Alright, migrated just in time 
Posts made by AlcribLP
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RE: City Territory 56 is fully decayed, but its Fertile Grounds notposted in Bug Reports - Closed
That looks like a really nice farm

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RE: Milling Stone on private parcel without crafting optionposted in Bug Reports
Just checked it, I have the same problem

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RE: Week 149 - Weekly Drawing Winnersposted in News & Announcements
Wow, I am in that
Thank you, I did not expact that 
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RE: Fix Health / Death penaltyposted in Discussions & Feedback
Just to mention the early mentioned aims of the game and going a bit into the discussion here, without making people angry^^:
Fractured was, as @Kralith also already said, that exploring and time consuming hunting and especially travelling should be the focus of the game. Especially the points @Roccandil mentioned are basically found in every MMO. You need to find a group of players for hard mobs, you need to spend hours and hours of time to grind and get the best equipment, etc.Fractured is made form the beginning to have less focus on grinding and therefore more focus on exploring and traveling, which is for some players of cours annoying but for others very nice

I prefer for example walking through the world and gaining experience instead of doing the same quest 100 times in order to get a nice reward. That is all just personal and not necessarily bad design, it is just different.
ANd we can discuss about the death penalty, but it is as said before, you should need to prepare before traveling, you need to be more careful and take care about the life of your char as it is yours
That can be tough but it is a step many MMOs don't want to go, and that makes Fractured special.What @Blectorn mentioned is indeed a problem, that you might get really into problems if you collapse too close to enemies

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RE: Riding animation buggyposted in Bug Reports
I reproduced it, this time with the wagon^^
I think the key is to start moving exactly after picking the cart up.
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Picking up wood in the airposted in Bug Reports
We know, trees like to be buggy

Today, it happened the first time for me, that the log stayed in the air and I was able to pick it up. Well, actually I couldn't, but the animation started^^
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Riding animation buggyposted in Bug Reports
Hi all, finally a funny bug again and I actually cannot believe that nobody seems to have it discovered, yet^^
While riding a horse (just after a regular fight), me and my horse were moving again, but my character had still the running animation. However, he was as fast as the horse then^^
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RE: Patch Log - v.a.2.4.0lposted in Discussions & Feedback
The "stop attacking" bug was very convenient^^ But still much better to have it fixed
Thanks 
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RE: Escaping poison effect using mountposted in Bug Reports - Closed
I know, it just seems (in terms of Roleplay) a bit strange, that the poison effect affecting the players char suddenly jumps over to the horse then^^
Anyway, thanks, thats very nice to know that we can still use this technique then
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Escaping poison effect using mountposted in Bug Reports - Closed
I don't know if it falls into the bug category, but it is at least an interesting feature: When my char has the poison effect, I can evade the effect by mounting my horse. Instead of me, the horse is getting damage, which is of course quite nice

But doesn't that misplace the poison effect somehow?^^ -
RE: Spread The Word & Win A Key!posted in News & Announcements
First video of the new Alpha playtest is out

Second one is following today
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Road effect does not trigger hen overloadedposted in Bug Reports
Using a horse or not, when I was overloaded the speed bonus of the roads did not apply to me. Also the sign was not shown, only in very few small areas it worked for like half a second.

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RE: [FRAC-2252] Infinite riceposted in Bug Reports - Closed
@Shivashanti said in Infinite rice:
Can confirm we also have that on our ricefields

Yes, only the nutrients for rice are decreasing but we can still loot infinte for the previous characteristics. No hunger anymore!

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Plot on streetposted in Bug Reports - Closed
Found one place where I wonder if it really should be as it is on the map now.
One housing plot, I doubt that it should be directly on the road^^

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Knowledge Progress for Mob kills counts differentlyposted in Bug Reports
I found the math

It seems that I got 7% of completed knowledge for two spider-kills, but at the same time 6%^^ I guess it is just because on kill gives 3.33% and on one screen it is set to 7 and on the other one to 6? Same for othr mobs.

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Plant structure does not change after harvestposted in Bug Reports - Closed
Just discovered it in the starting town and am not sure about it, since nobody posted it yet, or at least I did not find it^^
After harvesting one Wheat the shape was still the same look than before but it was of course not possible to interact with it any more.

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RE: [FRAC-2238] "Inventory Crafting Menu" not availableposted in Bug Reports - Closed
Found something similar, also linked to the hotkeys.
Opening the crafting with "V" does always show the blueprint and the inventory crafting (and city). Using "B" does show sometimes Only the blueprint crafting (and City) and sometimes also the inventory crafting. I did not recognize any pattern, yet, though^^
