@Tuoni said in Buildable items for plots:
@Xzait said in Buildable items for plots:
@Tuoni said in Buildable items for plots:
I would like to see a mill which players can use for making a different kind of flours and powders used in crafting. Milling grains, bones, horns, herbs, fruits etc. used for in cooking and alchemy for example.
Also a blacksmith's workshop and forge would be quite obvious choise..
the mill could even be used to grind up powders for poisons i like the idea of workshop upgrading too. you are able to destroy items on your plot, so you could destroy your old crafting table when you make a more advanced one and dont need it anymore perhaps.
Yeah for poisons too. I actually think that it is important to have a plot structure progression and upgrade system. Crafting better and wider selection of items and materials makes only sense to have higher level structures too. Upgraded structures can also unlock more QoL things, for example upgraded tanning tube have more slots and faster timers. In latest alpha test it was a really tedious job to craft only one item/material at the time. Maybe crafting stations could help here and offer option to craft several items for row.
i'd like to see knowledge also attribute to faster times, it could also add additional slots, more production and less raw materials used. This works well in Eve Online. Eve also has stations with varying efficiency with crafting (they call it manufacturing but it's sci-fi). IE a station might have 5% efficiency with turning raw into useable minerals but the manufacturing might be 35% faster. or the refining (turning raw into usable) might be 50% but no manufacturing. The player built stations were similar too. Sometimes it's better to refine in one station, haul to another to build.
Eve also has PoS (think small towns) that have certain addons, one such as the capital ship manufacturing. a Mothership and Titan could only be built in a PoS. These were 3 month long builds, took a bunch of resources and needed to be defended or you'd lose the build progress.
With Fractured, instead of temporary towns, some better built items could be required a city or a monument/relic of some type. Once this item was built then competing guilds would know they're about to build something big. which may force them to come conquer the city.