certain amount of sales in a certain amount of time. As for the crafting and fighting ranks they will both heavily depend on the quantity and quality of the items you will bring back and those that you craft.
If you are interested in becoming a member of Iron Dynasty or are interested, then go ahead and let me know, and if you have any suggestions or questions, don't be afraid to post them, I have plenty of time.
The rules of the guild are as following,
#1) A Merchant's word is their bond. If a Merchant makes a deal, the Merchant should honor it. By setting this rule and sticking to it, it means that our customers can trust us, and are not afraid to give us the money or the item first. If word gets to the Guildmaster that a Merchant has not kept his word the Merchant can get subjected to a fine or more severe punishments.
#2) Merchant Guild secrets will be kept in the guild. If the Guildmaster finds out that secrets have been given out they have the right to fine or disband a Merchant.
#3) Ranks are not to be used against members in such was that makes the member you're speaking to seem inferior, e.x. "I'm an Elite Warrior so you have to listen to me"
We are all equal.#4) You must be active, on every 1-2 days and if you know that you will be away or unable to play, let us know that you will be off and a set or estimated date of return. inactivity with no leave of absence is punishable.
#5) Do not ask for rank ups and items not made by you do not count as rank up items.
#6) swearing is allowed, but not directed at other people and not excessively.
Everything stated here is not set and will most likely change due to future updates and the fact the game isn't even in alpha.