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    Posts made by Alexian

    • RE: When is the alpha finishing?

      @kellewic said in When is the alpha finishing?:

      @Alexian said in When is the alpha finishing?:

      @Gothix said in When is the alpha finishing?:

      I wonder if people will be able to steal someones leather, while its being cured. Being marked as thief in the process ofc.

      Hopefully so. As with all things, there's a balance to be found, but thieving should be an option.

      Last I saw, items on your property can't be destroyed to stolen.

      Period or just when you’re offline?

      posted in Questions & Answers
      Alexian
      Alexian
    • RE: What challenges should guild alliances face?

      @Jetah said in What challenges should guild alliances face?:

      @Alexian

      not a video but here's some comments on it;
      https://forum.fracturedmmo.com/post/49262

      from last year, answer by Prometheus https://forum.fracturedmmo.com/post/26697

      Thanks boss!

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: What challenges should guild alliances face?

      @Jetah said in What challenges should guild alliances face?:

      i could have sworn FF was talked about in one of the Q&A videos.

      If you remember which one, let me know; I'm deeply interested in reading what the devs think.

      @Roccandil - you raise some good points about the considerations a zerg might make before the fight starts, but that doesn't quite refute @Bardikens' point that when the battle actually commences, it usually becomes a numbers and AOE game.

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Writing books?

      @Jetah said in Writing books?:

      @Bardikens

      i doubt you'll personally get a report of it.

      Neverwinter added in a way for players to create stories via game mechanics. people created xp maps for exploitative leveling.
      archeage allowed any image to be imported to the game. people put hentai and other explicit images in.

      if it can be exploited, it will be. it's best to keep it out of the game and let people use 3rd party websites to host it.

      Nearly anything in an online video game has potential for abuse and exploitation. These very forums, Discord voice and text chat, global, guild, and private chats can all relay content that it is caustic to minors.

      By that logic, the game shouldn’t even exist lol.

      Have a mechanism in place to report inappropriate content to moderators, set book writing to require a high number of skill points assigned to intelligence or other traits so as to filter out people who would casually abuse the system, and don’t allow images to be uploaded into books.

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Writing books?

      @Jetah said in Writing books?:

      @Alexian

      will you be responsible for minors reading porn?

      Well that escalated quickly. 😐

      I didn’t imagine players wasting their time writing erotica on a video game for the corruption of minors. Maybe the ability to write books could be reserved for high end intelligence or perception players?

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: When is the alpha finishing?

      @Gothix said in When is the alpha finishing?:

      I wonder if people will be able to steal someones leather, while its being cured. Being marked as thief in the process ofc.

      Hopefully so. As with all things, there's a balance to be found, but thieving should be an option.

      posted in Questions & Answers
      Alexian
      Alexian
    • RE: When is the alpha finishing?

      @Eurav said in When is the alpha finishing?:

      @Alexian curing leather ( 8 pieces ) took 16 real time hours. Yes. I am actually pretty happy with that time 🤔
      Since there is no tier system in gear progression you don´t need leather armor to craft some other armor. So it is 2 days of playing for a full set of leather armor, which I don´t have any problem with 🤔

      Well, we will see how everything turns out to be when more content is added, that time ( the 16h ) is most likely going to change a few times in the future, since we are still only in an alpha state 😉 ( but I guess... since it was only an Alpha, there was not really a need to have a 16h time for curing leather... 😂 )

      Haha, damn, that's a while. But honestly... I'm cool with there being some sort of wait. Maybe not 16h, but not 5 minutes either.

      posted in Questions & Answers
      Alexian
      Alexian
    • RE: What challenges should guild alliances face?

      @Roccandil said in What challenges should guild alliances face?:

      Ya, I was part of TBI when that happened. 🙂 Highlights how important GvG teams are versus zergs! A huge zerg won't do you any good unless you have a GvG team to back it up.

      Yes, but that's because each has two separate functions. GvG battles, should you actually make it to the war camp without dying at the hands of the defending zerg to issue a declaration in the first place, are decided by a 5v5 battle. Zergs can't serve that purpose.

      Hmm. That hasn't been experience since TBI, but my current alliance is in the newer area, and competition seems to be good there. (By good, I mean at least it exists between two alliances!)

      Do you mean your current alliance is in the expanded outlands? If so, that's actually a point in my favor: SBI had to expand territory precisely, in part, because the old territory was locked up with immovable alliances.

