@GamerSeuss
Considering that Fractured is an MMORPG, the entire game is essentially a social construct, and while solo play is technically possible, well, was, and might be again if they re-introduce single land plots, it would not allow a complete game experience, as the higher technology equipment will only be available in cities, speaking of which, if only syndesian cities will have a tech tree, how will alloys and higher technologies work on the other worlds?
Assuming then that any play style involving advanced technologies requires interaction with other players, which a solo player couldn't avoid anyway, and assuming that anything multiple players can do will generally be done by guilds, my suggestion is that there be game mechanics to facilitate guild activity.
I agree that guild membership should not be required to play any aspect of the game, but guilds will be the main framework of all social aspects, ie: most of the game, so if you want to solo play, but also want the best equipment, you will need to work with guilds, even if only buying and selling.
Guilds do provide their own benefits, but it would both easier and more immersive if there were mechanics to use; yes, you could just give money to a guild member, or you could give him a position that generates income. Yes you could give your guild members free/cheaper equipment, or you could have an armoury/guild rates at markets. And so on.