      If Fracture's alliance system is set up such that DynaMight has to double Syndesia's continents from 4 to 8 because it's impossible to challenge or root out current alliances, I'd argue that that system is deeply, deeply flawed.

      Both sides, however, benefit from lack of friendly fire. Any shotcaller who thinks a zerg is simply throwing people at the enemy will be defeated quickly. 🙂 I can see a cadence and order to a well-called zerg battle, and I'm new to it.

      Also, enabling friendly fire enables a mass of griefing and exploitation that I think would be more costly than keeping it disabled. I don't like the idea of friendly fire.

      Some zerg battles in AO are more organized than others and some shot-callers are more competent than others, that's true. The last TBI zerg battle I was involved with, which was commanded by a guy from FRICKS, was an exceptionally well executed zerg. And for the most part, we steamrolled through the enemy zerg in large part due to greater numbers.

      Hideouts haven't been implemented yet, nor has the black zone rework. Also, in some cases, the changes are new enough that I think the effects haven't fully filtered into the meta.

      And it's possible that when hideouts are fully implemented, the alliance system will be sufficiently reworked such that many of my concerns are no longer valid. But I suppose my point is that the fact that SBI have implemented or are planning on implementing so many changes is proof that the system they had is extremely flawed.

      If I see a problem with the alliance system in AO, it's that it's unlimited without cost. On the other hand, that -does- allow newer guilds to get into alliances and experience the endgame content.

      If alliance expansion were costly, the big alliances would be much less likely to accept newer guilds and players, and the power gap might well be even bigger.

      One of the things that drew me to Fractured is the fact that it distinguishes conquest from governance. It's one of the few games to actually make a point of that. Building and keeping a town, for example, will require a number of highly involved bureaucratic tasks that require hands-on management from the towns' Governors. That's brilliant because it should hopefully make an ambitious leader think twice before taking on a second town that they will then have to build, upgrade, defend, and manage.

      Conquering and maintaining territories in AO for large guilds and alliances is relatively very easy. Should that type of system be implemented in Fractured, I'd argue it would be a betrayal of the entire premise. As is the case in the real world, empires and mega-alliances are uniquely powerful... but they also face unique challenges. It's generally far more difficult to govern a city than it is to govern a town. Problems scale. That should also be the case in Fractured and it really isn't in AO. 🙂

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: What challenges should guild alliances face?

      @Roccandil said in What challenges should guild alliances face?:

      @Alexian

      Logistics! 🙂 One thing Albion does do is force alliances to pick a realmgate to access the black zone, while also making certain areas more valuable than others. They also seem to be trying to make alts less effective at circumventing that restriction, by making more GvGs for territory take place at the same time.

      AO's attempts to offer smaller alliances opportunity to rise through the ranks have been... honestly, quite lackluster. During my last run, which was April - June 2019, my guild was part of TBI, a newer alliance sponsored by SUN. We did extremely well... but mostly because of a hired mercenary GvG team. Once they left, we lost all 34 territories in the span of a week or two and the whole thing more or less unraveled.

      The effect seems to be that the top alliances compete for the best areas, leaving room for up and coming alliances to compete for the less valuable regions.

      The realmgate addition has certainly helped, but not very much. It's been my experience that it was a case of too little, too late. Outside of repelling mage raids for siphoned energy and showing up during territory reset, there's little maintenance involved in holding territory, so alliances are free to sweep the countryside with little to stop them. And in many case, many of the major alliances have nonaggression pacts so they don't have to try to compete with one another.

      "Room" is relative, of course; I think Fractured will have a lot more of it, and I'm hoping the logistics of covering that much space will make it difficult to project power.

      Yes, that's my hope as well! That logistics, maintenance, and geography will be far more daunting challenges in Fractured than AO.

      Incidentally, the way to betray an alliance in Albion is simply to feed an enemy information: locations and targets of zergs, for instance. That's why alliances won't reveal a zerg target to the zerg until you hit the realmgate (opsec!), and "spy questions" in discord are routinely laughed at. 🙂

      Sure, but that's a single and highly limited means of undermining enemy alliances.

      When there's relatively little effort and energy required to maintain an alliance and keep alliance territory, when game mechanics and UI protect alliance zergs from friendly fire and thus you can afford to spam AoE attacks against your enemy with impunity, and attempts to spy and undermine alliances from within are fairly ineffective... you risk chilling the game IMO.

      That's what AO's done, to the point that they've had to add increasing checks against alliances: realmgates, alt restrictions, planned hideouts in the BZ for smaller guilds to seize because taking territory is nigh-impossible for all but the biggest guilds and alliances, etc. And even then, it's not had a strong effect as far as I know to upset the boring status quo.

      Hopefully Fracture's alliance system has very little in common with AO's, because theirs is a bad one. 🙂

      posted in Discussions & Feedback
      Alexian
      Alexian
    • What challenges should guild alliances face?

      Alliances will exist in Fractured and apparently feature in-game UI options.

      Nothing necessarily wrong with that, of course, but I wonder what challenges and obstacles the devs will put in place for guild alliances?

      In Albion Online, alliances are a major political component... but often chilled content. Mega-alliances dominate the land and there's no disadvantage associated with them.

      For example, alliances in AO lack friendly fire, so invasion day battles often become giant zerg fests for territory, since there's no challenge or difficulty in just throwing bodies at the enemy and spamming AOE attacks.

      Additionally, though AO advertises itself as a hardcore game of subterfuge and diplomacy, there's no effective way to betray alliances - no Red Wedding style assassinations can occur, since in order to pull it off you'd have to drop out of the alliance UI in the first place and telegraph your attack.

      This is, of course, an ongoing chain of thought from my other thread about guilds. I ardently believe Fractured should avoid AO's many, many pitfalls when it comes to guilds and alliances.

      So what obstacles/challenges should alliances be forced to face in Fractured?

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: When is the alpha finishing?

      @Xzait said in When is the alpha finishing?:

      @Alexian probably 3 hours at the most. considering it is the third lowest tier of armour you can get... i would even go to say 1h would be better, if that. An if people can come accross your base and loot the crafting station that u make it in, 30 mins. Coz even 30 mins is a large portion of time when you could have started preparing for a higher tier armour after that. Or set it to 3h and make it so if you have 5 of the tubs to cure it, you can cure 40 at once (more effort = more efficiency).

      To clarify... are you saying it actually took 16 real world hours?

      posted in Questions & Answers
      Alexian
      Alexian
    • RE: When is the alpha finishing?

      @Xzait said in When is the alpha finishing?:

      even if you didn't get to play much in the alpha, you probably got to experience the majority of it. most of the alpha was going through the long process of building a base or running around and killing stuff. With crafting better gear (what limited there was) between all of it. The only thing felt like it took way too long was curing leather (at 16h to cure it, and a max of 8 being cured at once). You couldn't even build a second curing tub to cure 16 leathers, as they shared the same crafting instance.

      Didn't get a chance to cure leather myself, but what do you think would be a more reasonable time span?

      posted in Questions & Answers
      Alexian
      Alexian
    • RE: Writing books?

      @Belligero said in Writing books?:

      I'd rather not, while the creative freedom is nice and it's a cool idea to hand it off to the players in practice, 99% of the time it's fucking terrible.

      What do you mean?

      @Xzoviac said in Writing books?:

      @Alexian said in Writing books?:

      @Jetah said in Writing books?:

      @Alexian

      until you read a book and it's nothing but furry porn.

      ..................................................you say that like its a bad thing 🤔 😅

      Should clarify that that's a joke.

      Draw me like one of your french beasts jack

      I hope you don't mind anatomically incorrect stick figures. 😏

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Trade caravans...?

      @Logain said in Trade caravans...?:

      @Alexian said in Trade caravans...?:

      (...)send trade caravans across the map(...)

      Did they mention actual caravans? (If so would you happen to have a link)
      Counter question, would some players driving a cart with goods be considered a 'caravan' by you?

      So I might have heard the term "caravan" in one of the YouTube Q&A sessions. But one of their spotlight articles implied that caravans will be a feature as well:

      If you engage in the merchant profession, things get even more complex, of course. In Fractured, there is no magical “stash” or “bank” that makes your items easily available everywhere you go. You can earn some warehouse space to store your items in a village, but such space is not free – and even if you unlock it, what you deposit in the village stays in the village. As your character inventory on Fractured is quite limited, you’ll need wagons to move resources – which means animals to drag them, and a proper escort to see that your bounty doesn’t fall to unwanted hands. This is once more a wide topic though, which will be given further elaboration in future feature spotlights.

      @Gothix said in Trade caravans...?:

      Perhaps guard NPCs can be programmed to follow your caravan but only in the zone of influence they belong to (around the city your guild controls)... after they escort you to the edge of an area of their jurisdiction, they return to patrol or back to base.

      This would make an incentive for guilds to fight for controls of multiple zones, and multiple cities, because of benefits of extended area where NPC guards could help them out.

      If your guild also controls neighboring area, NPC guards there can be programmed to wait you at the edge of their zone and escort you to the next city in that zone.

      This could also be arranged if neighboring city is controlled by friendly guild that wants to help you out, or you pay to that guild for this service. This gives guilds that put an effort in zone control the monetary benefits of selling their NPC services to other guilds.


      This is why I would suggest that NPCs (guards and other) are allowed to function only inside the zone in which they belong to, and can't be sent to escort the caravan during entire trip to the end destination.

      Great suggestions all around, @Gothix.

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Guilds & Governor pledge packs

      @Plume said in Guilds & Governor pledge packs:

      I think one aspect we still need to know is whether we will be able to make individual claims on each character or planet. The current alpha allows one at a time regardless of numbers of characters. It may be possible for someone to fill up their own town if they can make a claim on each character. Personally, I don't want to see claim per character happening. I would like if it's possible to make claims on multiple planets however. It would be really rough to play a beastman if your only claim account-wide is on Tartaros for example. (Perhaps this issue can or will be circumvented through guild storage and buildings? Max 1 individual claim per account would not necessarily be max 1 guild?)

      I believe there will be checks in place to prevent gaming the system like that, meaning that real people will be needed to upkeep and maintain towns, purchased or created. Spreading a small population across many towns could weaken a guild instead of strengthening it. The guild could focus it's membership to a handful of towns, but that would leave the rest weakened against any opposition.

      Fully agreed!

      Honestly, if I had it my way, I wish alts weren't even an option. But I can live with them as long as things like the above scenarios can't occur.

      So my answer to you after much rambling @Alexian is that the requirements to make a multi-town guild work are very high even for preformed guilds. This game seems to give the best benefits to a guildtown governor who is also the guild leader. A compact single town build is a very strong start, with the possibility of branching out later. This along with the scale of fractured means that multi-town guilds can also be strong with a good community, but are not likely to sweep an entire server under their wing.

      That's my sincere hope.

      posted in Questions & Answers
      Alexian
      Alexian
    • RE: Writing books?

      @Jetah said in Writing books?:

      @Alexian

      until you read a book and it's nothing but furry porn.

      ..................................................you say that like its a bad thing 🤔 😅

      Should clarify that that's a joke.

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Mercenary Business CEO, Brain.

      @Gothix said in Mercenary Business CEO, Brain.:


      1. make an alt
      2. hire you with my main to kill this alt
      3. log alt off and wait the designated time period
      4. collect the profit

      😄

      @Brain , he’s got a point here!

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Writing books?

      @Xzoviac said in Writing books?:

      i like this idear takeing a mental image of a monster , then being able to draw it later, and the more you observe kill the monster the more info you get about it like weaknesses breeding habbits

      players could make and sell there own beasterys ,

      could do the same for growing plants and making potions

      being able to draw little diagrams and put recipes underneath

      I’m not sure how the game would handle a drawing/artistic function, but I love the idea of players creating content and lore during exploration. Player written bestiaries are a great idea!

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Hi!

      Welcome!

      posted in Welcome to Fractured
      Alexian
      Alexian
    • RE: Trade caravans...?

      @Tuoni said in Trade caravans...?:

      One option is to left caravan activity just for players. At least guilds can easily arrange caravan with high carrying capacity mounts/carts and guards.

      However somekind of transport/contract/insurance system would also be interesting where players could do caravan activities behalf others for money.

      Both of these seem promising.

      I’m fine with NPC guards being assigned to help guild caravans or whatnot. I’m not sure how the devs would pull it off, but they said Governors will be able to assign NPCs to patrol areas adjacent to their town, so presumably it’s feasible for them from a programming perspective.

      I mean, if organizing viable caravans is seen as too difficult, players won’t do it. So there’s gotta be some sort of middle ground where caravans are necessary to transport goods from one biome to another and from town to town, but it shouldn’t require a weeks’ worth of prep to organize.

      posted in Discussions & Feedback
      Alexian
      Alexian
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